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| 01 Jan 2016 03:25 PM |
There should be an obby on a mountain to a dojo and at the end of that dojo the Street Bloxxer Gamemaster gear would be there.
The thing is it only spawns once per server so you'd have to find somebody with it and take it from them if it isn't there :3 |
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| 01 Jan 2016 03:28 PM |
@imadog
Bro you're too into your idea. |
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| 01 Jan 2016 03:30 PM |
I KNOW I'M BIASED...
i know this...
But seriously doe.
You know you waaaaannnnnttt tooooooo :3 |
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| 01 Jan 2016 03:32 PM |
| .... We're all about that Sword Lords though |
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| 01 Jan 2016 03:37 PM |
That place idea seems great, but still over-the-top from a developer standpoint.
It would take at least six months to put in all those ideas, especially if this has no free models (not counting Kohl's admin). |
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| 01 Jan 2016 03:40 PM |
Doesn't Lucky have a whole team of developers? ('Cause of his group Tux Studios)
It can't take THAT long with a group building together, especially since the foundation seems easy to make. |
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| 01 Jan 2016 03:44 PM |
Yeah I did forget about that actually.
Still, we don't know if he's getting their help. Plus, you guys only are helping with some of the map. What about that huge word wall of script he needs to code to make these things work?
That by itself could take months. |
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bosstrop
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| Joined: 09 Feb 2013 |
| Total Posts: 53 |
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| 01 Jan 2016 03:49 PM |
@rage
The idea was that he would just build the foundation, and then once that's done he can just update it whenever he feels like working on it.
So really this would be an ongoing project which would be low priority and filled with hiatuses, so it would probably take longer than that.
But it would still get to the end product eventually, and the foundation would be substantial as it is (a city square with a little bit of city surrounding it used as an admin sandbox and place in the gear testing place would be a pretty good place while the rest of it is being developed). |
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rend00
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| Joined: 02 Oct 2013 |
| Total Posts: 760 |
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| 01 Jan 2016 04:01 PM |
O_O This thread is blowing up!
Thanks for deciding to script my idea btw Lucky! And thank you all for supporting the thread ^.^ |
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| 01 Jan 2016 04:22 PM |
I got one:
Name: "Dooks" Function: You just use your fists. It's a duel gear. You guys walk up to each other and bump fists like you're about to box. Then you each do a random fight stance (chosen from animation pool), then battle. There is no moving, your WASD keys are your attack. Hold S to block. A is left punch. D is right punch. W is a random special (uppercut, downercut, lariat, etc.) chosen from a pool. Hold it down to charge energy. The amount of time you charge it decides the power. To break a block you must've charged the attack longer than he blocked, or hit with consecutive attacks. There is no health bar, but combos and charge attacks make your opponent more likely to be knocked out the more you land them in a row. This will disappear if you go a bit without attacking. So basically it could take a thousand punches or one punch to win (SAITAMA POWER!!!!). The actual gear is a championship belt that the gamemaster wears along with a cape, but the winner gets to keep it and therefore the gear. Prop rotations give different skins for championship belts and capes. When you wear the gear you are wearing a championship belt around your waist and a flowing cape. Cost: 2k R$ Description: Head low, dooks high, when the match starts it's win or die. |
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| 01 Jan 2016 04:26 PM |
| ^ LOL there should be a slapbox version! XP |
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| 01 Jan 2016 04:29 PM |
@noob
Lulz XD
I also forgot to mention there are different knockout animations you do randomly from the animation pool when you lose. For example, spinning and then falling over, flying into the air and then falling with your head in the ground, flying to the horizon, delayed fall while you're stiff as a board, ragdolling, etc. |
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LuckyTux
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| Joined: 10 Jun 2014 |
| Total Posts: 3027 |
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| 01 Jan 2016 07:15 PM |
@Noob Just because I have a team doesn't mean we will all work on the project. I'd say it'd take at least 6 months by myself and 4 months with help.
❖|| LuckyTux || August 3rd, 2012 || CEO of Tux Studios || Scripter || Builder||❖ |
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| 02 Jan 2016 12:00 PM |
Ok fair enough.
But are you using boss's idea or are you going your own way? |
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| 02 Jan 2016 12:36 PM |
Oh yeah I need to explain more about my "Dooks" idea.
Basically when you press A or D you either throw a punch, hook, chop, fronthand or backhand slap. It is chosen at random each time you do it--the only thing consistent is A uses your left arm and D uses your right arm. There are also random block animations you do each time you block.
There are perfect blocks which if you block at the exact time your opponent attacks it blocks no matter how much power they had, but the amount of seconds you spend charging = power, and amount of seconds you spend blocking = defense. You can stockpile power without attacking, but defense and power eventually resets if you go a while without using it. The number will appear above your head when you charge it. When you charge a randomly colored aura appears at your feet, sometimes with lightning and dirt being kicked up. Basically everything about this fight is randomly decided, but the rules are consistent. Perfect blocks reset the opponent's power. Perfect blocks will beat the opponent if they have no power charged.
Landing a charged hit will beat your opponent if you have more power than their defense (if they're blocking). Landing a normal hit when you have more power gives them a random chance of being dazed, so landing consecutive normal hits gives you a chance to daze them, but normal hits cannot win the game for you.
That's pretty much it lol. YEAH DOOKS! :D |
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| 02 Jan 2016 12:45 PM |
Oh yeah I forgot about specials (lmao I'm back again).
Specials consume power each time you use them. Using a special will bring you back to 0 power so use them wisely. The advantage is that landing a special will either instantly daze them (if you have less power than their defense) or instantly knock them out (if you have more power than their defense)
Oh and you don't need to block to use your defense, but if you don't block for a while it'll reset. So you could tank hits if you have a really high defense at the time without doing anything, but watch out for getting dazed or your defense reseting!
Also, dodging:
Dodging is possible when you hold S with either A or D. S + A = dodge a left arm attack. S + D = dodge a right arm attack. S + W = dodge a special. Dodging must have perfect timing. If you successfully dodge, the opponent has a random chance of overshooting and flying past you or losing their balance and falling over. If that happens you win.
Faking out is possible, too. Going back to S in the middle of an attack cancels it. So you could press A and then halfway through the attack press S and switch to the right arm to confuse people and make them have less chance of dodging.
There we go now I'm done! XD
It seems complicated, but it probably wouldn't be that hard to script since there are few meshes and rules. |
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LuckyTux
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| Joined: 10 Jun 2014 |
| Total Posts: 3027 |
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| 02 Jan 2016 12:46 PM |
K. But if I do make this here is what I'll want:
-The audios pre-made for each attack -100 robux per game
❖|| LuckyTux || August 3rd, 2012 || CEO of Tux Studios || Scripter || Builder||❖ |
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Jascha
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| Joined: 19 Jun 2009 |
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| 02 Jan 2016 12:49 PM |
@Super
Lol that sounds TIGHT!
My favorite ways to win would be:
Dodge/sidestep so they fall over.
Saitama punch them to the horizon.
XD |
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| 02 Jan 2016 12:55 PM |
@Lucky
That would probably cost over a thousand robux :O
... And I'm basically poor :'(
You don't have to script my idea, I was just putting it out there, but, hey, if you get to a point where you're low on ideas for Place-in-the-gears, it will always be here ;) |
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LuckyTux
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| Joined: 10 Jun 2014 |
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| 02 Jan 2016 12:56 PM |
^ You have limiteds and the fedora of my dreams. We could work something out :>
❖|| LuckyTux || August 3rd, 2012 || CEO of Tux Studios || Scripter || Builder||❖ |
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| 02 Jan 2016 01:05 PM |
Lol the fedora's my only limited.
... I'll think about it, because I'd still need to buy BC in order to do this transaction at all.
But still, though, think of the visits to your game you'll get if you script it :33333333333333 |
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| 02 Jan 2016 01:20 PM |
Lol all of this brainstorming's got me inspired :]
Name: King Juke It will be a match gear. Basically it's a juking game. You have all normal controls except for a juking hotkey the gamemaster decides in the challenge request (default would be J). It's basically a free for all between as many players as you want. When near touching range of someone, you press the juking hotkey in order to perform a juke, but the thing is you have to press it again when you're highlighted white to land the juke. You'll only be highlighted for about a second, if you don't land it you fall. If you land it you break the other person's ankles and they fall instead. The objective of the game is to not fall, but make other people fall. If you manage a juke combo (consecutive jukes) you get a chance to gain a trail. The default trail is a fire trail (different ones come with prop rotations, like rainbow trail, light trail, cosmic trail, etc). When you gain a trail you begin to move double speed and can knock people over. If you get another trail, it will be triple speed, another quadruple speed, etc. But if someone jukes you while you attack them and lands it then you lose the trail, but if you juke someone while you have a trail, you break their ankles without needing to land it. But if you don't land it you lose your trail. Animation pools decide what juke you do when you press the juking hotkey (a sidespin, sideflip, sidestep, shuffle, slide, etc.) and what you do when you fall grasp your leg, stay face-down, start crying, etc.) as well as how you run when you have a trail (ninja run, frolic, skate, do rolls as you run, do backflips as you run, etc.) When you wear the gear, your character has a fire trail behind you (if you don't have a prop rotation). Cost: 2,500 R$ Description: Land the juke that makes the opposition poop-a-duke! |
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| 02 Jan 2016 01:23 PM |
| Oh yeah there are also ankle breaking animations when you land the juke or someone with a trail jukes you. They are chosen at random from the animation pool, but if someone with a trail breaks your ankles then there's an added effect (i.e. fire trail = the fallen person's feet are burning). |
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| 02 Jan 2016 01:27 PM |
@Kudos
OMG LMAOOOOOOO clapclapclapclapclapclap
Hey some of the ankle breaking animations should be: - flipping over - doing the splits - spinning and then falling over - falling backwards - sliding like 10 yards XD
And you should hear the sound of broken bones if a juke is really bad :3
Dude you should add a crown to the gear along with the trail, so the winner becomes King Juke and the Gamemaster starts out as King Juke ^3^ |
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