Hashiru
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| Joined: 31 Mar 2010 |
| Total Posts: 3 |
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| 24 Jul 2015 12:35 PM |
Latest nerfs/buffs: -Bow: >1 Less damage (max. 27 -> max. 20) >3 Less cooldown (9 -> 7) >4 Longer cooldown (18 -> 25) >4 More damage (max. 20 -> max. 24) ======================================== Damage System:
Katana: -0) - Normal Attacks >1: Hitbox deals 5 damage >2: Hitbox deals 6 damage >3: Hitbox deals 9 damage
-1) - Cooldown: 6 seconds >Hitbox deals 10 damage >Dash
-2) - Cooldown: 7 seconds >Hitbox deals 5x 5.5 damage (max. 27.5 damage) >Spin/Jump
-3) - Cooldown: 15 seconds >Hitbox stuns for 1.2 seconds
-4) - Cooldown: 21 seconds >Hitbox deals 17x 4.5 damage (max. 76.5 damage) >Charge
Great Sword: -0) - Normal Attacks >1: Hitbox deals 8 damage >2: Hitbox deals 10 damage >3: Hitbox deals 10 damage
-1) - Cooldown: 12 seconds >Hitbox deals 25 damage >Charge
-2) - Cooldown: 8 seconds >Hitbox deals 4x 8.5 damage (max. 34 damage) >Spin
-3) - Cooldown: 18 seconds >Leg stuns for 2.8 seconds
-4) - Cooldown: 22 seconds >Hitbox deals 15 damage >AoE: Range>25, Damage>6 >AoE: Range>15, Damage>13 >AoE: Range>8, Damage>15 (max. 49 damage) >Jump/Charge
Bow: -0) - Normal Attacks >1: Raycasted arrow deals 8 damage
-1) - Cooldown: 14 seconds >Hitbox deals 2x 10 damage (max. 20) >Knife move
-2) - Cooldown: 12 seconds >Raycasted arrows deal 6x 7 damage (max. 42 damage) >Charge
-3) - Cooldown: 7 seconds >Small jump
-4) - Cooldown: 25 seconds >AoE: Range>20, Damage>6 >AoE: Range>10, Damage>18 (max. 24 damage) >Long jump
Great Shield: -0) - No Normal Attacks Stun duration divided by 2
-1) - Cooldown: 6 seconds >Hitbox deals 5 damage >AoE: Range>17.5, Damage>5 >AoE: Range>8.75, Damage>5 (max. 15 damage) >Smash
-2) - Cooldown: 16 seconds >Hitbox deals 9 damage >Hitbox stuns for 2.2 seconds >Dash
-3) - Cooldown: 9 seconds >Hitbox deals 15 damage >AoE: Range>10, Damage>10 (max. 25 damage) >Smash
-4) - Cooldown: 20 seconds >AoE: Range>25, Damage>8 >AoE: Range>15, Damage>13 (max. 21 damage) >Jump/Charge
Dual Daggers: -0) - Normal Attacks >1: Hitbox deals 3 damage >2: Hitbox deals 3 damage >3: Hitboxes deal 2x 3 damage (max. 6 damage) >4: Hitboxes deal 2x 3.5 damage (max. 7 damage)
-1) - Cooldown: 16 seconds >Teleport to closest target: Range>25 >Deals 8 damage >Stunned targets get 10 bonus damage
-2) - Cooldown: 13 seconds >Hitboxes deal 2x 6 damage (max. 12 damage) >Dodge/Backflip
-3) - Cooldown: 20 seconds >Adds 2.3 bonus damage to EVERY attack even AoE >Buff: Duration>6.5 seconds
-4) - Cooldown: 26 seconds >Hitboxes deal 2x 6 damage (max. 12 damage) >AoE: Range>12.5, Damage>6 >AoE: Range>8, Damage>8 (max. 26 damage) >Leap/Jump
Magic Lance: -0) - Normal Attacks >1: Hitbox deals 5 damage >2: Hitbox deals 5 damage
-1) - Cooldown: 10 seconds >Hitboxes deal 5x 7 damage (max. 35 damage) >Sword spin
-2) - Cooldown: 10 seconds >Hitboxes deal 10 damage >Dodge/Spin
-3) - Cooldown: 16 seconds >Hitboxes deal 6x 8 damage (max. 48 damage) >Spin/Dash/Frontflip(s)
-4) - Cooldown: 20 seconds >AoE: Range>30, Damage>0, Stun duration: 3 seconds >AoE: Range>15, Damage>15 >Charge |
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Matchable
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| Joined: 31 Jan 2010 |
| Total Posts: 2492 |
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Ixis67
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| Joined: 05 Mar 2011 |
| Total Posts: 18 |
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| 24 Jul 2015 12:39 PM |
| Idk who match is talking about |
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| 24 Jul 2015 03:03 PM |
| Let us all be friends here |
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Ixis67
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| Joined: 05 Mar 2011 |
| Total Posts: 18 |
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| 24 Jul 2015 05:11 PM |
| All of your fighters belong to me!!!!! |
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360FPS
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| Joined: 08 Jun 2015 |
| Total Posts: 8 |
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| 26 Jul 2015 09:31 AM |
| Did they remove the heal after kill? SOOOOOOO unbalenced for dual daggers, because usually daggers take a lot of dmg, but dish out a lot also in the same amount of time, so if you get heal after kill basically its an autorevive, in which you can be a noob and just keep on assassinating people again |
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kapi7613
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| Joined: 12 May 2013 |
| Total Posts: 7 |
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| 30 Jul 2015 08:52 AM |
| All your fighters are belong to us |
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| 05 Aug 2015 01:46 PM |
What is the point of greatsword and giant shield if they aren't very mobile?
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Momolivia
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| Joined: 09 Mar 2009 |
| Total Posts: 18 |
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| 05 Aug 2015 11:41 PM |
| Cut me loose my parachute wont let me fall, well survive because we got fighters. |
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| 12 Aug 2015 12:31 AM |
| Those two classes are tank classes, to take all the damage and get in the enemy's way. |
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psionyc
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| Joined: 30 Dec 2010 |
| Total Posts: 128 |
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| 07 Sep 2015 04:12 PM |
| this game is great so far, but it's a bit ridiculous that moves that knock you over can cancel literally any move |
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| 14 Sep 2015 05:52 PM |
| Remove the bows, or atleast nerf them, they win against anything |
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| 15 Sep 2015 10:28 AM |
lol tanks are meant to have high health and defense. but the game doesn't have that option. they're not considered tanky.
when you got this game that has fighters that are extremely mobile, that's all you need |
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| 25 Sep 2015 09:13 PM |
New Weapon Idea
Metal Claw Fists:
Clicking: 4 Chain Attack deals 4 damage each (1 more than the dual dagger)
Special 1: Power Punch Dash straight forward while punching; This attack deals medium damage. (Around 8-10 damage)
Special 2: Counter Punch When hit in this position you can counter attack with huge damage. The Counter Phase only works for 1 second though. Which means its very unsafe to do if you are a noob. (Around 20-30 Damage)
Special 3: Uppercut (SHORYUKEN!) Do a uppercut jump move that does medium to large damage. Will knock the opponent back on hit. (Around 12-15 damage)
Special 4: Super Uppercut (SHIN... SHORYUKEN!) If this move connects in the first hit. You will do a super uppercut which can be canceled out of by other players. This will also knockdown the player and stun him. Does a large amount of damage. Has a slow cooldown. (Around 15-20 Damage)
Special 4 (Alternate): Blast Punch You will dash forward quickly while downward punching. If the attack connects you will stun the opponent, then do a blast punch upward launching the opponent. If you miss you will be left wide open for attack for a few seconds. Has a slow cooldown (Around 18-24 Damage)
PKロッキン! |
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| 18 Oct 2015 01:54 PM |
| We should get the katana the ability to use the sprint out of sword, but theres still lag when putting the sword back. Making it a good hit and run weapon. |
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Bonzods
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| Joined: 05 Nov 2011 |
| Total Posts: 22 |
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| 26 Oct 2015 05:25 PM |
| looks like someones been playing smash |
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| 27 Oct 2015 06:41 PM |
@Bonzods
No, I have just been playing too much street fighter.
PKロッキン! |
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| 23 Nov 2015 03:01 PM |
| When does the new weapon come? |
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regest
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| Joined: 24 Mar 2013 |
| Total Posts: 6 |
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| 14 Dec 2015 04:31 AM |
tell us about the sythe wut skills he haz?
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| 19 Dec 2015 05:48 PM |
| Great Shield should be able to redirect the Dash and a way to block attacks. |
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| 19 Dec 2015 07:48 PM |
Add Training mode PLS So people can train against Dummies And More classes C: |
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