ikoviron
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| Joined: 21 Feb 2010 |
| Total Posts: 226 |
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| 24 Dec 2015 11:58 AM |
| I've tried Instance.new but I had to read wiki to realize that mesh's are "abstract" (what ever that means) and cannot be created with Instance.new. I'm making a tycoon button that when you click, will spawn katanas. I've also tried putting the mesh inside the script and used a line like BasicKatana = script.Mesh:Clone() and then I set the parent to both Katanas (I have a x2 that will drop an extra katana when it is bought). When I click the button a second time, the mesh comes out of the first set of Katana's and is inserted inside the new Katanas. This process basically repeats itself, every time I click the preceding katana's lose their mesh but the newly spawned ones have the Mesh. How can I fix this problem? |
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| 24 Dec 2015 12:02 PM |
| why not just clone preset katanas |
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| 24 Dec 2015 12:03 PM |
if your trying to make a katana mesh then you would use a specialmesh
so it would be Instance.new('SpecialMesh') |
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ikoviron
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| Joined: 21 Feb 2010 |
| Total Posts: 226 |
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| 24 Dec 2015 12:06 PM |
| According to the Wiki, there isn't a way to use Instance.new with Meshs' and there aren't original Katana's I'm creating them with a script. |
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ikoviron
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| Joined: 21 Feb 2010 |
| Total Posts: 226 |
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| 24 Dec 2015 12:10 PM |
| I've tried adding an Instance.new("SpecialMesh") but when I click it, the Katana's still have the problem that when you click them again the old Katana's don't have the mesh. |
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