generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: JetPack Debounce Issue

Previous Thread :: Next Thread 
IanSplodge is not online. IanSplodge
Joined: 13 Aug 2012
Total Posts: 2686
30 Dec 2015 05:08 AM
local FlyEvent = script.Parent:WaitForChild("Fly")
local StopFlyEvent = script.Parent:WaitForChild("StopFly")
local LandCooldown = script.Parent:WaitForChild("LandCooldown")
local IsFlying = false
local CanFly = true
local BV = Instance.new("BodyVelocity",script.Parent.Parent:WaitForChild("HumanoidRootPart"))
FlyEvent.OnServerEvent:connect(function()
while CanFly == true do
IsFlying = true
BV.Velocity = Vector3.new(0,50,0)
BV.MaxForce = Vector3.new(0,100000,0)
wait(0.1)
script.Parent.Fuel.Value = (script.Parent.Fuel.Value-1)
if script.Parent.Fuel.Value == 0 then
CanFly = false
BV.Velocity = Vector3.new(0,0,0)
BV.MaxForce = Vector3.new(0,0,0)
end
end
end)
StopFlyEvent.OnServerEvent:connect(function()
BV.Velocity = Vector3.new(0,0,0)
BV.MaxForce = Vector3.new(0,0,0)
IsFlying = false
end)
while CanFly == false do
script.Parent.Fuel.Value = (script.Parent.Fuel.Value+1)
wait (0.2)
if script.Parent.Fuel.Value == 100 then
CanFly = true
end
end

What I'm trying to do is make it so that when the jetpack is being used, the fuel (which maxes out at 100, and is set at 100 by default) goes down, and when it is not being used, it refills faster, however this is not what is happening, the jetpack continues to fly up until it reaches 0, (sometimes it goes under 0) and then falls back down to the ground, and the fuel does not fill up.

Help!?

~IanSplodge, Walrus God of the Forums.
Report Abuse
IanSplodge is not online. IanSplodge
Joined: 13 Aug 2012
Total Posts: 2686
30 Dec 2015 05:19 AM
Bump

~IanSplodge, Walrus God of the Forums.
Report Abuse
IanSplodge is not online. IanSplodge
Joined: 13 Aug 2012
Total Posts: 2686
30 Dec 2015 06:57 AM
Could I please have some help?

~IanSplodge, Walrus God of the Forums.
Report Abuse
IanSplodge is not online. IanSplodge
Joined: 13 Aug 2012
Total Posts: 2686
30 Dec 2015 07:01 AM
It's always me that gets ignored...

~IanSplodge, Walrus God of the Forums.
Report Abuse
IanSplodge is not online. IanSplodge
Joined: 13 Aug 2012
Total Posts: 2686
30 Dec 2015 07:12 AM
Bumpin' it up

~IanSplodge, Walrus God of the Forums.
Report Abuse
MahouReikon is not online. MahouReikon
Joined: 15 Feb 2014
Total Posts: 1359
30 Dec 2015 07:14 AM
Uh.. Don't you need a FireServer() first?


The Legend of Heroes Sen no Kiseki
Report Abuse
IanSplodge is not online. IanSplodge
Joined: 13 Aug 2012
Total Posts: 2686
30 Dec 2015 07:15 AM
Here's my localscript:
local FlyEvent = script.Parent:WaitForChild("Fly")
local StopFlyEvent = script.Parent:WaitForChild("StopFly")
local LandCooldown = script.Parent:WaitForChild("LandCooldown")
local UIS = game:GetService("UserInputService")
local Human = script.Parent.Parent:WaitForChild("Humanoid")


UIS.InputBegan:connect(function(key,GPE)
if not GPE and key.KeyCode == Enum.KeyCode.Space then
if not GPE and key.KeyCode == Enum.KeyCode.Space and Human.Jump == true then
FlyEvent:FireServer()
end
end
end)

UIS.InputEnded:connect(function(key,GPE)
if not GPE and key.KeyCode == Enum.KeyCode.Space then
StopFlyEvent:FireServer()
end
end)

~IanSplodge, Walrus God of the Forums.
Report Abuse
IanSplodge is not online. IanSplodge
Joined: 13 Aug 2012
Total Posts: 2686
30 Dec 2015 07:19 AM
Still no closer to help...

~IanSplodge, Walrus God of the Forums.
Report Abuse
MahouReikon is not online. MahouReikon
Joined: 15 Feb 2014
Total Posts: 1359
30 Dec 2015 07:29 AM
local FlyEvent = script.Parent:WaitForChild("Fly")
local StopFlyEvent = script.Parent:WaitForChild("StopFly")
local LandCooldown = script.Parent:WaitForChild("LandCooldown")
local IsFlying = false
local CanFly = true
local p = script.Parent.Parent.Parent or game.Players:GetPlayerFromCharacter(script.Parent.Parent)
local c = p.Character
local BV = Instance.new("BodyVelocity", c.HumanoidRootPart)
BV.Velocity = Vector3.new(0,0,0)
BV.MaxForce = Vector3.new(0,0,0)

FlyEvent.OnServerEvent:connect(function()
while CanFly == true do
IsFlying = true
BV.Velocity = Vector3.new(0,50,0)
BV.MaxForce = Vector3.new(0,100000,0)
wait(0.1)
script.Parent.Fuel.Value = (script.Parent.Fuel.Value-1)
if script.Parent.Fuel.Value == 0 then
CanFly = false
BV.Velocity = Vector3.new(0,0,0)
BV.MaxForce = Vector3.new(0,0,0)
end
end
end)

StopFlyEvent.OnServerEvent:connect(function()
if BV then
BV.Velocity = Vector3.new(0,0,0)
BV.MaxForce = Vector3.new(0,0,0)
IsFlying = false
end
end)

while CanFly == false do
script.Parent.Fuel.Value = (script.Parent.Fuel.Value+1)
wait (0.2)
if script.Parent.Fuel.Value == 100 then
CanFly = true
end
end


The Legend of Heroes Sen no Kiseki
Report Abuse
IanSplodge is not online. IanSplodge
Joined: 13 Aug 2012
Total Posts: 2686
30 Dec 2015 07:33 AM
That does the same thing as mine, only the fuel depletes a lot slower.
You cannot stop flying until the fuel is out, and the fuel does not regenerate.

~IanSplodge, Walrus God of the Forums.
Report Abuse
MahouReikon is not online. MahouReikon
Joined: 15 Feb 2014
Total Posts: 1359
30 Dec 2015 07:46 AM
local FlyEvent = script.Parent:WaitForChild("Fly")
local StopFlyEvent = script.Parent:WaitForChild("StopFly")
local LandCooldown = script.Parent:WaitForChild("LandCooldown")
local IsFlying = false
local CanFly = true
local p = script.Parent.Parent.Parent or game.Players:GetPlayerFromCharacter(script.Parent.Parent)
local c = p.Character
local BV

FlyEvent.OnServerEvent:connect(function()
local x = Instance.new("BodyVelocity", c.HumanoidRootPart)
BV = x
while CanFly == true do
IsFlying = true
BV.Velocity = Vector3.new(0,50,0)
BV.MaxForce = Vector3.new(0,100000,0)
wait(0.1)
script.Parent.Fuel.Value = (script.Parent.Fuel.Value-1)
if script.Parent.Fuel.Value == 0 then
CanFly = false
BV.Velocity = Vector3.new(0,0,0)
BV.MaxForce = Vector3.new(0,0,0)
end
end
end)

StopFlyEvent.OnServerEvent:connect(function()
BV:Destroy()
IsFlying = false
end)

while CanFly == false do
script.Parent.Fuel.Value = (script.Parent.Fuel.Value+1)
wait(0.2)
if script.Parent.Fuel.Value == 100 then
CanFly = true
end
end

local script

local p = game.Players.LocalPlayer
repeat wait() until p.Character
local c = p.Character
local FlyEvent = script.Parent:WaitForChild("Fly")
local StopFlyEvent = script.Parent:WaitForChild("StopFly")
local LandCooldown = script.Parent:WaitForChild("LandCooldown")
local UIS = game:GetService("UserInputService")
local Human = c.Humanoid
local jump = false


UIS.InputBegan:connect(function(key,GPE)
if not GPE then
if key.KeyCode == Enum.KeyCode.Space then
if Human.Jump == true then
FlyEvent:FireServer()
jump = true
end
end
end
end)

UIS.InputEnded:connect(function(key,GPE)
if not GPE then
if key.KeyCode == Enum.KeyCode.Space then
if jump == true then
print'hi'
StopFlyEvent:FireServer()
jump = false
end
end
end
end)


The Legend of Heroes Sen no Kiseki
Report Abuse
IanSplodge is not online. IanSplodge
Joined: 13 Aug 2012
Total Posts: 2686
30 Dec 2015 07:52 AM
Fuel continues to go down, and does not go back up when the jetpack is stopped.

~IanSplodge, Walrus God of the Forums.
Report Abuse
MahouReikon is not online. MahouReikon
Joined: 15 Feb 2014
Total Posts: 1359
30 Dec 2015 08:04 AM
local FlyEvent = script.Parent:WaitForChild("Fly")
local StopFlyEvent = script.Parent:WaitForChild("StopFly")
local LandCooldown = script.Parent:WaitForChild("LandCooldown")
local IsFlying = false
local CanFly = true
local p = script.Parent.Parent.Parent or game.Players:GetPlayerFromCharacter(script.Parent.Parent)
local c = p.Character
local BV

FlyEvent.OnServerEvent:connect(function()
local x = Instance.new("BodyVelocity", c.HumanoidRootPart)
BV = x
while CanFly == true do
IsFlying = true
BV.Velocity = Vector3.new(0,50,0)
BV.MaxForce = Vector3.new(0,100000,0)
wait(0.1)
script.Parent.Fuel.Value = (script.Parent.Fuel.Value-1)
if script.Parent.Fuel.Value == 0 then
CanFly = false
BV.Velocity = Vector3.new(0,0,0)
BV.MaxForce = Vector3.new(0,0,0)
end
end
end)

StopFlyEvent.OnServerEvent:connect(function()
BV:Destroy()
IsFlying = false
CanFly = false
wait()
end)

while wait() do
while script.Parent.Fuel.Value ~= script.Parent.Fuel.MaxValue and IsFlying == false do
script.Parent.Fuel.Value = (script.Parent.Fuel.Value+1)
wait(0.2)
if script.Parent.Fuel.Value == 100 then
CanFly = true
end
end
end


The Legend of Heroes Sen no Kiseki
Report Abuse
MahouReikon is not online. MahouReikon
Joined: 15 Feb 2014
Total Posts: 1359
30 Dec 2015 08:07 AM
local FlyEvent = script.Parent:WaitForChild("Fly")
local StopFlyEvent = script.Parent:WaitForChild("StopFly")
local LandCooldown = script.Parent:WaitForChild("LandCooldown")
local IsFlying = false
local CanFly = true
local p = script.Parent.Parent.Parent or game.Players:GetPlayerFromCharacter(script.Parent.Parent)
local c = p.Character
local BV

FlyEvent.OnServerEvent:connect(function()
local x = Instance.new("BodyVelocity", c.HumanoidRootPart)
BV = x
while CanFly == true do
IsFlying = true
BV.Velocity = Vector3.new(0,50,0)
BV.MaxForce = Vector3.new(0,100000,0)
wait(0.1)
script.Parent.Fuel.Value = (script.Parent.Fuel.Value-1)
if script.Parent.Fuel.Value == 0 then
CanFly = false
BV.Velocity = Vector3.new(0,0,0)
BV.MaxForce = Vector3.new(0,0,0)
end
end
end)

StopFlyEvent.OnServerEvent:connect(function()
BV:Destroy()
IsFlying = false
CanFly = false
wait()
end)

while wait() do
while script.Parent.Fuel.Value ~= script.Parent.Fuel.MaxValue and IsFlying == false do
script.Parent.Fuel.Value = (script.Parent.Fuel.Value+1)
wait(0.2)
if script.Parent.Fuel.Value >= script.Parent.Fuel.MinValue then
CanFly = true
end
end
end


The Legend of Heroes Sen no Kiseki
Report Abuse
IanSplodge is not online. IanSplodge
Joined: 13 Aug 2012
Total Posts: 2686
30 Dec 2015 08:12 AM
Thanks so much, I just have to add a few more things and it's done!
You truly are amazing.

~IanSplodge, Walrus God of the Forums.
Report Abuse
MahouReikon is not online. MahouReikon
Joined: 15 Feb 2014
Total Posts: 1359
30 Dec 2015 08:13 AM
It took 3 hours for you to finish this qq


The Legend of Heroes Sen no Kiseki
Report Abuse
IanSplodge is not online. IanSplodge
Joined: 13 Aug 2012
Total Posts: 2686
30 Dec 2015 08:14 AM
Well I've also been multi tasking ;3

~IanSplodge, Walrus God of the Forums.
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image