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Re: Is there any quick way to upload just over 500 models

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uglypoe is online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
28 Dec 2015 04:33 PM
to Roblox?

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TickerOfTime is not online. TickerOfTime
Joined: 02 Sep 2012
Total Posts: 2030
28 Dec 2015 04:34 PM
Make a bot
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uglypoe is online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
28 Dec 2015 04:35 PM
I only know lua ;(

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uglypoe is online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
28 Dec 2015 04:42 PM
Where might I start in doing so? There's no way I'm going to upload these by hand.

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error9999 is not online. error9999
Joined: 05 Sep 2009
Total Posts: 1593
28 Dec 2015 04:48 PM
Didn't seranok make a extension for that?

Yet, why do you need to upload 500 models?
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uglypoe is online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
28 Dec 2015 04:49 PM
@error People complain about lag in my game 24/7. I discovered that it is because of the massive amount of morphs I have stored in the server. I want to make them into Roblox Models and use LoadAsset to morph the players instead, thereby reducing the lag.

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uglypoe is online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
28 Dec 2015 04:51 PM
@error I'm guessing you're talking about his "Roblox Upload Enhancer". Looks great, but from what the description says, it only works on T-Shirts, Shirts and Pants.

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error9999 is not online. error9999
Joined: 05 Sep 2009
Total Posts: 1593
28 Dec 2015 04:55 PM
Yhe, I noticed that...

Well, I don't actually think it's possible to upload them all that quick tho.

since Roblox only has a Publish Selection to Roblox option...
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uglypoe is online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
28 Dec 2015 04:57 PM
I don't really care if it's not too quick, just as long as I don't have to do it all manually.
I think a bot is the best way to go, just no idea where I should start.

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popomcnuggets is online. popomcnuggets
Joined: 26 Mar 2012
Total Posts: 3680
28 Dec 2015 05:00 PM
Just put it in ServerStorage


no
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TickerOfTime is not online. TickerOfTime
Joined: 02 Sep 2012
Total Posts: 2030
28 Dec 2015 05:01 PM
You could write in vanilla Lua, using LuaRocks and luasocket package
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uglypoe is online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
28 Dec 2015 05:01 PM
@pop It used to be in server storage. The sheer amount of unions in the morphs caused the server to backlog for several minutes as it tried to load them, leaving players unable to do anything for 10s of minutes.

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Silvestris is not online. Silvestris
Joined: 02 Mar 2013
Total Posts: 111
28 Dec 2015 05:02 PM
if loading them locally lags for minutes, downloading them will be worse
unless you mean you're not going to use them
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uglypoe is online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
28 Dec 2015 05:05 PM
@Silv they'll only load when theyre needed
Currently they all are on the server no matter whether they are needed or not

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popomcnuggets is online. popomcnuggets
Joined: 26 Mar 2012
Total Posts: 3680
28 Dec 2015 05:12 PM
Then maybe put it in workspace or just accept the fact that almost every rp has lots of lag


no
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error9999 is not online. error9999
Joined: 05 Sep 2009
Total Posts: 1593
28 Dec 2015 05:16 PM
Put all models inside datastore? (Idk how but it should work)

Then when the player selects one just call it?
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uglypoe is online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
28 Dec 2015 05:22 PM
I wish I could do that @error, but Instances can't be saved in Data Stores.

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error9999 is not online. error9999
Joined: 05 Sep 2009
Total Posts: 1593
28 Dec 2015 05:33 PM
Apparently you can if you write a cool function to save the parts.

example:

Table = {"Name" = "random" , "BrickColor" = "Really red" , ...}

and then you'll have to use that function to fill in all these info automatically and even check where the part is and stuff.
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Silvestris is not online. Silvestris
Joined: 02 Mar 2013
Total Posts: 111
28 Dec 2015 05:46 PM
@error

if you can predict what a part looks like based on a few parameters you shouldn't store the parts in the first place
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error9999 is not online. error9999
Joined: 05 Sep 2009
Total Posts: 1593
28 Dec 2015 05:49 PM
By making it automatically I ment this:

for _,part in pairs(model:GetChildren()) do
table = {"Name" = part.Name , "BrickColor" = part.BrickColor , ...}
end
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