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| 22 Dec 2015 04:57 PM |
| Is it possible to edit a sub-place's contents and then save the place from the main place? |
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| 22 Dec 2015 04:59 PM |
I don't think so.
Assuming you're asking about SavePlace() I don't think you can do this yet.
http://wiki.roblox.com/index.php?title=Dynamic_place_creation_and_saving
fried not baked |
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| 22 Dec 2015 07:36 PM |
| I'm talking about editing one sub-place from the main place that created it |
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| 22 Dec 2015 08:43 PM |
Yes, this is possible.
fried not baked |
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| 22 Dec 2015 09:56 PM |
How is it possible
give a script example please |
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Rindyr
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| Joined: 30 Apr 2013 |
| Total Posts: 75 |
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| 23 Dec 2015 02:01 AM |
You can create children places from the starter place of a universe, yes, you can even clone a place from a template. But you cant like edit the workspace of the child game from the starter game. You have to go the actual child game, and edit it there. |
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| 23 Dec 2015 02:14 AM |
Is there a way to clone that server's aftermath of the workspace, and turn it into a sub-place without saving the main place using an Api?
If you are wondering what I am doing, I am attempting to create a working ROBLOX camera that gives id images from screenshots of the game. I'm going at this using a sub-place's icon.
So far all I've managed to do is clone the place and get the icon of the cloned place but it doesn't change in relation to the current server.
Should I turn to datastore? But then how would the datastore work if the sub-place is never entered?
Or is there a different way to do this entirely that is non-manual and completely doable in roblox lua?
I'm willing to try variations of Http service methods... |
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