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Re: Arke was the only FPS clan that wouldve worked

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LordMiltonious is not online. LordMiltonious
Joined: 10 Jun 2011
Total Posts: 16230
30 Dec 2015 01:02 PM
because it had the tech that was good enough that made 3rd person people play it regardless, because it was fun.

soooo it still died.

sooooooo that should explain enough.

if you ain't gettin to the paper, you ain't got no purpose.
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GlowingHD is not online. GlowingHD
Joined: 24 Jul 2012
Total Posts: 4840
30 Dec 2015 01:02 PM
shouldve wouldve couldve
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Ran502 is not online. Ran502
Joined: 29 Jan 2012
Total Posts: 1720
30 Dec 2015 01:04 PM
Lewis Has Spoken
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Peyton006 is not online. Peyton006
Joined: 08 Feb 2012
Total Posts: 1880
30 Dec 2015 01:10 PM
Sniff,sniff, never forget Arke.
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Sadcamp is not online. Sadcamp
Joined: 05 Nov 2010
Total Posts: 21729
30 Dec 2015 01:10 PM
wait arke is dead?

damn i was out for a while.
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Norskee is not online. Norskee
Joined: 12 Jun 2013
Total Posts: 18744
30 Dec 2015 01:11 PM
Arke never even release Sadcamp
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Vauron is not online. Vauron
Joined: 11 Jan 2013
Total Posts: 12370
30 Dec 2015 01:13 PM
well look at battle network; it never made it out but now ben is redoing it

someone could do the same with arke


the purple man of wales | Clan World Discussion No.1 - http://forum.roblox.com/Forum/ShowPost.aspx?PostID=179799580
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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
30 Dec 2015 01:18 PM
@Vauron

To be fair it did make it out, the first testing phase went really well but then for no reason they gave up on it, back then I already suggested that I'd be willing to continue development but I only got approval months later.


Battle Network is the solution | http://www.roblox.com/groups/group.aspx?gid=1039951
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Vauron is not online. Vauron
Joined: 11 Jan 2013
Total Posts: 12370
30 Dec 2015 01:48 PM
oh that's strange lol


the purple man of wales | Clan World Discussion No.1 - http://forum.roblox.com/Forum/ShowPost.aspx?PostID=179799580
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Harbynger is not online. Harbynger
Joined: 06 Jul 2008
Total Posts: 34677
30 Dec 2015 01:49 PM
Arke tech is now all open source, with some fixing I can bring it back if I wanted to.

Unclear sent everything out, and I have archives of everything.
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Sadcamp is not online. Sadcamp
Joined: 05 Nov 2010
Total Posts: 21729
30 Dec 2015 01:51 PM
Ah, I thought so, the thought in the back of my mind was 'wait... did they ever even release?'
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MarshalSZK4 is online. MarshalSZK4
Joined: 02 Oct 2011
Total Posts: 20318
30 Dec 2015 01:52 PM
I doubt it, harbynger.
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Harbynger is not online. Harbynger
Joined: 06 Jul 2008
Total Posts: 34677
30 Dec 2015 01:58 PM
It wouldn't be too hard - the problem is that everything is done in degress by hand, rather than using animations or some IK framework.

I can't mess with animations with that.

Other than that, Unclear wrote everything nice and clean and with pretty easy to understand modules - it's ROBLOX's API that makes it hard to understand.

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Resonating is not online. Resonating
Joined: 08 Aug 2013
Total Posts: 2882
30 Dec 2015 02:03 PM
I was with Albert when he decided to dip on Arke. Decided clans were cancer, he hates the C&G community and took the Arke scripts to use for "Flux" the FPS he was going to make with Underscore (game grüp).

Flux didn't take off either obv.
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Harbynger is not online. Harbynger
Joined: 06 Jul 2008
Total Posts: 34677
30 Dec 2015 02:14 PM
If I learned ROBLOX's API then I would gladly repair and finish Arke but I think I'd get called a clanhopper for doing so.

I'd rather re-package Arke tech in a way that can be customized with a bunch of settings, then charge ROBUX monthly for the right to use it.



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