DrJacks
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| Joined: 01 Sep 2013 |
| Total Posts: 373 |
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| 14 Jan 2016 03:08 AM |
Despite me being unable to buy things because I am not that rich I suppose that it would be for the better of other people.
You have my support, no matter how worthless it is.
This is the greatest siggy of all time. |
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| 14 Jan 2016 03:30 PM |
| Hey you would be able to summon these gears using Kohl's admin so you can enjoy it without buying it if you want to ^-^ |
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Jascha
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| Joined: 19 Jun 2009 |
| Total Posts: 1447 |
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| 14 Jan 2016 03:49 PM |
| Yeah and people could put these in their places. |
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| 14 Jan 2016 06:50 PM |
@Jacks
You look richer than most of us. |
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ruin3Ds
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| Joined: 20 Oct 2013 |
| Total Posts: 1237 |
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Ryuzoji
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| Joined: 21 Dec 2015 |
| Total Posts: 937 |
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| 15 Jan 2016 12:19 AM |
I have SO MANY reasons why this shouldn't be implemented, but I'll shoot a few.
"Iso basically means that the actual Place treats them as if they are not in the Place and doesn't involve them in their script until the match is over."
You cannot do that, as any script including that player will not just "ignore" them.
You cannot "override" the default keys on ROBLOX, so a lot of the game suggestions here would be useless.
Even though this is a bad suggestion, 1K R$ is a little, even at each sale.
"Gamemasters: I really think the idea of a player being able to bring these into some places and having the ability start a game or match of their choice inside a place is really cool, and would definitely up the quality in sandbox games, roleplaying games, and games that allow gear. It's like selling mini-games in the Catalog you can play any time they're allowed."
No. Just... no. Just join a sandbox game or a roleplaying game. Also, you cannot have a "place" in a tool. Why? Because 3D modules is basically useless in this kind of situation and ROBLOX does not allow "double cameras". All you can do is move like a 10x10 frame or something, making meshes, swords, etc. not allowed in a tool GUI.
There is more, but I'm not wasting my time on a bad suggestion.
Another Solution: local Player = game.Players.LocalPlayer local PlaceId = 0 -- Idk, your minigame
script.Parent.Equipped:connect(function() game:GetService("TeleportService"):Teleport(Player, PlaceId) end) |
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LuckyTux
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| Joined: 10 Jun 2014 |
| Total Posts: 3027 |
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| 15 Jan 2016 03:31 PM |
| @Lucario Neh. I look richer :> |
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Jascha
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| Joined: 19 Jun 2009 |
| Total Posts: 1447 |
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| 15 Jan 2016 03:36 PM |
"You cannot do that, as any script including that player will not just "ignore" them."
Ignoring a script isn't possible, but you can get a similar result by isolating scripts and making events. Such as making a Place-in-the-Gear script run first and as long as that script is active if an outside script is run it is ended. That's possible with some coding languages, like JavaScript. I don't really script on ROBLOX so I don't know much about LUA, but just because it isn't possible yet doesn't mean it's impossible.
"You cannot "override" the default keys on ROBLOX, so a lot of the game suggestions here would be useless."
No one said anything about overriding hotkeys, except for Super's "Dooks" idea and even so that is possible. Just freeze the players so they cannot move (that's already a script in Kohl's admin) and add extra commands on the WASD hotkeys and you can do his idea (you can set WASD as hotkeys; it's been done with the Darksteel Katana of the Ancient Illuminators). When he said overriding and iso matches, he was talking about the relationship between PITG script and regular place script on a non-technical level. He wasn't trying to explain how it would be done, he was explaining the result. Think of the relationships between gears already in ROBLOX and actual place script. They simply error. This suggestion is simply placescript in a gear.
LuckyTux is trying to script a Place-in-the-gear right now--I'll wait for him to give up or actually make one before I decide whether or not this is possible.
"Even though this is a bad suggestion, 1K R$ is a little, even at each sale."
That's been acknowledged. He said a minimum of 1kR$ btw not all of them 1,000 robux. I'm sure there are extremely simple PITGs that could be made that 1kR$ would be a fair price for, but we've already acknowledged complex ones would be in the ten thousands.
"No. Just... no. Just join a sandbox game or a roleplaying game. Also, you cannot have a "place" in a tool. Why? Because 3D modules is basically useless in this kind of situation and ROBLOX does not allow "double cameras". All you can do is move like a 10x10 frame or something, making meshes, swords, etc. not allowed in a tool GUI."
You're kind of missing the point. If ROBLOX began selling these, they'd have to make it possible to not only bring gears into a game, but for the gear you bring in to put script in the Workspace. It's possible to do something like this and make it a MODEL (which is what LuckyTux is doing) currently, but it's not possible to make it a GEAR, which is the actual suggestion. Half your argument is that this isn't currently scriptable, which.. yeah, that's the reason why he came to S&I. And I think you took "place" in a tool too literally. If this were going to be scripted, yes the gear would alter the Workspace. You're not just dragging models into the tool and then treating it like its own Workspace--that's not how it works.
There's probably dozens of ways that you can make a gamemaster gear. Same result, different method, and currently it would involve workarounds and it'd have to be made as a model, but that's not a bad thing. That's why it's being suggested to ROBLOX.
"There is more, but I'm not wasting my time on a bad suggestion."
I guess. Thanks anyways.
"Another Solution: local Player = game.Players.LocalPlayer local PlaceId = 0 -- Idk, your minigame
script.Parent.Equipped:connect(function() game:GetService("TeleportService"):Teleport(Player, PlaceId) end)"
That's OT to this thread. The OP isn't talking about actual places, he's talking about bringing minigames into a Place with the gear controlling the script. The best way for me to explain it is like playing a game of Freeze Tag. There's rules to it (the script) that need to be learned and it requires players, but once you have the requirements, you can play it anywhere.
It's fine if you don't support, but no need to be all condescending about it. |
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| 15 Jan 2016 03:39 PM |
@LuckyTux
Yeah you're definitely richer than him (and you look richer than him now) but before he was wearing that really expensive armor package with a helm and everything.
It was fly af.
Btw how's your place going?
Did you make your first "Place In The Gear Model"? :3 |
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| 15 Jan 2016 03:50 PM |
@Ryu
Don't say a suggestion is bad because it's not possible yet. It's possible to add, and that's the point of S&I, so he's fine. It's not possible for you, maybe, but it'll take decades of scripting before you become a guru, and we're not talking extent of ROBLOX Studio and the sandbox LUA that players script with here.
You can achieve something similar to this and make it a model (that includes a tool as the trigger), and since the ROBLOX staff doesn't script updates to ROBLOX using ROBLOX Studio (that's just nonsensical, they'd probably test some things in it though like they do with their test site but that's about it as far as I can see) they'll be fine, but, one of the ways they could do this would involve updating the engine, and what's wrong with that? That isn't even necessary; they could work around it.
There's nothing bad about this suggestion, but the OP did kind of imply that he was trying to explain how this would be added on a technical level, which I don't really think he was. He didn't go into "how you would script this" He kind of touched on "how it would behave in actual places" but he didn't bust out lines of code as an example of how this would be done.
Just admit you just didn't like what you read. It happens to all of us. |
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ruin3Ds
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| Joined: 20 Oct 2013 |
| Total Posts: 1237 |
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| 15 Jan 2016 06:29 PM |
"I have SO MANY reasons why this shouldn't be implemented, but I'll shoot a few."
Well based off of your post, you only have three reasons, restated and recycled for good measure:
1. It's not possible to script -- It is. You're confused on a conceptual level. You keep on talking about how it's "you cannot have a "place" in a tool" and stuff about how this isn't possible, but it's not really a place in a tool--it's a tool that can add and remove script in a place's workspace as well as inside itself. This is possible by creating a model and making the tool the activator for the functions of the script, but without Roblox implementing this for real, you can only really make models of this. Remember this? "Now I probably got your attention because you thought I meant you get a gear from your toolbox and a whole Place magically comes out of it, but that isn't what I meant (That would just be silly). What I'm suggesting is that ROBLOX should start developing gears that allow you to play quick games or mini-matches with people on the server that have the complexity of some Places." You were saying things like "You can't do this because you can't place a 3D model in a tool, etc, etc" Yeah that's true, but no scripter would ever go about it like that if they were trying to make somehting like this. You also said things like "You cannot override or iso script," which is also true, but if you really script you'd know that a lot of things that you do aren't what they seem under the surface, and the result of a script could look like its isolating a script, but it's really not--it's result just seems that way. He was talking on a surface level. This can be done, but not how you would think it would.
2. It's too cheap - There's no set price. He just said that it has to be over 1,000 robux. If you think that's too low, then okay, but that's debatable and possible to compromise so I think you just convinced yourself the idea is bad and you just want reasons to think so. Which brings me to your final reason.
3. You think it's a bad idea - Opinions are relative, but they are definitely allowed. But debating opinions is also allowed when you explain your logic. I think two people replied above me so this is probably redundant, but if you don't want to talk about it, just say you don't like the idea and no support. There's no such thing as a one-way discussion. |
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| 16 Jan 2016 12:50 AM |
| Hey Lucky how's the place comin' along? |
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| 16 Jan 2016 01:30 PM |
Lol too many thread defenders here.
If anyone talks bad about the thread, there will probably be like five people just blowing him up XD
But I can see where Ryu is coming from. Logically, I can see there being some questions about the possibility of this, but the point was that ROBLOX would make it possible to sell these, either working around it or altering Studio (and that is possible). And making models like this is possible, just not gears (which only ROBLOX can do anyways).
But, I think he took "Place-in-the-gear" too literally. You're not stuffing 3d models, meshes, and placescript in a tool. That would stay in the Workspace. The only problem I can see with that is how you would hide it (you'd probably need to make it transparent and untouchable with the script until its needed, or if there's some other way I'm missing, you could do it that way).
OP named it Place-in-the-gears because the mini matches you would play with the gears would have the complexity of some places; not because they're actual places in tools with their own baseplates and maps, mind you.
In the end, he just doesn't like it. Which is fine. But for everyone else out there, I need to make sure they know that those reasons are nonsense. |
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| 16 Jan 2016 01:37 PM |
Ryu's got me thinking about this now, and I just realized.... wouldn't selling these as gears kind of be like the first sellable models? Because the only way I can see this being possible is if these gears can add things to every entire folder in studio, not just the toolbox.
And there's over a hundred commands in ROBLOX's Lua, so nearly anything is possible with the right combination.
You can script these ideas as places. The only difference is that you would be centering it around a gear (and, no, it's not all inside the gear, because then it wouldn't appear in the workspace).
I really want to hear what Lucky thinks about this, though.
Lucky, you've been trying to script this for a while now. Is it possible?
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bosstrop
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| Joined: 09 Feb 2013 |
| Total Posts: 53 |
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Riolu769
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| Joined: 03 Oct 2008 |
| Total Posts: 23 |
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| 17 Jan 2016 06:06 PM |
Wow.... you've got a lot of creativity. Seriously if this is your consistent creative output you could be a badass idea pitcher (but you'd never strike out ;P lol sorry).
I got some questions about your 7th numbered paragraph, though. I don't think scripts can isolate or override other scripts, but I don't know that much about scripting (I am experienced with building, though) so I could be wrong. I'm not saying that something like that wouldn't be possible, it would just take a complex script and it would need to find some other way to achieve that.
I'm pretty sure you could make a model like this, too, so that's how I know it's possible to do this suggestion.
To keep it simple, I support this. I can see some of your vision right now bro and it's looking NOOICE! Talking 'bout:
"Hey, I'm really bored man. We've been at this place forever and it's gotten kind of stale."
"Oh. Well I got a few place in the gears. Wanna play _________?"
"In this place? But isn't this _________?"
"Yeah. It's like a minigame!"
"Oh HELL YEAH! Let's do it!"
Just extended gameplay for another few hours ;P |
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| 17 Jan 2016 06:13 PM |
physically impossible by roblox if this was real roblox servers would have to process 2x of render and physics plus bonus money on api and development no support and scriptable (but thousands of lines,like ALOT of thousands)
this is your everyday siggy |
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| 18 Jan 2016 01:50 PM |
"physically impossible by roblox"
You can't say this after you've said this:
"no support and scriptable"
"if this was real roblox servers would have to process 2x of render and physics"
It would never be twice as much because that would be the equivalent of saying they're processing two places at once, which no one has said it's doing. It really depends on the place in the gear, no place in the gear would be the same in complexity so that's a generalization. These gears are only doing what a gear has always done, bringing meshes and script into a place. The only difference is that the script would allow them to function as mini games, which isn't a very big stretch from its original functions.
How do you think you can bring gears and avatars into a place in the first place? Yeah, you're bringing in outside script, rendering and physics. You didn't exist in the place at its conception, you're being added to it, along with your gear. That means that there's a library present that contains the code to bring in it in to a place that doesn't have it originally. Just like with free models, etc. So what's the big quantum leap here?
It's kind of ridiculous to generalize these new gear types that way, and ROBLOX servers already have a constantly running database for all of the uploaded things that have to be added to a place at any given moment, like player avatars, free models, gears, and decals.
"plus bonus money on api and development"
That's with any update really. But you're right about that.
"no support"
Okay.
"(but thousands of lines,like ALOT of thousands)"
Depends on the type of PITG being scripted. They'd have varying complexity, just like placescript, but I can see that in some of the ideas that people have already posted (including mine).
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Jascha
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| Joined: 19 Jun 2009 |
| Total Posts: 1447 |
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| 18 Jan 2016 02:06 PM |
@iiEpicmine
You're taking "Place In The Gear" too literally.
It's not a place in the gear, it's a gear that you can play separate games with, which is why it's called place in the gear, because it has its own gameplay like a place does.
The only way you can double the amount of rendering and physics you'd have to do is if you duplicate everything in your place or if two parts of your place use different physics. Rendering is just the creation of images from 3D and 2D models so essentially it's just the map and landscape. The only way to double rendering is if you duplicate the landscape, which this isn't doing. And I don't even know how you can double physics so I guess I can't really say much about that. Place In The Gear is a broad concept, and so you can't condemn with a reason like that, because you're saying all Place In The Gears would be identical. Not all gears are identical, so why would all Place In The Gears be identical?
The OP never went into how exactly you would script this, because there's many ways you can achieve a gear or model like this. There is no one pathway you can deem impossible because there's always another way something can be done. That's called scripting.
I don't know much about API, but I think it has something to do with interaction between software regarding GUIs. In that case, there is truth to what you said about it costing more money for API and development, but isn't that true for any update? You're basically saying adding this would cost money, which is pretty redundant.
I'm not trying to invalidate your non support; it's a free country. But I just wanted to give my thoughts. Good day to you.
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Kotayu
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| Joined: 24 Nov 2012 |
| Total Posts: 1000 |
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Jascha
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| Joined: 19 Jun 2009 |
| Total Posts: 1447 |
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| 27 Jan 2016 06:54 PM |
| Wow this has been dead for a week? :o |
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