uglypoe
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| Joined: 26 Mar 2011 |
| Total Posts: 4382 |
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| 28 Dec 2015 04:33 PM |
to Roblox?
The Ugliest Poe on LMaD ( ͡° ͜ʖ ͡°) R$7,159 Tx1,674 |
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uglypoe
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| Joined: 26 Mar 2011 |
| Total Posts: 4382 |
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| 28 Dec 2015 04:35 PM |
I only know lua ;(
The Ugliest Poe on LMaD ( ͡° ͜ʖ ͡°) R$7,159 Tx1,677 |
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uglypoe
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| Joined: 26 Mar 2011 |
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| 28 Dec 2015 04:42 PM |
Where might I start in doing so? There's no way I'm going to upload these by hand.
The Ugliest Poe on LMaD ( ͡° ͜ʖ ͡°) R$7,159 Tx1,686 |
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error9999
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| Joined: 05 Sep 2009 |
| Total Posts: 1593 |
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| 28 Dec 2015 04:48 PM |
Didn't seranok make a extension for that?
Yet, why do you need to upload 500 models? |
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uglypoe
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| Joined: 26 Mar 2011 |
| Total Posts: 4382 |
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| 28 Dec 2015 04:49 PM |
@error People complain about lag in my game 24/7. I discovered that it is because of the massive amount of morphs I have stored in the server. I want to make them into Roblox Models and use LoadAsset to morph the players instead, thereby reducing the lag.
The Ugliest Poe on LMaD ( ͡° ͜ʖ ͡°) R$7,159 Tx1,691 |
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uglypoe
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| Joined: 26 Mar 2011 |
| Total Posts: 4382 |
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| 28 Dec 2015 04:51 PM |
@error I'm guessing you're talking about his "Roblox Upload Enhancer". Looks great, but from what the description says, it only works on T-Shirts, Shirts and Pants.
The Ugliest Poe on LMaD ( ͡° ͜ʖ ͡°) R$7,159 Tx1,695 |
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error9999
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| Joined: 05 Sep 2009 |
| Total Posts: 1593 |
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| 28 Dec 2015 04:55 PM |
Yhe, I noticed that...
Well, I don't actually think it's possible to upload them all that quick tho.
since Roblox only has a Publish Selection to Roblox option... |
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uglypoe
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| Joined: 26 Mar 2011 |
| Total Posts: 4382 |
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| 28 Dec 2015 04:57 PM |
I don't really care if it's not too quick, just as long as I don't have to do it all manually. I think a bot is the best way to go, just no idea where I should start.
The Ugliest Poe on LMaD ( ͡° ͜ʖ ͡°) R$7,159 Tx1,704 |
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| 28 Dec 2015 05:00 PM |
Just put it in ServerStorage
no |
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| 28 Dec 2015 05:01 PM |
| You could write in vanilla Lua, using LuaRocks and luasocket package |
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uglypoe
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| Joined: 26 Mar 2011 |
| Total Posts: 4382 |
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| 28 Dec 2015 05:01 PM |
@pop It used to be in server storage. The sheer amount of unions in the morphs caused the server to backlog for several minutes as it tried to load them, leaving players unable to do anything for 10s of minutes.
The Ugliest Poe on LMaD ( ͡° ͜ʖ ͡°) R$7,159 Tx1,711 |
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| 28 Dec 2015 05:02 PM |
if loading them locally lags for minutes, downloading them will be worse unless you mean you're not going to use them |
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uglypoe
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| Joined: 26 Mar 2011 |
| Total Posts: 4382 |
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| 28 Dec 2015 05:05 PM |
@Silv they'll only load when theyre needed Currently they all are on the server no matter whether they are needed or not
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| 28 Dec 2015 05:12 PM |
Then maybe put it in workspace or just accept the fact that almost every rp has lots of lag
no |
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error9999
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| Joined: 05 Sep 2009 |
| Total Posts: 1593 |
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| 28 Dec 2015 05:16 PM |
Put all models inside datastore? (Idk how but it should work)
Then when the player selects one just call it? |
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uglypoe
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| Joined: 26 Mar 2011 |
| Total Posts: 4382 |
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| 28 Dec 2015 05:22 PM |
I wish I could do that @error, but Instances can't be saved in Data Stores.
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error9999
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| Joined: 05 Sep 2009 |
| Total Posts: 1593 |
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| 28 Dec 2015 05:33 PM |
Apparently you can if you write a cool function to save the parts.
example:
Table = {"Name" = "random" , "BrickColor" = "Really red" , ...}
and then you'll have to use that function to fill in all these info automatically and even check where the part is and stuff. |
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| 28 Dec 2015 05:46 PM |
@error
if you can predict what a part looks like based on a few parameters you shouldn't store the parts in the first place |
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error9999
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| Joined: 05 Sep 2009 |
| Total Posts: 1593 |
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| 28 Dec 2015 05:49 PM |
By making it automatically I ment this:
for _,part in pairs(model:GetChildren()) do table = {"Name" = part.Name , "BrickColor" = part.BrickColor , ...} end |
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