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Re: Bricks Used to Be Pushable, Now Aren't

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Loopulk is not online. Loopulk
Joined: 09 Aug 2010
Total Posts: 49
24 Dec 2015 01:59 PM
In my place, I used to be able to push these bricks. Now, I cannot.

They are not anchored. When I F3X tools and move them and change the size, they become to be pushable again. What gives?

Thanks!
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AdvancedObjects is not online. AdvancedObjects
Joined: 11 Dec 2012
Total Posts: 3354
24 Dec 2015 02:05 PM
UnAnchored the brick.

UnAnchored - Means it will move.
Anchored - Means it's locked in it's position and the only thing that can alter it is a script.
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Loopulk is not online. Loopulk
Joined: 09 Aug 2010
Total Posts: 49
24 Dec 2015 02:16 PM
Did you even read my post? :P

"They are not anchored."
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NumberlessBoby is not online. NumberlessBoby
Joined: 28 Jun 2012
Total Posts: 54
24 Dec 2015 02:18 PM
It might be because they are "compatible" faces. For example... studs go into inlets, so, they cant be pushed. Idk if that is still a thing or not, however.
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Loopulk is not online. Loopulk
Joined: 09 Aug 2010
Total Posts: 49
24 Dec 2015 02:39 PM
They're both "flat." There are no studs or anything like that.
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cowsoncows is not online. cowsoncows
Joined: 11 Oct 2013
Total Posts: 2522
24 Dec 2015 03:04 PM
Even when flat, if the joint mode is 'always' the brick might be joined to the ground, so lift the part a bit off from the ground and it should be pushable again.
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Loopulk is not online. Loopulk
Joined: 09 Aug 2010
Total Posts: 49
24 Dec 2015 09:54 PM
Where do I change that?
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wayne2018 is not online. wayne2018
Joined: 04 Jun 2014
Total Posts: 2509
24 Dec 2015 10:16 PM
Do you have the default physics settings?
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cowsoncows is not online. cowsoncows
Joined: 11 Oct 2013
Total Posts: 2522
25 Dec 2015 08:17 AM
Where it says 'join' (Either in Home or Model section) There are three options. 'Always' makes joints always, even without proper surfaces. 'Surface only' makes joints with only the appropriate surfaces and 'never' simply never makes any joints.
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Loopulk is not online. Loopulk
Joined: 09 Aug 2010
Total Posts: 49
25 Dec 2015 09:02 AM
It is in default mode and I changed it from Surface Only to Never. It's still not working.
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cbass25 is not online. cbass25
Joined: 03 Jul 2009
Total Posts: 2957
25 Dec 2015 10:53 AM
Use the movement tool to lift it off the ground, and then let it go. Does it fall?
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Loopulk is not online. Loopulk
Joined: 09 Aug 2010
Total Posts: 49
25 Dec 2015 11:01 AM
Yes it falls. They are not anchored. They TECHNICALLY can move (when I speed myself up to like 64 or 128 I can see them move), but changing their size (bigger or smaller) by a single stud makes them A LOT more pushable (even at 16 speed).
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EgoInclined is not online. EgoInclined
Joined: 11 Sep 2015
Total Posts: 98
25 Dec 2015 11:10 AM
Check for weld instances in the bricks. They can be created by default if two parts are joined.
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cbass25 is not online. cbass25
Joined: 03 Jul 2009
Total Posts: 2957
25 Dec 2015 11:13 AM
Uh, you could try changing their friction. Depends on what you are using them for.
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cowsoncows is not online. cowsoncows
Joined: 11 Oct 2013
Total Posts: 2522
25 Dec 2015 01:33 PM
How big are they? Try changing their friction, ta
Hat MIGHT help.
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Loopulk is not online. Loopulk
Joined: 09 Aug 2010
Total Posts: 49
25 Dec 2015 01:37 PM
Weld instances? All surfaces are smooth. There are no welds on any sides.

As for changing the friction, I really can't have a slidey ground or slidey bricks.
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verbalAKspray is not online. verbalAKspray
Joined: 09 Jul 2014
Total Posts: 23685
25 Dec 2015 01:48 PM
theyre welded daddy :)


im almighty salsa blackman R$42,918 Tx6,812
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Loopulk is not online. Loopulk
Joined: 09 Aug 2010
Total Posts: 49
25 Dec 2015 01:54 PM
They're NOT welded.

When I speed myself to high numbers, they move. When I use F3X tools to resize them and move them, they become movable again. Without those, they barely move.
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verbalAKspray is not online. verbalAKspray
Joined: 09 Jul 2014
Total Posts: 23685
25 Dec 2015 01:57 PM
they're too fat & heavy daddy





im almighty salsa blackman R$42,918 Tx6,908
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Loopulk is not online. Loopulk
Joined: 09 Aug 2010
Total Posts: 49
25 Dec 2015 01:58 PM
When I use F3X tools to make them bigger, they move. They're not too heavy.
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