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| 01 Jan 2016 05:12 AM |
Ok, I'm trying to make it so when you touch a brick, it makes the other brick increase is range of light. Can you help me out?
function Light Workspace.Affected.PointLight.Range = 0 repeat Workspace.Affected.PointLight.Range = Workspace.Affected.PointLight.Range + .1 wait(.1) until Workspace.Affected.PointLight.Range = 1 end
script.Parent.Touched:connect(Light)
It isn't working :x (I'm very new to scripting) |
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kakbroek1
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| Joined: 16 Dec 2013 |
| Total Posts: 136 |
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| 01 Jan 2016 05:17 AM |
function Light Workspace.Affected.PointLight.Range = 0 for i = 1,10 do Workspace.Affected.PointLight.Range = Workspace.Affected.PointLight.Range + 0.1 end script.Parent.Touched:connect(Light)
Greetz kakbroek |
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| 01 Jan 2016 05:18 AM |
| Workspace.trigger.Script:4: '(' expected near 'Workspace' |
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kakbroek1
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| Joined: 16 Dec 2013 |
| Total Posts: 136 |
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| 01 Jan 2016 05:23 AM |
function Light() game.Workspace.Affected.PointLight.Range = 0 for i = 1,10 do game.Workspace.Affected.PointLight.Range = game.Workspace.Affected.PointLight.Range + 0.1 end end script.Parent.Touched:connect(Light) |
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| 01 Jan 2016 05:23 AM |
Everything I do ends up with
Workspace.trigger.Script:4: '(' expected near 'Workspace' |
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| 01 Jan 2016 05:25 AM |
| Now it just does nothing and says nothing >.> |
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kakbroek1
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| Joined: 16 Dec 2013 |
| Total Posts: 136 |
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| 01 Jan 2016 05:25 AM |
Yes you didnt put the brackets behind "function Light"
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kakbroek1
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| Joined: 16 Dec 2013 |
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kakbroek1
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| Joined: 16 Dec 2013 |
| Total Posts: 136 |
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| 01 Jan 2016 05:26 AM |
Whats the parent of the script?
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kakbroek1
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| Joined: 16 Dec 2013 |
| Total Posts: 136 |
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| 01 Jan 2016 05:54 AM |
The script works but you dont notice any difference try to set the range to 10.
function Light() game.Workspace.Affected.PointLight.Range = 0 for i = 1,100 do game.Workspace.Affected.PointLight.Range = game.Workspace.Affected.PointLight.Range + 1 end end
script.Parent.Touched:connect(Light)
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kakbroek1
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| Joined: 16 Dec 2013 |
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