HuntHello
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| Joined: 19 Jan 2011 |
| Total Posts: 577 |
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| 22 Dec 2015 11:45 AM |
Hi, I'm trying to use a motor joint, but for some reason the joint location differs from a weld and a motor. For example, if I use the code
local motor = Instance.new("Weld", game.Workspace) motor.Part0 = base motor.Part1 = part motor.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(270), math.rad(180),0) motor.C1 = y:toObjectSpace(a) * CFrame.Angles(math.rad(270), math.rad(180),0)
the weld holds the part perfectly in its place however the motor joint shifts the block up about 0.5 studs. Is this normal? |
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| 22 Dec 2015 12:40 PM |
I use motors instead of welds, because they tend to perform better with more players.
If I can recall, I believe it's because welds don't need a specified C1, but motors do. |
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