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| 29 Dec 2015 10:31 PM |
For one this is a restrictive version of fighting, you can't see behind or to the side of you.
Another the jumping that come with roblox fighting is a specifically roblox fighting thing, this is what makes our fighting unique to others.
By FPSing you are basically allowing little to no room to defend against side or back attacks while if you're in third person you can shoot anywhere at one time to defend yourself make it not as annoying to die.
The rejection of FPS is also because it's basically saying you're playing tDM or search and destroy in a roblox form, it would leave clans no different than cod besides graphics. |
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| 29 Dec 2015 10:34 PM |
"For one this is a restrictive version of fighting, you can't see behind or to the side of you."
It goes both ways, if anything this teaches that having a teammate watch your six is key and thus promotes the idea of teamwork.
"Another the jumping that come with roblox fighting is a specifically roblox fighting thing, this is what makes our fighting unique to others."
Eh, not really. Advanced Warfare called, jumping isn't all that unique.
"By FPSing you are basically allowing little to no room to defend against side or back attacks while if you're in third person you can shoot anywhere at one time to defend yourself make it not as annoying to die."
This is just restating argument one in order to give your argument more room, making a bigger problem out of nothing.
"The rejection of FPS is also because it's basically saying you're playing tDM or search and destroy in a roblox form, it would leave clans no different than cod besides graphics."
Not quite, clan warfare can still be unique. There's no such thing as perks or killstreaks which are what makes COD, well, COD.
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| 29 Dec 2015 10:39 PM |
| This is an attack at the concept of FPS shooting rather than the implementation of FPS in the clan world (which has been lackluster) |
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Kazoko
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| Joined: 30 Jun 2012 |
| Total Posts: 1292 |
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| 29 Dec 2015 10:41 PM |
| Dark was incredibly brief to a point of my disliking, rating counter argument 5/10. |
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Coltguard
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| Joined: 19 Apr 2012 |
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| 29 Dec 2015 10:41 PM |
FPS died in 2012
RCL changed the way clans fight
It will never revert |
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| 29 Dec 2015 10:42 PM |
| My reasoning is that clans don't reject FPS because it is inherently bad but rather because it has never been implemented well into the clan world. If a clan made a base that played like a slower paced version of phantom forces I'd raid it in a heartbeat. |
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| 29 Dec 2015 10:47 PM |
| You could also say that third person shooting is more easily implemented into roblox. While, to make a successful first person shooter you'd need to change things like movement, aiming, ect. |
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| 29 Dec 2015 10:49 PM |
Its because good FPS is genuinely difficult to make on ROBLOX. Animations don't work out well and it's hard to style it effectively. FPS could be implemented well, it's just that nobody in the clan world has figured out a great way to style it and had the time/money/effort to script it or have it scripted.
Goodness Gracious that Booty is Spacious! |
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| 29 Dec 2015 10:50 PM |
| clans don't reject fps as a valid form of fighting in raids, they just don't do it. any clan cud use a fps base and nobody would care. |
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Tsyolin
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| Joined: 14 Aug 2012 |
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| 29 Dec 2015 10:53 PM |
"Eh, not really. Advanced Warfare called, jumping isn't all that unique."
to be honest halo bumper jumping is closer to roblox's jumping fps combat than advanced warfare. |
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| 29 Dec 2015 10:53 PM |
| Sometimes brief is all you need |
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| 29 Dec 2015 10:53 PM |
tbh i think we can all agree that the best jumping in fps was in halo reach with the jetpack amirite? |
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Hockey868
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| Joined: 08 May 2011 |
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| 29 Dec 2015 10:55 PM |
Well, would people like to see an optional first person element in a clan base?
Such as, say, aiming down sights and all, with the option of third person fighting, still? |
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| 29 Dec 2015 10:56 PM |
I like 3rd person fighting in ROBLOX.
That's just me
| Tune in to a discussion about problems facing the clan world with Noelzilla1 and I at 4PM EST on Wednesday, December 29th at twitch.tv/noelzilla1/profile | |
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| 29 Dec 2015 10:58 PM |
I hate FPSing over all on ROBLOX.
just doesn't feel right, AT ALL.
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| 29 Dec 2015 10:58 PM |
It'd be nice if clans were comfortable using FPS at their bases. It just makes it more fun in some cases.
but in some areas 3rd person is preferred.
FPS is more fun in my opinion because it takes many different forms of winning. Not just 100% accuracy but movement, cover, teamwork, and point of view.
but idk. |
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| 29 Dec 2015 11:03 PM |
"It goes both ways, if anything this teaches that having a teammate watch your six is key and thus promotes the idea of teamwork. "
you won't have a teammate at all times. That is implied.
"Eh, not really. Advanced Warfare called, jumping isn't all that unique."
not the same thing at all, halo is closer but once again wasn't a super valid way of fighting.
"This is just restating argument one in order to give your argument more room, making a bigger problem out of nothing."
Its to justify the argument further.
" Not quite, clan warfare can still be unique. There's no such thing as perks or killstreaks which are what makes COD, well, COD. "
that is a cosmetic to keep the action fast paced and interesting, they don't balance cod like we balance forts.
"FPS died in 2012"
FPS wasn't even valid passed 2009
"My reasoning is that clans don't reject FPS because it is inherently bad but rather because it has never been implemented well into the clan world. If a clan made a base that played like a slower paced version of phantom forces I'd raid it in a heartbeat."
that is valid, only one clan has implemented it that I know of and I guess it was okay.
No slower would make it worse, 3rd person is reasonable for a larger base but FPS should be built for a medium to small base, sort of like indego, very linear and fast paced.
"You could also say that third person shooting is more easily implemented into roblox. While, to make a successful first person shooter you'd need to change things like movement, aiming, ect."
It is indeed harder to make FPS vs 3rd person guns, you can still do what A-sov did though using FPS and 3rd person.
"clans don't reject fps as a valid form of fighting in raids, they just don't do it. any clan cud use a fps base and nobody would care."
Plenty of people would complain I assure you.
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Coltguard
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| Joined: 19 Apr 2012 |
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| 29 Dec 2015 11:06 PM |
"FPS wasn't even valid passed 2009"
Yes it was |
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| 29 Dec 2015 11:09 PM |
| And that is a 2012 account unless you can point me to a younger account I am going to assume you're just making an ass of yourself. |
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Coltguard
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| Joined: 19 Apr 2012 |
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| 29 Dec 2015 11:12 PM |
I can't provide you proof with an older account but my history on this forum and clans speaks for itself
I wouldn't lie about something as trivial as FPS |
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| 29 Dec 2015 11:16 PM |
I used out of fps even when I was using a carbine. I believe plenty of others did the same thing, only time i used first person was to angle guns, or to shoot through walls.
People justifying it took 2 more years after we had valid guns to get out of fps is just asinine |
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Coltguard
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| Joined: 19 Apr 2012 |
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| 29 Dec 2015 11:19 PM |
When I first joined, I used 3rd person to a degree too, but not how I use it now
It was most standing still and shooting in order to take out multiple people (5 at a time for instance), which never paid off, because standing still with carbines = suicide
For most 1v1 or 1v2 situations people used FPS
And when guns became more and more advanced, people still did the same
Until RCL became a thing in late 2012 |
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| 29 Dec 2015 11:23 PM |
for those saying that it has never been implemented, that is a lie i remember rading an fps only base, it was the most aids raid ever as everyone spammed the knife because nobody would be able to shoot at each other because of jumping
now we wait for the "LOL LETS REMOVE JUMPING THEN",
no because as steam said that's what makes roblox unique and without it then we're just basically fighting as all other fps's out there and i'd rather play csgo at that point... |
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