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| 18 Dec 2015 12:53 PM |
| So in my game I have a planet (a giant ball) in which I want the players to be able to move all over it, of course atm they just fall off, how would I keep the player stuck to the planet? They wouldn't need to be able to jump though they would be moving quite fast (about walkspeed 50). |
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| 18 Dec 2015 01:01 PM |
| I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all. |
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| 18 Dec 2015 01:06 PM |
| Oh ok, I'll have to think of a different map idea then |
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| 18 Dec 2015 01:16 PM |
| I really recommend against this. Unless you make a custom character movement and physics syste (Really bad idea) this won't work at all. |
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| 18 Dec 2015 01:16 PM |
| That was the ultimate double-post failure *Facepalm* |
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| 18 Dec 2015 02:26 PM |
I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all.
im almighty salsa blackman R$112,625 Tx23,389 |
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membra
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| Joined: 14 Oct 2008 |
| Total Posts: 6313 |
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| 18 Dec 2015 03:29 PM |
| I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all. |
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| 18 Dec 2015 03:30 PM |
I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all.
#code Instance.new("BodyThrust",SenseiWarrior).position = CFrame.new(SenseiWarrior,YourGirlsDMs) |
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| 18 Dec 2015 09:17 PM |
| I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all. |
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chimmmihc
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| Joined: 24 Jul 2014 |
| Total Posts: 2420 |
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| 18 Dec 2015 09:18 PM |
| I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all. |
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| 18 Dec 2015 09:21 PM |
| I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all. |
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| 18 Dec 2015 09:24 PM |
| I really recommend against this. Unless you make a custom character movement and physics syste (Really bad idea) this won't work at all. |
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HexC3D
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| Joined: 30 Jun 2012 |
| Total Posts: 10044 |
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| 18 Dec 2015 09:28 PM |
I really recommend against this. Unless you make a custom character movement and physics syste (Really bad idea) this won't work at all.
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East98
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| Joined: 17 Jun 2012 |
| Total Posts: 418 |
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| 18 Dec 2015 09:33 PM |
| I really recommend you create a custom character movement and physics system. (Really unique idea) this would work great! |
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| 18 Dec 2015 11:18 PM |
| I really recommend against this. Unless you make a custom character movement and physics syste (Really bad idea) this won't work at all. |
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| 19 Dec 2015 12:10 AM |
I disprove of this thread.
Me? Give out scripts..? You must be joking. |
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chimmmihc
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| Joined: 24 Jul 2014 |
| Total Posts: 2420 |
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| 19 Dec 2015 11:59 AM |
| I really recommend against this. Unless you make a custom character movement and physics syste (Really bad idea) this won't work at all. |
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anaIyze
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| Joined: 29 May 2014 |
| Total Posts: 2048 |
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| 19 Dec 2015 12:12 PM |
| this has already been done |
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goronXMZ
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| Joined: 03 May 2014 |
| Total Posts: 114 |
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| 19 Dec 2015 12:21 PM |
| I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all. |
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| 19 Dec 2015 06:06 PM |
| I really recommend against this. Unless you make a custom character movement and physics system (Really bad idea) this won't work at all. |
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triode
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| Joined: 13 Aug 2011 |
| Total Posts: 5844 |
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| 19 Dec 2015 06:15 PM |
| I really recommend you do this. Unless you can't make a custom character movement and physics system (Really good idea) this will work for all. |
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XIPokezIX
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| Joined: 24 Sep 2015 |
| Total Posts: 381 |
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chimmmihc
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| Joined: 24 Jul 2014 |
| Total Posts: 2420 |
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