hamahama1
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| Joined: 25 Oct 2012 |
| Total Posts: 1559 |
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| 19 Dec 2015 08:39 AM |
i cloned a humanoid from lightning, didn't work, the humanoid was copied but, it died? XD And i did it from workspace too, it died Help |
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hamahama1
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| Joined: 25 Oct 2012 |
| Total Posts: 1559 |
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| 19 Dec 2015 09:37 AM |
It's a normal clone script ffs
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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| 19 Dec 2015 09:40 AM |
| Oh, if it is a normal clone script, then there's nothing wrong with it. <3 |
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hamahama1
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| Joined: 25 Oct 2012 |
| Total Posts: 1559 |
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| 19 Dec 2015 10:51 AM |
There's nothing wrong with the script It does clone the model but the model breaks i deleted the script tho that's why |
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| 19 Dec 2015 11:03 AM |
did you do write the makeJoint() command?
player.Parent = workspace player:makeJoints() |
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hamahama1
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| Joined: 25 Oct 2012 |
| Total Posts: 1559 |
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| 19 Dec 2015 11:08 AM |
| No, i don't eeven know what makejoints is |
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hamahama1
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| Joined: 25 Oct 2012 |
| Total Posts: 1559 |
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Waccsadac
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| Joined: 02 Jun 2012 |
| Total Posts: 2440 |
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| 19 Dec 2015 11:12 AM |
No need for :MakeJoints() Newbie mistake, a cloned object's parent is nil at first (I think,) you need to set it to workspace after cloning. |
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| 19 Dec 2015 11:14 AM |
| @Waccsadac he already told that he put the model into workspace... and after makeJoints() it worked. |
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AuroJosh
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| Joined: 04 Oct 2015 |
| Total Posts: 484 |
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| 19 Dec 2015 11:34 AM |
Everytime you clone a model, you have to makeJoints. Otherwise it breaks.
#code print("Who is this you speak of?".."Dis is AuroJosh!") |
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