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Re: Help with Exploiters

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Kriky56 is not online. Kriky56
Joined: 24 Mar 2014
Total Posts: 24
04 Jan 2016 03:09 PM
Recently there has been more exploiters at a place I go to that put on John Cena music, Purge and other stuff and I was wondering if anyone can get me a script to prevent this.
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LegendaryAccount is not online. LegendaryAccount
Joined: 02 Jun 2010
Total Posts: 13193
04 Jan 2016 03:10 PM
workspace.FilteringEnabled = true

paste that in that in the command bar


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Kriky56 is not online. Kriky56
Joined: 24 Mar 2014
Total Posts: 24
04 Jan 2016 03:12 PM
I thought that would then mess up other scripts, GUIs and such?
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
04 Jan 2016 03:13 PM
It only messes up scripts that shouldn't have worked in the first place.
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DermonDarble is not online. DermonDarble
Joined: 04 Jun 2015
Total Posts: 2576
04 Jan 2016 03:32 PM
^

/But deny, deny, denial, oh/
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Kriky56 is not online. Kriky56
Joined: 24 Mar 2014
Total Posts: 24
04 Jan 2016 03:47 PM
^Proven to be lies almost instantly..
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morashsPeasant is not online. morashsPeasant
Joined: 06 Jan 2011
Total Posts: 4944
04 Jan 2016 03:49 PM
What do you want us to tell you? There is a magic script OTHER THAN (workspace.FilteringEnabled = true)..
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heavylifterman192 is not online. heavylifterman192
Joined: 18 Oct 2015
Total Posts: 201
04 Jan 2016 03:53 PM
It is not recommended that you use FE, especially if you're already having slight performance issues. There are a lot of anti-exploiting scripts in FM, but other than that you might have to make something specialized.
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morashsPeasant is not online. morashsPeasant
Joined: 06 Jan 2011
Total Posts: 4944
04 Jan 2016 03:55 PM
Specially the anti-exploiting scripts with vaçcines in them!!
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Aethex is not online. Aethex
Joined: 16 Oct 2011
Total Posts: 2193
04 Jan 2016 04:00 PM
It only messes up scripts that shouldn't have worked in the first place. [2]
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WoolHat is online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
04 Jan 2016 04:11 PM
"It only messes up scripts that shouldn't have worked in the first place."

Don't think I agree with this. For example, custom chat GUIs. Lots of things going on locally, but you've got to make changes apply to other, separate objects that cannot be accessed by that local script.

At least in my situation, I have a setup where a local script detects when a player enters a message, sends the message to a server script function, and that server script creates labels and names them appropriately, and puts them into every player. For some reason, with filteringenabled, even the server script won't acknowledge the guis inside of PlayerGuis. Works perfectly without filteringenabled.
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DermonDarble is not online. DermonDarble
Joined: 04 Jun 2015
Total Posts: 2576
04 Jan 2016 04:13 PM
@Wool

The server has no business in the clients' guis

You should be firing a remoteevent to all the clients

/But deny, deny, denial, oh/
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morashsPeasant is not online. morashsPeasant
Joined: 06 Jan 2011
Total Posts: 4944
04 Jan 2016 04:14 PM
You've got it all wrong @WoolHat

A serverscript detects when a player enters a message (if its a custom gui then you send that off to the server which will then distribute the message to other players). Then when the other players get that message you create the frame locally ("heavy lifting" on the client)..

Also the reason server can't access local gui is because filtering enabled won't allow anything created locally to replicate to the server (which is good in OP's case because it prevents almost all exploits)
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heavylifterman192 is not online. heavylifterman192
Joined: 18 Oct 2015
Total Posts: 201
04 Jan 2016 04:21 PM
Who me
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WoolHat is online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
04 Jan 2016 04:26 PM
Oh alright, I must've not fully understood what I was dealing with :P
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LegendaryAccount is not online. LegendaryAccount
Joined: 02 Jun 2010
Total Posts: 13193
04 Jan 2016 06:03 PM
I made a chat gui with fe off but it worked with fe on.
remote event to pass the messages though to the server to replicate back to other users is much easier than without a remote event.


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Darkenus is not online. Darkenus
Joined: 17 Jul 2014
Total Posts: 1997
04 Jan 2016 06:33 PM
errr... only bad thing about custom anti-exploiting scripts is that:

1. you need to know of the exploit in the first place
2. you need to know HOW it works
3. you need to write a script to stop it

of course, you'd have to WAIT for an exploit to be released BEFORE you can do any of this. By then, they'd already exploit the server a bunch of times.

with fe, the game is prevented from exploits 99.99% of the time.

.01% being other exploits that DON'T rely on client. (such as the new IP - DDOS - SHUTDOWN SERVER exploit)
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DermonDarble is not online. DermonDarble
Joined: 04 Jun 2015
Total Posts: 2576
04 Jan 2016 10:48 PM
"with fe, the game is prevented from exploits 99.99% of the time."

Uh no that's not true

/I have none to show to the one I love/
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chimmmihc is not online. chimmmihc
Joined: 24 Jul 2014
Total Posts: 2420
04 Jan 2016 10:49 PM
Op just call some of the best two posters in this fourms liars
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