beloxy
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| Joined: 14 Aug 2010 |
| Total Posts: 2800 |
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| 04 Jan 2016 09:37 PM |
So I'm looking around to see if anyone here is a novice scripter who can use Filtering Enabled to possibly fix some things at Alianor II.
Nothing like redesigning the fort but just smaller things like:
-fixing a gate since onCLICK or whatever doesn't work -team-only walls without a delay when you walk up to them
We wouldn't pay massive amounts, maybe a few thousand ROBUX for all the fixes. Gimmie a PM if you're interested.
Remember, FILTERING ENABLED is a must. Probably the best thing about Alianor II is that it can't be exploited opposed to walkspeed.
-Bel |
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WIJGames
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| Joined: 31 Aug 2015 |
| Total Posts: 89 |
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| 04 Jan 2016 09:38 PM |
| filtering enabled requires you to redo everything not just "smaller things" |
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beloxy
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| Joined: 14 Aug 2010 |
| Total Posts: 2800 |
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| 04 Jan 2016 09:39 PM |
| Well, the fort itself is already FE, but some of the scripts in it aren't very well done or are outdated now. The pieces themselves (i.e. gate control) would be scripted from scratch, but it's not remaking the entire fort. |
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WIJGames
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| Joined: 31 Aug 2015 |
| Total Posts: 89 |
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beloxy
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| Joined: 14 Aug 2010 |
| Total Posts: 2800 |
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| 04 Jan 2016 09:41 PM |
| Yes, the guns are already done with FE. |
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beloxy
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| Joined: 14 Aug 2010 |
| Total Posts: 2800 |
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