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| 23 Dec 2015 06:46 AM |
| I'm really struggling to understand how it works. Could someone give me an explanation in more simple terms than the origional guide explains please? Any help would be greatly appreciated as I need this knowledge for a task I am doing |
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| 23 Dec 2015 06:55 AM |
| Could someone like post a script and tell me what it's effect would be so I can develop an understanding. My ultimate aim is to make a rotating 3D cube on a screen gui |
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| 23 Dec 2015 07:10 AM |
| how would I put the object in front of the Gui though? |
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XIPokezIX
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| Joined: 24 Sep 2015 |
| Total Posts: 381 |
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| 23 Dec 2015 08:41 AM |
| Set the GUIs transparency to 1 and as a frame with a lower zindex. |
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| 23 Dec 2015 08:58 AM |
local handler = require(script.Parent.Module3D) local model = game.Workspace.Part local frame = script.Parent.Module local activeModel = handler:Attach3D(frame,model) activeModel:SetActive(true) activeModel:SetCFrame(CFrame.fromEulerAnglesXYZ(0,math.pi,0))
that is the part of my script that sets the stuff. It didnt override the frame with a lower zindex . Apparently billboard Guis are needed here, any help? |
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XIPokezIX
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| Joined: 24 Sep 2015 |
| Total Posts: 381 |
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| 23 Dec 2015 09:02 AM |
| Try giving the 3D gui a zindex of 4 . |
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| 23 Dec 2015 09:03 AM |
| i gave it a zindex of 10 and it didnt work |
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| 23 Dec 2015 09:04 AM |
| @Pokez The 3D gui isn't really a gui. Its a 3d object placed in your field of view. |
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XIPokezIX
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| Joined: 24 Sep 2015 |
| Total Posts: 381 |
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| 23 Dec 2015 09:06 AM |
^^ ik it isn't, but it carries some of the properties of its frame.
I suggest you put a large wall in the model of the object that dosn't rotate. |
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XIPokezIX
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| Joined: 24 Sep 2015 |
| Total Posts: 381 |
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| 23 Dec 2015 09:11 AM |
| There's nothing to elaborate on.. Just build the model with a wall behind it as if it's on a display. |
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XIPokezIX
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| Joined: 24 Sep 2015 |
| Total Posts: 381 |
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| 23 Dec 2015 10:15 AM |
| A background for the object. |
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