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| 28 Dec 2015 12:37 AM |
| Is it possible to make it so that one certain audio will play in a certain place, but in another area a different audio plays? |
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| 28 Dec 2015 12:45 AM |
Put the two diff. audios in a part. Then set the Min and Max Distance Properties.
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| 28 Dec 2015 12:55 AM |
I can't change the max and min distances but I've got another idea |
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| 28 Dec 2015 01:09 AM |
it plays but the maxdistance doesn't do anything to stop it |
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| 28 Dec 2015 01:13 AM |
| also the audio keeps duplicating creating an extreme echo effect |
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| 28 Dec 2015 01:27 AM |
any other more accurate ways? the area I want to play the sounds in is not a perfect square so it interferes with any other audio that plays passed where it should be stopping |
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| 28 Dec 2015 01:30 AM |
how do I always find myself on the scripters forum at night when it's least active qq |
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| 28 Dec 2015 01:50 AM |
| Put the two sounds in a part, and then do script.Parent:Play() or whatever, not sure if it will work, haven't used audio in a while.. |
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| 28 Dec 2015 01:58 AM |
@thegood hmm script.Parent.Audio:Play() would work for one but two would just overlap each other anyway I'm trying to make it so if you are in one area a certain music plays if you move into a different area a different music plays
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NICCO890
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| Joined: 04 Jun 2013 |
| Total Posts: 339 |
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| 28 Dec 2015 06:22 AM |
| Make a screengui with a transparent frame, with the Sound then put a local script in the frame and just play any audio when you enter an area. :) |
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| 28 Dec 2015 07:01 AM |
or use .Touched to stop/play music per area
The Legend of Heroes |
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