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| 28 Dec 2015 01:03 PM |
let me start off with I have mentioned this before as a valid system versus more limited ones And in a second note I have not been raiding Vak so I don't know the limitations of the script
I believe the script limits raiders down to a more "even fight" in this scenario the fort has even spawns and not a huge offset
Which is okay but what you need to understand that it is a bit abusive to insists on only even fights.
A raider limit should not be more then the minimum a person can flood with before hitting in the black meaning where defenders need to be let in.
A raider limit should always be paired with the setting in the group place that helps starts more servers
So if the raider limit is 11 you should have a new server start at 11 or start at 5
This is to ensure that mass invasions get multiple servers instead of confusing the raiders and making it impossible for multiple servers to be created while they wait on one to be made official for a new one to be started up.
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jeen123
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| Joined: 07 Feb 2011 |
| Total Posts: 1880 |
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| 28 Dec 2015 01:10 PM |
Then I have been misinformed, and this would actually be hugely beneficial.
"I knew your plan all along!" - DarkRider0797 |
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| 28 Dec 2015 01:22 PM |
| Failing to sTrike discussion |
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| 28 Dec 2015 01:23 PM |
@steamsport
I'm sure you've been here long enough to know that those who actually discuss things are in a very small minority.
"I knew your plan all along!" - DarkRider0797 |
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| 28 Dec 2015 01:26 PM |
| Best time to start discussions is like 6 |
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| 28 Dec 2015 01:26 PM |
Bump it then, I guess.
"I knew your plan all along!" - DarkRider0797 |
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| 28 Dec 2015 01:27 PM |
"hugely beneficial"
if I wanted a totally equal map id just go rcl, clans have forts for a reason |
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| 28 Dec 2015 01:27 PM |
| there shouldnt even be server limit systems |
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| 28 Dec 2015 01:31 PM |
If you don't want a server limit system you can not have one I am discussing a clan that has one
I am not talking about a fair fort in the op I am talking about making the server limit system be a stream line system to use |
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| 28 Dec 2015 02:27 PM |
| I see what you're saying, but this creation of new servers has to be coupled with a willingness to defend those servers. |
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| 28 Dec 2015 02:28 PM |
I would assume at least Vak would be honorable enough to do this.
And obviously these new servers would be purely for large raids that exceed the raider limit |
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888min3
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| Joined: 19 Jul 2008 |
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| 28 Dec 2015 02:30 PM |
The server limit script allows a maximum of 14 raiders and leaves room for 10 Vaktovians and VACs.[I don't know if VACs count as 1. Ask Astro if you can.]
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| 28 Dec 2015 02:31 PM |
| Steamsport, the same server limits were in effect for the UAF-VAK war. They were not coupled with a willingness to defend the new servers. |
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| 28 Dec 2015 02:42 PM |
With the case of vac counting for .5(if that's the actual set) They should be brought to 1 since I can promise you that the reason it is 10 to 14 is because they are counting vac as .5 and 10 vac =5
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| 28 Dec 2015 03:53 PM |
| Also false. I think that it would just so how much they just don't care if they continued that with a proper system like this. |
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| 29 Dec 2015 09:18 AM |
It's not a case of honour. It's just a case of what VAK thinks works best.
To be honest I'd like to see more raids across multiple servers. Rather than just those one-server strikes that you see clans like SF and VOID doing.
Like, I'm sure they're active enough to get a 2nd or 3rd server going. VAK certainly is. And it gives me a job to do throwing kids into the right raid rooms in TS3. |
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| 29 Dec 2015 09:46 AM |
That's why you need to increase the offset if you don't all your forces will more likely be mixed into one server.
The key part of this is that the only changes is to account vac as 1 and decrease the minimum vak to maybe 8 Then make it s the game will create more servers if more people join then is allowed for raiders. And force place them to a new server instead of crashing |
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