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| 30 Dec 2015 06:26 AM |
| eh region3 not reliable is it now |
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rvox
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| Joined: 18 Feb 2011 |
| Total Posts: 5380 |
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Egzekiel
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| Joined: 10 Jan 2011 |
| Total Posts: 1079 |
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error9999
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| Joined: 05 Sep 2009 |
| Total Posts: 1593 |
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| 30 Dec 2015 06:51 AM |
Make a huge hitbox 'train'-shaped,
Then if the player is currently inside that hitbox, he's on the train.
It's not efficient but it's easy. |
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| 30 Dec 2015 07:04 AM |
Hitbox. Invisible, Hitbox.
~IanSplodge, Walrus God of the Forums. |
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| 30 Dec 2015 07:13 AM |
| yes guys invisible hitbox but you're forgetting players can also walk to the hitbox so i guess i need to tell if they're SEATED |
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| 30 Dec 2015 07:14 AM |
If they're in the hitbox, and I think that there's a sit bool value in Humanoids, look into that, you may be able to use it.
~IanSplodge, Walrus God of the Forums. |
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