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Re: Rate 1-10 pls [Thumbnail]

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TopDesign is not online. TopDesign
Joined: 22 Jun 2015
Total Posts: 2250
20 Dec 2015 11:45 PM
http://topdesignrblx.deviantart.com/art/Light-Test-579242505

What can I improve to it?


My gift to c&g | http://forum.roblox.com/Forum/ShowPost.aspx?PostID=179997637
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RyferionPrime is online. RyferionPrime
Joined: 01 Jul 2012
Total Posts: 3741
20 Dec 2015 11:49 PM
Looks ok; I don't do GFX, so I have no comments.
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NekoPunch is not online. NekoPunch
Joined: 21 Jun 2013
Total Posts: 11075
20 Dec 2015 11:51 PM
i think it would be better if u made the character sharper

and also so that the shadow wasnt just directly behind him on areas where theres nothing but air
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Avodent is not online. Avodent
Joined: 11 Dec 2015
Total Posts: 561
20 Dec 2015 11:52 PM
Coming from a adept graphics designer, I think you shouldn't put your character underneath the background stock whatever you used, and I think text needs a little style.

Render is decent ( possibly a little ambient and global illumanation? )

What I dislike is the thumbnail is to plain,
see this thumbnail I made?, I added a lot:
http://avodent.deviantart.com/art/Electro-Legion-Avodent-578071443
http://avodent.deviantart.com/art/Zapirian-Avodent-578070928

I also am selling packs, and stuff :)


avodent// come join sleet clan
or u going to get n0 sc0ped
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Swoof is not online. Swoof
Joined: 13 Mar 2010
Total Posts: 16146
20 Dec 2015 11:53 PM
make not blurry wtf
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TopDesign is not online. TopDesign
Joined: 22 Jun 2015
Total Posts: 2250
21 Dec 2015 12:00 AM
Thanks for opinions guys. Any ideas about how to make the character more sharp? It has been a while since I have done thumbnails. I forgot a lot.


My gift to c&g | http://forum.roblox.com/Forum/ShowPost.aspx?PostID=179997637
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NekoPunch is not online. NekoPunch
Joined: 21 Jun 2013
Total Posts: 11075
21 Dec 2015 12:01 AM
"Coming from a adept graphics designer, I think you shouldn't put your character underneath the background stock whatever you used, and I think text needs a little style."

it doesn't really look like he used any stocks over his character to me
and the overall simplicity is fine since it's simply a lighting test

however, what's wrong with it is that
1. the character's shadow isn't placed according to the light source
2. his shadow is being shown on the air
3. the character is blurry
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NekoPunch is not online. NekoPunch
Joined: 21 Jun 2013
Total Posts: 11075
21 Dec 2015 12:02 AM
"Thanks for opinions guys. Any ideas about how to make the character more sharp? It has been a while since I have done thumbnails. I forgot a lot."

what did you do to make it blurry
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EmperorDrone is not online. EmperorDrone
Joined: 10 Dec 2014
Total Posts: 479
21 Dec 2015 12:04 AM
top can i get free thumbnails plz xD
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TopDesign is not online. TopDesign
Joined: 22 Jun 2015
Total Posts: 2250
21 Dec 2015 12:05 AM
I don't know, I just used many different effects in C4D.

I did:
Stereoscopic
Ambient Occlusion
Color Correction
Lens Effect
Meadian Filter
Object Glow

I also used Unequallys Lightroom.



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NekoPunch is not online. NekoPunch
Joined: 21 Jun 2013
Total Posts: 11075
21 Dec 2015 12:06 AM
can you show me a picture of your render before you added everything else
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TopDesign is not online. TopDesign
Joined: 22 Jun 2015
Total Posts: 2250
21 Dec 2015 12:09 AM
7386e3b07a088a48b7e4a278b54b3be6

gyazo


My gift to c&g | http://forum.roblox.com/Forum/ShowPost.aspx?PostID=179997637
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NekoPunch is not online. NekoPunch
Joined: 21 Jun 2013
Total Posts: 11075
21 Dec 2015 12:12 AM
ok the render wasn't blurry, so it was probably one of these two:

1. you resized it
2. you used and effect or added something that blurred it
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TopDesign is not online. TopDesign
Joined: 22 Jun 2015
Total Posts: 2250
21 Dec 2015 12:14 AM
It was probably a resize. I will try some different things with it. Thanks for the help!


My gift to c&g | http://forum.roblox.com/Forum/ShowPost.aspx?PostID=179997637
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NekoPunch is not online. NekoPunch
Joined: 21 Jun 2013
Total Posts: 11075
21 Dec 2015 12:16 AM
when it comes to adjusting the size of the character, it's something you should avoid doing

instead, you should set the image size of the character before you render and then adjust everything else accordingly

that's what i do, at least
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