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| 22 Dec 2015 03:41 PM |
| Can a remote event get "overloaded" using it too much or something? |
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UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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| 22 Dec 2015 03:42 PM |
| If you have to fire to it enough where this is a concern to you, you're doing something wrong. |
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| 22 Dec 2015 03:42 PM |
| Not unless you code can't handle it |
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| 22 Dec 2015 03:45 PM |
| No, I mean if there is only one remove event. And it connects all players local script to a "DataManager" and for example the data manager saves when a stat changes and in that moment all players stats changes, then will it be able to handle it? |
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