SakuSeko
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| Joined: 25 Apr 2009 |
| Total Posts: 2031 |
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| 03 Jan 2016 06:06 AM |
| As you guys might have seen, there's more than usual amount of exploiters around. I think that roblox should do something about it, like creating "anti-exploit" software. |
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rdcpo3
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| Joined: 03 Jul 2013 |
| Total Posts: 426 |
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Xioano
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| Joined: 11 Mar 2013 |
| Total Posts: 616 |
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| 03 Jan 2016 06:08 AM |
| It'd be impossible, though. Hundreds of exploits always find a way around it. |
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Xioano
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| Joined: 11 Mar 2013 |
| Total Posts: 616 |
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| 03 Jan 2016 06:08 AM |
| Unless they get hold of most of them, and find a weakness in which they could potentially patch it. |
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Xarkos
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| Joined: 15 Jul 2015 |
| Total Posts: 2210 |
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| 03 Jan 2016 06:36 AM |
It's basically impossible to stop the exploiters..
Roblox will continuously work on updates HOWEVER there WILL be a tiny little bug where Exploiters/Modders can easily inspect the code and bypass serverside/local scripts
http://www.roblox.com/games/282042104/Global-Leaderboard-v2?autoplay=true |
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TheOsiris
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| Joined: 30 May 2010 |
| Total Posts: 4534 |
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| 03 Jan 2016 06:38 AM |
There is an anti-exploit "software" for ROBLOX. It's called FilteringEnabled. Turn it on, and 90% of exploits are patched.
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Xarkos
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| Joined: 15 Jul 2015 |
| Total Posts: 2210 |
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| 03 Jan 2016 06:40 AM |
Filtering Enabled Does NOT STOP Exploits LOL..
this is what it actually does..
http://wiki.roblox.com/index.php?title=API:Class/Workspace/FilteringEnabled
http://www.roblox.com/games/282042104/Global-Leaderboard-v2?autoplay=true |
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| 03 Jan 2016 06:41 AM |
@Xarkos
It would totally stop the old exploits of like 2011 though. |
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TheOsiris
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| Joined: 30 May 2010 |
| Total Posts: 4534 |
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| 03 Jan 2016 06:42 AM |
@Xarxos "Decides if changes from the client should be replicated or not"
most exploits are changes from the client. If they can not be replicated from the creators script, it can automatically detect it's some kind of exploit.
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Xarkos
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| Joined: 15 Jul 2015 |
| Total Posts: 2210 |
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| 03 Jan 2016 06:43 AM |
@Animal
This is Present, NOT Past..
There will always be updates, BUT There will ALWAYS be tiny bugs where exploiters/modders can inspect them and bypass serverside/local scripts
http://www.roblox.com/games/282042104/Global-Leaderboard-v2?autoplay=true |
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SakuSeko
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| Joined: 25 Apr 2009 |
| Total Posts: 2031 |
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| 03 Jan 2016 07:21 AM |
@rdcpo3 Oh thanks for the info. I thought roblox were not going to do anything about it. @TheOsiris thanks for letting me know. I will put that plugin to my games, too. |
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SakuSeko
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| Joined: 25 Apr 2009 |
| Total Posts: 2031 |
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| 03 Jan 2016 07:24 AM |
@Xarkos I know it's a challenge but at least roblox could block the existing ones. |
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TheOsiris
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| Joined: 30 May 2010 |
| Total Posts: 4534 |
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| 03 Jan 2016 07:25 AM |
@Xarxos to bypass anti-exploitation requires technical knowledge of c++ or any 3rd party sided coding.
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Nathorix
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| Joined: 06 Nov 2015 |
| Total Posts: 2134 |
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| 03 Jan 2016 07:38 AM |
| I honestly think they should just have an add on with the FilteringEnabled to ban anyone that uses an exploit while it's enabled. |
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SakuSeko
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| Joined: 25 Apr 2009 |
| Total Posts: 2031 |
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| 03 Jan 2016 08:21 AM |
@Nathorix That would be great! |
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| 03 Jan 2016 08:25 AM |
| The exploits are all linked files to each other, once one is patched most of the others are. |
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