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Re: Artificial Gravity

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MasterAskav is not online. MasterAskav
Joined: 10 Nov 2015
Total Posts: 148
18 Dec 2015 12:53 PM
So in my game I have a planet (a giant ball) in which I want the players to be able to move all over it, of course atm they just fall off, how would I keep the player stuck to the planet? They wouldn't need to be able to jump though they would be moving quite fast (about walkspeed 50).
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
18 Dec 2015 01:01 PM
I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all.
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MasterAskav is not online. MasterAskav
Joined: 10 Nov 2015
Total Posts: 148
18 Dec 2015 01:06 PM
Oh ok, I'll have to think of a different map idea then
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
18 Dec 2015 01:16 PM
I really recommend against this. Unless you make a custom character movement and physics syste (Really bad idea) this won't work at all.
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
18 Dec 2015 01:16 PM
That was the ultimate double-post failure *Facepalm*
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verbalAKspray is not online. verbalAKspray
Joined: 09 Jul 2014
Total Posts: 23685
18 Dec 2015 02:26 PM
I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all.


im almighty salsa blackman R$112,625 Tx23,389
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membra is not online. membra
Joined: 14 Oct 2008
Total Posts: 6313
18 Dec 2015 03:29 PM
I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all.
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SenseiWarrior is online. SenseiWarrior
Joined: 09 Apr 2011
Total Posts: 12140
18 Dec 2015 03:30 PM
I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all.




#code Instance.new("BodyThrust",SenseiWarrior).position = CFrame.new(SenseiWarrior,YourGirlsDMs)
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MasterAskav is not online. MasterAskav
Joined: 10 Nov 2015
Total Posts: 148
18 Dec 2015 09:17 PM
I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all.
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chimmmihc is not online. chimmmihc
Joined: 24 Jul 2014
Total Posts: 2420
18 Dec 2015 09:18 PM
I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all.
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UnstableScript is not online. UnstableScript
Joined: 11 Dec 2015
Total Posts: 410
18 Dec 2015 09:21 PM
I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all.
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CLIMAXIMUS is not online. CLIMAXIMUS
Joined: 22 Jun 2012
Total Posts: 1738
18 Dec 2015 09:24 PM
I really recommend against this. Unless you make a custom character movement and physics syste (Really bad idea) this won't work at all.
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HexC3D is not online. HexC3D
Joined: 30 Jun 2012
Total Posts: 10044
18 Dec 2015 09:28 PM
I really recommend against this. Unless you make a custom character movement and physics syste (Really bad idea) this won't work at all.
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East98 is not online. East98
Joined: 17 Jun 2012
Total Posts: 418
18 Dec 2015 09:33 PM
I really recommend you create a custom character movement and physics system. (Really unique idea) this would work great!
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MasterAskav is not online. MasterAskav
Joined: 10 Nov 2015
Total Posts: 148
18 Dec 2015 11:18 PM
I really recommend against this. Unless you make a custom character movement and physics syste (Really bad idea) this won't work at all.
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SonyController is not online. SonyController
Joined: 10 Jan 2011
Total Posts: 176
18 Dec 2015 11:38 PM
I approve of this thread.
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Immacularity is not online. Immacularity
Joined: 21 Jun 2014
Total Posts: 419
19 Dec 2015 12:10 AM
I disprove of this thread.


Me? Give out scripts..? You must be joking.
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chimmmihc is not online. chimmmihc
Joined: 24 Jul 2014
Total Posts: 2420
19 Dec 2015 11:59 AM
I really recommend against this. Unless you make a custom character movement and physics syste (Really bad idea) this won't work at all.
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anaIyze is not online. anaIyze
Joined: 29 May 2014
Total Posts: 2048
19 Dec 2015 12:12 PM
this has already been done
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goronXMZ is not online. goronXMZ
Joined: 03 May 2014
Total Posts: 114
19 Dec 2015 12:21 PM
I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all.
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MasterAskav is not online. MasterAskav
Joined: 10 Nov 2015
Total Posts: 148
19 Dec 2015 06:06 PM
I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all.
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triode is not online. triode
Joined: 13 Aug 2011
Total Posts: 5844
19 Dec 2015 06:15 PM
I really recommend you do this. Unless you can't make a custom character movement and physics system (Really good idea) this will work for all.
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XIPokezIX is not online. XIPokezIX
Joined: 24 Sep 2015
Total Posts: 381
19 Dec 2015 06:29 PM
Another one ( DJ Khaled )
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chimmmihc is not online. chimmmihc
Joined: 24 Jul 2014
Total Posts: 2420
19 Dec 2015 11:02 PM
Another one ( DJ Khaled )
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CLIMAXIMUS is not online. CLIMAXIMUS
Joined: 22 Jun 2012
Total Posts: 1738
20 Dec 2015 12:40 AM
Another one ( DJ Khaled )
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