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| 07 Jan 2015 10:01 PM |
This thread is for suggestions, ideas and general feedback for the game 'Monster Islands!' If you have an idea to improve the game or just tell me what you think about the game, this is the place to post your thoughts.
Currently, I need opinions for gameplay and weapon balancing. Is the game too easy or too hard? Are certain weapons too strong or too weak? Talk about it! Thanks in advance. |
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| 04 Mar 2015 07:14 PM |
| I Suggest maybe putting a boss from Boss Fighting Stages in this? But that part if SuperCloud9 Lets you do that, of course. |
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| 06 Mar 2015 12:50 PM |
On second thought, scratch the BFS idea, do you take island requests? Cause I got one.
Name: Torchus Island
Theme: Barren wasteland with a Volcano on the end
Description
"This island used to be a paradise, until the Volcano grew upset, and destroyed everything with its firey destruction, now odd creatures made out of magma dwell here, do you have what it takes to beat the heat?" |
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| 07 Mar 2015 10:40 PM |
| I actually already have a volcanic island coming up. XD And no, I don't take island requests. Sorry. :/ I already have the five I need for the level range. |
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bomboms
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| Joined: 22 Jan 2011 |
| Total Posts: 24 |
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| 13 Mar 2015 03:30 PM |
| This one is kind've a small suggestion but I feel as if the Air elemental should affect the Blow Dryer in some way like more projectiles per blast or slightly quicker reload. (Might be a bit too OP so I'll understand if this suggestion isn't added.) |
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chesse20
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| Joined: 16 Nov 2007 |
| Total Posts: 2486 |
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| 23 Mar 2015 12:25 AM |
| the razvenge is very up and not worth the 625 robux in it current state |
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| 23 Mar 2015 12:34 AM |
| ^: what exactly do you mean by "very up"? |
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| 23 Mar 2015 12:39 AM |
So this isn't my full indepth feedback, I'll provide more later(if I forget simply use the forum link) Any who, one thing that throws me off are they signs to diferent areas do not feel smooth, you may want to take 1 day just to make the lobby look nicer (it matters a lot for top-tier games) -sharper looking guide signs -interesting spawn holder, or simply remove the spawn decals -create a unique color scheme for all of your guis/tutorials/shops that isn't simply r/b -your loading screens are very sharp, and nice, but again, to me are to nice compared to the rest of your guis, making it feel more free-modelish in a sense
Overall from me trying to speed through as much as I can it is extremely well put together, but could be looking 10x as good put in a little more effort on the smaller things, I recommend before expanding much further, try increasing your quality on things, and working to build a lil community to help give ideas also.
Need in-depth advice?----http://www.roblox.com/Forum/ShowPost.aspx?PostID=158470017 |
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| 23 Mar 2015 12:54 AM |
| ^: This is exactly why I made this thread. :P Thanks for the post, helps a lot. :) I'll be trying to design nicer UI, although I'm not good at it. And I had the idea that the game tells you about the quest areas when you level up to the recommendation, I thought I could make it show up after you die or leave the island before you're sent to the weapons menu. |
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| 23 Mar 2015 01:07 AM |
I actually planned to design nicer GUIs after I had a stable enough build (so it's similar to exiting a Beta stage), and I believe I'm only a couple updates away from that stability I'm looking for. I'll also be composing OST (original soundtrack) alongside the new UI. I might update the GUIs one by one for each place.
Questions:
By 'guide signs', you mean the ones in the lobby?
By 'spawn holder', you mean the spawns in the lobby?
Thanks. |
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| 23 Mar 2015 01:07 AM |
Yes, that would be a great add in by showing the quest, it would allow for easier access to future quest, and to show people and groups of friends quest to work towards, difficulty, etc.
Need in-depth advice? Ask here >---http://www.roblox.com/Forum/ShowPost.aspx?PostID=158470017 |
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chesse20
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| Joined: 16 Nov 2007 |
| Total Posts: 2486 |
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| 29 Mar 2015 04:15 PM |
| the razevenge is completely broken, does 0 damage to all enemys, and the game doesnt even show that you own it in the ingame menus |
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| 30 Mar 2015 05:38 PM |
| ^: You should've posted that in the bug report thread. |
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ilSWiSH
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| Joined: 14 Apr 2013 |
| Total Posts: 16 |
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| 02 Jun 2015 09:07 AM |
You should have the sniper do more damage since it's, well, a sniper.
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andrewee
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| Joined: 21 Oct 2008 |
| Total Posts: 48 |
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| 02 Jun 2015 09:52 AM |
| Solo portal for the islands so that you may play solo. |
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lee2o2
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| Joined: 13 Mar 2011 |
| Total Posts: 146 |
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| 02 Jun 2015 10:07 AM |
Here is my review - So basically this game was fun, reminds me of Assassins Creed. I would suggest you make the gear (weapons, equipment etc.) more of a 'medieval' theme to further suit the theme. Also make the enemies less derpy lol. They look kind of stupid and we do not want to kick enemies in the hams who whimper 'Nay....' (AC4 Black Flag reference there) Try making them look more tough and all for a better theme. Yea, those elemental stuff are welcome to the game alright. Try to make combo-styled combat (refer to the way the characters fight in Assassins Creed) Yea...good game overall :D |
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| 02 Jun 2015 12:36 PM |
| Overall the game is very well designed, I enjoy playing it a lot. But could you possibly brighten up the parkour part of the western tower basement? I have my settings on full brightness, yet I still cant see where I'm jumping. If this was done (if you want to change this, of course), then the game would be perfect for me. |
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| 02 Jun 2015 01:11 PM |
hi there um don't know if u remember me steeleagle but um in pvp island I cant move like there is no animations to my body and I can use staff for that reason and its my best weapon
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| 02 Jun 2015 01:17 PM |
also um some of the pistols don't work unless u jump plz PLZZZ FIX oh ya I forgot to say that pks don't work on pvp island as well that's all I know anyway bye
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j2748
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| Joined: 04 Jan 2013 |
| Total Posts: 4 |
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| 02 Jun 2015 03:45 PM |
| I click leave island and all it does is kill me. Help anone? |
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| 02 Jun 2015 06:43 PM |
Are you sure 4 maps will cover the whole game? I mean, what happens when you've used all 4 maps, got the elements of elements, what else do you do? Are you going to continue the game? BTW, great gamee! Very addicting |
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| 02 Jun 2015 07:07 PM |
| The Cloak of Undying is to Overpowered since i cant beat a player with it i even tried lowering it to 15 % HP but didn't work, Please Nerf and Balance it. |
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| 02 Jun 2015 07:16 PM |
Side-note: Love this game, can't stop playing it. Should add: (You are probably adding these but anyways:) Add more islands, bosses. Add a hub; so you can access different worlds at any time as long as your level corresponds with the island rank. Maybe add a boss-drop system; where there is a ?/? item drop chance that you will receive an common/uncommon/rare/legendary/impossible items. Maybe have more achievements, and have them give better/new prizes perhaps. Create a tutorial for new people (instead of wiki.) Maybe use that ship as a hub/spawn/lobby as seen in the first island. Maybe a GUI system where it shows your hp, ammo, enemies hp (unless boss) and it changes if you hit a different target. Add scopes for certain weapons. ----PARAMOUNT----: Add STATS! (like for armor, ect..) Some weapons are pretty weak but I don't really want to go through all of them, just saying that the weapons for like the 3rd island are pretty weak against the minions.
^^==^^==^^ Please read this, if you add anything that would make me very happy. ^^==^^==^^ |
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