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| 30 Dec 2015 11:24 PM |
so this is the final world when you are set to find the creation of the spiral and fix all the evil that altered it
STORY: You search in previous worlds for the "scroll of all worlds" which helps you find this world. This world was once a piece of rock floating in the spiral until darkness and evil came into the spiral. The world was hidden until you used your shadow and light spells (which you learn later in the game) to find the scroll of all worlds to help you track down this dark piece of rock. This is the largest world in the game. You must fight all the rebellions on the world to further reach and find clues to save the entire Spiral.
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You first arrive on an island called "Isle of Korriece", which you meet a rebel who helps you find ways to take down this massive world of rebellions everywhere. His name is Iroys, and claims he comes from the quickly-destroying kingdom of the Verikials. (Prospector Zeke is on the island). After some clue-finding on the island, you create a warp to somewhere in the main island, supposedly.
You arrive in an unknown, dark, and quiet cave (Unknown Passage). Here you must solo a few quests until you break a wall and find a small group of cave dwellers in a strange cave (Hidden Entrance). They claim they know a way to civilization, as you are in a completely unknown place. You follow their ways into a small, thin cave (Darkest Hollows) where you find a key to break a heavily placed and forced-in, un-openable large door in Hidden Entrance. You find your way to (Center of Caves), a large open-spaced cave. Here you meet Malyeia WindSource, who helps you find a way out of these unknown caves. You follow her directions to the (Merodyne Caverns) to find a way then to (Darkerrest), where you find a large source of magic. You go through (Shadow Mines) and (Hall of the Shadow Crystals). There you find a large crystal that breaks a hole on top of Center of Caves. You go through it to reach the (High Grounds). There you find out you are on a separate island far away from the mainland. Many of the people you met on your way help you defeat and create a large vehicle to ride down to the mainland. You are stopped by an unknown and powerful shadow-person in the dungeon (The Outside). You then continue and fly on top of the mainland, but your vehicle is shot down by shadow crystals and you crash on another unknown island.
On this island, there are actually colors! It is a colorful forest and is very far away from the mainland. You find out that this island has been unknown for a long time, but now that you arrived on it, it has opened it to the shadow world, so you must prevent the evil from coming to this island. In (Pristine Gardens), you find a way to the (Karyaek Hills), where you find a way to the (Meorsaalt Forest) which is a way to the platform where the evil is arriving. You arrive to the dungeon, the (Xerolyzin) platform to defeat the evil. You find out that the same person you met in The Outside was there and you find out his name is "Seous". He says he has a plan to control the entire island, even the entire spiral. He then throws this island back to the mainland where he leaves and leaves a barrier around the island. It is now clearly visible from the mainland. You can see the Isle of Korreice, so you instantly go there to tell Iroys the news.
Iroys then finds out a way to the mainland. You do some things and create a warp to (Mayorta Village). It is a very calm and dark village. From there, you must go the legendary forest of (Heviorde Fiorux). There, you must find a way to Caxourenne which leads you to the dunegon of (Sceipennes House). There you meet someone who claims to have been a king of a large and peaceful kingdom of the Verikials, Iroys is called over. The King Oretiemus and Iroys team up to help you find a way to end the evil kingdoms. There, you go back to Heviorde Fiorux to find a way to (Namourne Forest). The forest leads a path to the (Town of the Felled). It is an abandoned village that still has many homeless inhabitants. There you go to (Svex Kritilik), which is at the west edge of the island, which helps you find a way to (Berix Hold). Berix Hold is the outer area of a very evil kingdom called the Aexirectians. You then go through constant areas to collect artifacts from each areas to reach the king. You first go to (Helizivr) to collect Boris' Blade. You then go to (Markvinia) to collect the knight's suit. You then go to (Talesvian Path), a forest burnt by shadow, to find your way to Heregovinne where you collect the minister's hood. You are stopped in Talesvian path when you try to escape when you are dragged to the dungeon (Marfunte Caverns). There, you continue your way to (Varsplient) where you collect the hero's boots. You then put together all the things you collected to create a powerful suit. You wear it and reach the dungeon (Royal Shadow Castle). There you meet the man you have seen many times names Seous. You defeat him in his most powerful form. You go back to tell the trapped people of the kingdom, and the fallen people of the Verikials. They are restored and the mainland is finally in peace. You must now reach the final island, where the magic is held.
You find a way in (Sepitan Village) (which is on the mainland) to the main island. You create a warp to the last island, in the town of (Mercenary's Town). From there, you find your way to the (Cogalt Outskirts), where you find a way to the (Gates of Zectoid). There, you enter a large barrier wall into a large castle, VERY LARGE castle. You go up the castle to (Zarviexe Centre). There you must defeat 2 bosses in 2 different area to unlock a door closer to the center of the castle. You first go to the (Lextaria Cliffs) and defeat the boss there. Then you go through the (Jarviek Pathway) to the (Jarviek Halls) and defeat the boss there. You put their magical remains on each side of the door in the Zarviexe Centre to reach the (Shadow Mystik). There, you go to (Kerfarce) where you find a key that opens another door in the Shadow Mystik. That door leads you inside the castle to the (Hall of Valorians). There, you go through it to the (Gardens of Darkness), where you must defeat the creator of each Ravenwood school. Then you reach the (Hall of the Spiral Creation), where you must defeat four dungeons, each based on every category of school. You must defeat the Elemental Creation (Ice, Storm, Fire), Spirit Creation (Myth, Life, Death), Cosmic Creation (Moon, Star, Sun), and Destruction Creation (Shadow and Light). From there you reach the final dungeon, The Spiral Hold.
584 quests
--The Spiral Hall-- = dungeon Hall of Valorians = place (2 bosses) = amount of bosses in the world (the other quests are most likely collects)
Isle of Korriece - 5 quests (2 bosses) Unknown Passage - 3 quests (1 boss) Hidden Entrance - 4 quests Darkest Hollows - 12 quests (2 bosses) Hidden Entrance - 5 quests Center of Caves - 3 quests Merodyne Caverns - 17 quests (4 bosses) Center of Caves - 2 quests Darkerrest - 14 quests (3 bosses) Shadow Mines - 21 quests (5 bosses) Darkerrest - 6 quests (1 boss) Hall of the Shadow Crystals - 17 quests (4 bosses) Darkerrest - 2 quests Center of Caves - 5 quests High Grounds - 26 quests (8 bosses) --The Outside-- (3 bosses) Pristine Gardens - 8 quests Karyaek Hills - 12 quests (3 bosses) Meorsaalt Forest - 14 quests (1 boss) Pristine Gardens - 3 quests --Xerolyzin-- (5 bosses) Pristine Gardens - 2 quests Isle of Korriece - 3 quests Mayorta Village - 6 quests (2 bosses) Heviorde Fiorux - 16 quests (3 bosses) Mayorta Village - 3 quests (1 boss) Heviorde Fiorux - 12 quests (5 bosses) Caxourenne - 12 quests (2 bosses) Heviorde Fiorux - 3 quests Caxourenne - 4 quests (1 boss) --Sceipennes House-- (2 bosses) Heviorde Fiorux - 1 quest Mayorta Village - 1 quest Heviorde Fiorux - 8 quests (2 bosses) Namourne Forest - 23 quests (7 bosses) Town of the Felled - 7 quests Svex Kritilik - 13 quests (2 bosses) Town of the Felled - 2 quests Berix Hold - 5 quests (1 boss) Helizivr - 8 quests (1 boss) Berix Hold - 3 quests Markvinia - 19 quests (5 bosses) Berix Hold - 3 quests (1 boss) Talesvian Path - 22 quests (4 bosses) Heregovinne - 15 quests (5 bosses) Talesvian Path - 4 quests (2 boses) --Marfunte Caverns-- (3 bosses) Berix Hold - 2 quests Varsplient - 11 quests (3 bosses) Berix Hold - 6 quests (2 bosses) --Royal Shadow Castle-- (5 bosses) Berix Hold - 1 quest Town of the Felled - 2 quests Sepitan Village - 9 quests (1 boss) Mercenary's Town - 15 quests (4 bosses) Cogalt Outskirts - 3 quests Mercenary's Town - 2 quests Cogalt Outskirts - 12 quests (1 boss) Gates of the Zectoid - 27 quests (6 bosses) Zarviexe Centre - 3 quests (1 boss) Lextaria Cliffs - 24 quests (5 bosses) Zarviexe Centre - 3 quests (1 boss) Jarviek Pathway - 21 quests (6 bosses) Jarviek Halls - 7 quests (8 bosses) Zarviexe Centre - 5 quests (3 bosses) Shadow Mystik - 6 quests (2 bosses) Kerfarce - 13 quests (3 bosses) Shadow Mystik - 2 quests (1 boss) Isle of Korriece - 4 quests Shadow Mystik - 3 quests Hall of Valorians - 5 quests (10 bosses) Gardens of Darkness - 5 quests --Hall of the Balance-- (2 bosses) Gardens of Darkness - 2 quests --Hall of the Death-- (2 bosses) Gardens of Darkness - 2 quests --Hall of the Myth-- (2 bosses) Gardens of Darkness - 2 quests --Hall of the Life-- (2 bosses) Gardens of Darkness - 2 quests --Hall of the Fire-- (2 bosses) Gardens of Darkness - 2 quests --Hall of the Ice-- (2 bosses) Gardens of Darkness - 2 quests --Hall of the Storm-- (2 bosses) Gardens of Darkness - 1 quest Hall of the Spiral Creation - 1 quest --Elemental Creation-- (4 bosses) Hall of the Spiral Creation - 1 quest --Spirit Creation-- (4 bosses) Hall of the Spiral Creation - 1 quest --Cosmic Creation-- (4 bosses) Hall of the Spiral Creation - 1 quest --Destruction Creation-- 5 bosses Hall of the Spiral Creation - 2 quests
--The Spiral Hold-- (12 bosses)
The Commons - 1 quest
----------(END OF THE SPIRAL)----------
THE SPIRAL HALL PLAN:
The Spiral Hold
1) Battle One - Mob Fight
Spiral Hold Keeper (70,000 Ice) Spiral Hold Keeper (65,000 Life) Spiral Hold Keeper (60,000 Death) Spiral Hold Keeper (55,000 Myth) Spiral Hold Keeper (50,000 Fire) Spiral Hold Keeper (45,000 Storm)
2) Battle Two - Boss Fight
Defender Shadow (170,000 Shadow) Defender Light (180,000 Light)
3) Battle Two - Boss Fight (Spawns in the same battle once defenders are killed)
Defender Two (250,000 Balance)
4) Battle Three - Boss Fight
Immortal Ambrose (350,000) Immortal Malistaire (375,000) Immortal Morganthe (325,000)
5) Battle Four - Boss Fight
Creator of the Spiral (450,000 Ice) Creator of the Spiral (450,000 Fire) Creator of the Spiral (450,000 Storm)
6) Battle Four - Boss Fight (Spawns in the same battle once the creators are killed)
Singularity (1,000,000 Balance)
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Maythews
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| Total Posts: 4167 |
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Squidfid
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| Joined: 30 Nov 2015 |
| Total Posts: 7237 |
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| 30 Dec 2015 11:26 PM |
| how much time did u put into this? |
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| 30 Dec 2015 11:27 PM |
| surprisingly only 15 minutes to write, and a lot of planning |
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| 31 Dec 2015 04:50 PM |
| new world already being theorized in w101 while p101 struggles to have updates |
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| 31 Dec 2015 04:55 PM |
| the new w101 world came out this october |
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161k
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| Joined: 13 Feb 2013 |
| Total Posts: 1971 |
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| 31 Dec 2015 04:55 PM |
tl;dr [3]
This sig is worse than my last. |
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