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| 27 Dec 2015 09:14 PM |
| How do you prevent the smaller part from teleporting to the bigger part when they are welded together? |
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Vyxium
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| Joined: 31 Aug 2010 |
| Total Posts: 1020 |
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| 28 Dec 2015 11:23 AM |
| I'm trying to weld a 10x1x10 piece of part to a player's torso and everytime I try it, instead of the brick being teleported to the player's torso, the player gets teleported to the brick |
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KapKing47
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| Joined: 09 Sep 2012 |
| Total Posts: 5522 |
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| 28 Dec 2015 11:26 AM |
I bet ur setting part0 to the brick and part1 to torso, swap them around :P
"My Life is going Good... but..." |
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| 30 Dec 2015 04:03 PM |
| No I set part0 as the torso |
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KapKing47
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| Joined: 09 Sep 2012 |
| Total Posts: 5522 |
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| 30 Dec 2015 06:31 PM |
Then the brick could be anchored :P
"My Life is going Good... but..." |
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| 30 Dec 2015 06:45 PM |
| You have to CFrame, it's actually built into welding. If you want to CFrame Part0 you just set C0 in the weld. You can guess what the value is for Part1(*cough* starts with a C and ends with a 1 *cough*). |
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nox7
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| Joined: 29 Aug 2008 |
| Total Posts: 27467 |
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| 30 Dec 2015 06:49 PM |
"No I set part0 as the torso"
One of them is anchored or snapped (surface connected) to something else |
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KapKing47
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| Joined: 09 Sep 2012 |
| Total Posts: 5522 |
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| 30 Dec 2015 06:53 PM |
^
"My Life is going Good... but..." |
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| 30 Dec 2015 06:55 PM |
| Try swapping Part0 and Part1 |
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