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Re: Fighters: Latest nerfs/buffs and damage system

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Hashiru is not online. Hashiru
Joined: 31 Mar 2010
Total Posts: 3
24 Jul 2015 12:35 PM
Latest nerfs/buffs:
-Bow:
>1 Less damage (max. 27 -> max. 20)
>3 Less cooldown (9 -> 7)
>4 Longer cooldown (18 -> 25)
>4 More damage (max. 20 -> max. 24)
========================================
Damage System:

Katana:
-0) - Normal Attacks
>1: Hitbox deals 5 damage
>2: Hitbox deals 6 damage
>3: Hitbox deals 9 damage

-1) - Cooldown: 6 seconds
>Hitbox deals 10 damage
>Dash

-2) - Cooldown: 7 seconds
>Hitbox deals 5x 5.5 damage (max. 27.5 damage)
>Spin/Jump

-3) - Cooldown: 15 seconds
>Hitbox stuns for 1.2 seconds

-4) - Cooldown: 21 seconds
>Hitbox deals 17x 4.5 damage (max. 76.5 damage)
>Charge

Great Sword:
-0) - Normal Attacks
>1: Hitbox deals 8 damage
>2: Hitbox deals 10 damage
>3: Hitbox deals 10 damage

-1) - Cooldown: 12 seconds
>Hitbox deals 25 damage
>Charge

-2) - Cooldown: 8 seconds
>Hitbox deals 4x 8.5 damage (max. 34 damage)
>Spin

-3) - Cooldown: 18 seconds
>Leg stuns for 2.8 seconds

-4) - Cooldown: 22 seconds
>Hitbox deals 15 damage
>AoE: Range>25, Damage>6
>AoE: Range>15, Damage>13
>AoE: Range>8, Damage>15
(max. 49 damage)
>Jump/Charge

Bow:
-0) - Normal Attacks
>1: Raycasted arrow deals 8 damage

-1) - Cooldown: 14 seconds
>Hitbox deals 2x 10 damage (max. 20)
>Knife move

-2) - Cooldown: 12 seconds
>Raycasted arrows deal 6x 7 damage (max. 42 damage)
>Charge

-3) - Cooldown: 7 seconds
>Small jump

-4) - Cooldown: 25 seconds
>AoE: Range>20, Damage>6
>AoE: Range>10, Damage>18
(max. 24 damage)
>Long jump

Great Shield:
-0) - No Normal Attacks
Stun duration divided by 2

-1) - Cooldown: 6 seconds
>Hitbox deals 5 damage
>AoE: Range>17.5, Damage>5
>AoE: Range>8.75, Damage>5
(max. 15 damage)
>Smash

-2) - Cooldown: 16 seconds
>Hitbox deals 9 damage
>Hitbox stuns for 2.2 seconds
>Dash

-3) - Cooldown: 9 seconds
>Hitbox deals 15 damage
>AoE: Range>10, Damage>10
(max. 25 damage)
>Smash

-4) - Cooldown: 20 seconds
>AoE: Range>25, Damage>8
>AoE: Range>15, Damage>13
(max. 21 damage)
>Jump/Charge

Dual Daggers:
-0) - Normal Attacks
>1: Hitbox deals 3 damage
>2: Hitbox deals 3 damage
>3: Hitboxes deal 2x 3 damage (max. 6 damage)
>4: Hitboxes deal 2x 3.5 damage (max. 7 damage)

-1) - Cooldown: 16 seconds
>Teleport to closest target: Range>25
>Deals 8 damage
>Stunned targets get 10 bonus damage

-2) - Cooldown: 13 seconds
>Hitboxes deal 2x 6 damage (max. 12 damage)
>Dodge/Backflip

-3) - Cooldown: 20 seconds
>Adds 2.3 bonus damage to EVERY attack even AoE
>Buff: Duration>6.5 seconds

-4) - Cooldown: 26 seconds
>Hitboxes deal 2x 6 damage (max. 12 damage)
>AoE: Range>12.5, Damage>6
>AoE: Range>8, Damage>8
(max. 26 damage)
>Leap/Jump

Magic Lance:
-0) - Normal Attacks
>1: Hitbox deals 5 damage
>2: Hitbox deals 5 damage

-1) - Cooldown: 10 seconds
>Hitboxes deal 5x 7 damage (max. 35 damage)
>Sword spin

-2) - Cooldown: 10 seconds
>Hitboxes deal 10 damage
>Dodge/Spin

-3) - Cooldown: 16 seconds
>Hitboxes deal 6x 8 damage (max. 48 damage)
>Spin/Dash/Frontflip(s)

-4) - Cooldown: 20 seconds
>AoE: Range>30, Damage>0, Stun duration: 3 seconds
>AoE: Range>15, Damage>15
>Charge
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Matchable is not online. Matchable
Joined: 31 Jan 2010
Total Posts: 2492
24 Jul 2015 12:36 PM
beat lxis
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AncientCrimson is not online. AncientCrimson
Joined: 08 May 2011
Total Posts: 44
24 Jul 2015 12:38 PM
same he's bad
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Ixis67 is not online. Ixis67
Joined: 05 Mar 2011
Total Posts: 18
24 Jul 2015 12:39 PM
Idk who match is talking about
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Meeperstein101 is not online. Meeperstein101
Joined: 05 May 2012
Total Posts: 13
24 Jul 2015 03:03 PM
Let us all be friends here
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Ixis67 is not online. Ixis67
Joined: 05 Mar 2011
Total Posts: 18
24 Jul 2015 05:11 PM
All of your fighters belong to me!!!!!
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360FPS is not online. 360FPS
Joined: 08 Jun 2015
Total Posts: 8
26 Jul 2015 09:31 AM
Did they remove the heal after kill? SOOOOOOO unbalenced for dual daggers, because usually daggers take a lot of dmg, but dish out a lot also in the same amount of time, so if you get heal after kill basically its an autorevive, in which you can be a noob and just keep on assassinating people again
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corbin25998boss is not online. corbin25998boss
Joined: 30 Oct 2013
Total Posts: 510
28 Jul 2015 09:23 PM
so close to his post.
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kapi7613 is not online. kapi7613
Joined: 12 May 2013
Total Posts: 7
30 Jul 2015 08:52 AM
All your fighters are belong to us
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MlSTEROBVIOUS is not online. MlSTEROBVIOUS
Joined: 01 Feb 2011
Total Posts: 335
05 Aug 2015 01:46 PM
What is the point of greatsword and giant shield if they aren't very mobile?
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Momolivia is not online. Momolivia
Joined: 09 Mar 2009
Total Posts: 18
05 Aug 2015 11:41 PM
Cut me loose my parachute wont let me fall, well survive because we got fighters.
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thatrazeguy195 is not online. thatrazeguy195
Joined: 14 Apr 2013
Total Posts: 2
12 Aug 2015 12:31 AM
Those two classes are tank classes, to take all the damage and get in the enemy's way.
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psionyc is not online. psionyc
Joined: 30 Dec 2010
Total Posts: 128
07 Sep 2015 04:12 PM
this game is great so far, but it's a bit ridiculous that moves that knock you over can cancel literally any move
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cocjuanca is not online. cocjuanca
Joined: 28 May 2009
Total Posts: 6
14 Sep 2015 05:52 PM
Remove the bows, or atleast nerf them, they win against anything
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MlSTEROBVIOUS is not online. MlSTEROBVIOUS
Joined: 01 Feb 2011
Total Posts: 335
15 Sep 2015 10:28 AM
lol tanks are meant to have high health and defense. but the game doesn't have that option.
they're not considered tanky.

when you got this game that has fighters that are extremely mobile, that's all you need
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supersonicmix is not online. supersonicmix
Joined: 01 May 2013
Total Posts: 926
25 Sep 2015 09:13 PM
New Weapon Idea

Metal Claw Fists:

Clicking: 4 Chain Attack deals 4 damage each (1 more than the dual dagger)

Special 1: Power Punch
Dash straight forward while punching; This attack deals medium damage. (Around 8-10 damage)

Special 2: Counter Punch
When hit in this position you can counter attack with huge damage. The Counter Phase only works for 1 second though. Which means its very unsafe to do if you are a noob. (Around 20-30 Damage)

Special 3: Uppercut (SHORYUKEN!)
Do a uppercut jump move that does medium to large damage. Will knock the opponent back on hit. (Around 12-15 damage)

Special 4: Super Uppercut (SHIN... SHORYUKEN!)
If this move connects in the first hit. You will do a super uppercut which can be canceled out of by other players. This will also knockdown the player and stun him. Does a large amount of damage. Has a slow cooldown. (Around 15-20 Damage)

Special 4 (Alternate): Blast Punch
You will dash forward quickly while downward punching. If the attack connects you will stun the opponent, then do a blast punch upward launching the opponent. If you miss you will be left wide open for attack for a few seconds. Has a slow cooldown (Around 18-24 Damage)


PKロッキン!
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soraroxas11 is not online. soraroxas11
Joined: 16 Feb 2008
Total Posts: 33
18 Oct 2015 01:54 PM
We should get the katana the ability to use the sprint out of sword, but theres still lag when putting the sword back. Making it a good hit and run weapon.
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Bonzods is not online. Bonzods
Joined: 05 Nov 2011
Total Posts: 22
26 Oct 2015 05:25 PM
looks like someones been playing smash
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supersonicmix is not online. supersonicmix
Joined: 01 May 2013
Total Posts: 926
27 Oct 2015 06:41 PM
@Bonzods

No, I have just been playing too much street fighter.


PKロッキン!
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Mafiageto1 is not online. Mafiageto1
Joined: 01 May 2010
Total Posts: 4
23 Nov 2015 03:01 PM
When does the new weapon come?
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regest is not online. regest
Joined: 24 Mar 2013
Total Posts: 6
14 Dec 2015 04:31 AM
tell us about the sythe
wut skills he haz?
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DrakoMan200 is not online. DrakoMan200
Joined: 23 Feb 2013
Total Posts: 34
19 Dec 2015 05:48 PM
Great Shield should be able to redirect the Dash and a way to block attacks.
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scarcrowkiller is not online. scarcrowkiller
Joined: 02 Mar 2014
Total Posts: 4
19 Dec 2015 07:48 PM
Add Training mode PLS So people can train against Dummies
And More classes C:
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