Loopulk
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| Joined: 09 Aug 2010 |
| Total Posts: 49 |
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| 24 Dec 2015 01:59 PM |
In my place, I used to be able to push these bricks. Now, I cannot.
They are not anchored. When I F3X tools and move them and change the size, they become to be pushable again. What gives?
Thanks! |
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| 24 Dec 2015 02:05 PM |
UnAnchored the brick.
UnAnchored - Means it will move. Anchored - Means it's locked in it's position and the only thing that can alter it is a script. |
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Loopulk
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| Joined: 09 Aug 2010 |
| Total Posts: 49 |
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| 24 Dec 2015 02:16 PM |
Did you even read my post? :P
"They are not anchored." |
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| 24 Dec 2015 02:18 PM |
| It might be because they are "compatible" faces. For example... studs go into inlets, so, they cant be pushed. Idk if that is still a thing or not, however. |
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Loopulk
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| Joined: 09 Aug 2010 |
| Total Posts: 49 |
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| 24 Dec 2015 02:39 PM |
| They're both "flat." There are no studs or anything like that. |
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| 24 Dec 2015 03:04 PM |
| Even when flat, if the joint mode is 'always' the brick might be joined to the ground, so lift the part a bit off from the ground and it should be pushable again. |
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Loopulk
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| Joined: 09 Aug 2010 |
| Total Posts: 49 |
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wayne2018
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| Joined: 04 Jun 2014 |
| Total Posts: 2509 |
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| 24 Dec 2015 10:16 PM |
| Do you have the default physics settings? |
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| 25 Dec 2015 08:17 AM |
| Where it says 'join' (Either in Home or Model section) There are three options. 'Always' makes joints always, even without proper surfaces. 'Surface only' makes joints with only the appropriate surfaces and 'never' simply never makes any joints. |
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Loopulk
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| Joined: 09 Aug 2010 |
| Total Posts: 49 |
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| 25 Dec 2015 09:02 AM |
| It is in default mode and I changed it from Surface Only to Never. It's still not working. |
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cbass25
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| Joined: 03 Jul 2009 |
| Total Posts: 2957 |
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| 25 Dec 2015 10:53 AM |
| Use the movement tool to lift it off the ground, and then let it go. Does it fall? |
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Loopulk
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| Joined: 09 Aug 2010 |
| Total Posts: 49 |
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| 25 Dec 2015 11:01 AM |
| Yes it falls. They are not anchored. They TECHNICALLY can move (when I speed myself up to like 64 or 128 I can see them move), but changing their size (bigger or smaller) by a single stud makes them A LOT more pushable (even at 16 speed). |
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| 25 Dec 2015 11:10 AM |
| Check for weld instances in the bricks. They can be created by default if two parts are joined. |
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cbass25
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| Joined: 03 Jul 2009 |
| Total Posts: 2957 |
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| 25 Dec 2015 11:13 AM |
| Uh, you could try changing their friction. Depends on what you are using them for. |
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| 25 Dec 2015 01:33 PM |
How big are they? Try changing their friction, ta Hat MIGHT help. |
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Loopulk
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| Joined: 09 Aug 2010 |
| Total Posts: 49 |
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| 25 Dec 2015 01:37 PM |
Weld instances? All surfaces are smooth. There are no welds on any sides.
As for changing the friction, I really can't have a slidey ground or slidey bricks.
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| 25 Dec 2015 01:48 PM |
theyre welded daddy :)
im almighty salsa blackman R$42,918 Tx6,812 |
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Loopulk
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| Joined: 09 Aug 2010 |
| Total Posts: 49 |
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| 25 Dec 2015 01:54 PM |
They're NOT welded.
When I speed myself to high numbers, they move. When I use F3X tools to resize them and move them, they become movable again. Without those, they barely move. |
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| 25 Dec 2015 01:57 PM |
they're too fat & heavy daddy
im almighty salsa blackman R$42,918 Tx6,908 |
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Loopulk
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| Joined: 09 Aug 2010 |
| Total Posts: 49 |
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| 25 Dec 2015 01:58 PM |
| When I use F3X tools to make them bigger, they move. They're not too heavy. |
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