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Re: Clan World Discussions No.1 - Members

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Vauron is not online. Vauron
Joined: 11 Jan 2013
Total Posts: 12370
17 Dec 2015 10:26 AM
Time to start this up again properly. My first discussion will be based on this question:
"Do you think that member quality/experience is highly required to bring success in a group?"

In simpler terms, do you guys agree that so called "tryhards" or "noobs" are more important than the other, and if so then how? In addition, you must relate this to the clan worlds benefits also; does this cause a decline or a rise in the clans process?

Everyone is open to their opinions, so do not disregard what someone says (unless of course, the answer is clearly stupid). This is a discussion base on your opinions, and we may come to a conclusion on what is the best suitor for the clan world.

Be sure when answering to provide elaborated detail and back up your statements/theories the best you can. Saying "noobs are bad because they are a bunch of odrsssssssss" isn't an educated answer and just shows your ignorance.

Anyway guys, post your thoughts below! I will engage as much as I can whilst studying.


the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881
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Souppee is not online. Souppee
Joined: 13 Apr 2011
Total Posts: 4950
17 Dec 2015 10:27 AM
all your keystrokes
now belong
to negan
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Arcarius is not online. Arcarius
Joined: 28 Jul 2012
Total Posts: 20844
17 Dec 2015 10:28 AM
It depends, I do not believe incorporating newer members into groups is bad, if anything is it needed however they should be trained properly. Perhaps some sort of filtering rank in which they must attend a formal training in which they are given an understanding of the basics before being allowed to mix themselves in with the rest of the group.
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Koalaties is not online. Koalaties
Joined: 21 Nov 2012
Total Posts: 6397
17 Dec 2015 10:29 AM
No matter the amount of "skill" a few members can bring to the table, if you have 25 noobs/average players, against 5-10 well trained, you will have a hard time.

It's more important along the lines of activity.

If you're able to flood a server, no matter the size with decent men, then you basically have a win on your hands.
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fleetcom is not online. fleetcom
Joined: 07 Jul 2009
Total Posts: 15546
17 Dec 2015 10:30 AM
bow 2 zod
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Vauron is not online. Vauron
Joined: 11 Jan 2013
Total Posts: 12370
17 Dec 2015 10:33 AM
but if you had a large activity base of new players, surely if you trained them in depth they would actually become more formidable against more experienced players? superclans hold so many new players, yet most rely on an elites team to carry them through wars. if they actually took initiative and actually focussed a lot more on in-depth trainings and offer other ways of improving their members, then they wouldn't have to rely too much on their elites.

i don't disregard experienced players (tryhards to an extent can be rather annoying), but solely relying on them is the reason why we are so use to blocking out those who are new to our community


the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881
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BorealDefender is not online. BorealDefender
Joined: 29 Dec 2011
Total Posts: 12588
17 Dec 2015 10:34 AM
It depends on the theme of the group. Various clans have attempted to either welcome or completely deny new players (of ROBLOX overall), but there is no clear definitive answer as to whether it can provide success or not.

In my opinion, member quality is needed to an extent within a few players - after all, a group overrun with new players may not understand the infrastructure and purpose to groups (possibly resulting in a failure in the future).

However, I do not believe that it is highly required. Groups such as The Roblox Assault Team, First Encounter Assault Recon & Vortex Security have proven that a group can be successful over years, even if the member base is less skilled in comparison to other clans.

Other people may disagree with me, as groups such as the Vaktovian Empire and The Grand Imperium have shown a "true" level of success (Being able to casually bring 110 or more to a rally with little to no effort), whereas larger clans (With the sole exception of Alpha Authority) can not achieve such feats.

Overall, I believe that the term "success" must be defined before approaching this question. In terms of an "activity/skill" success, then a reasonably skilled member base is needed - but if you are seeking a "community" success, then it is not mandatory.

-Sovereign
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lonewolfhowl100 is not online. lonewolfhowl100
Joined: 02 Feb 2014
Total Posts: 715
17 Dec 2015 10:38 AM
I see that skill beats numbers. I've been outnumbered in many raids at my fort recently and it seems that they keep outnumbering us and manage to lose the terminal, but then again people with numbers of 25vs10 are usually going to have the higher percentage of winning...
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brylamation is not online. brylamation
Joined: 31 Aug 2014
Total Posts: 10334
17 Dec 2015 10:39 AM
no it doesnt matter. i beat sf and raa countless times with like 4 good people and 12 or so fpsers. i recruited at grp and got useless people just for activity and still won wars easily lol

it doesnt matter
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Koalaties is not online. Koalaties
Joined: 21 Nov 2012
Total Posts: 6397
17 Dec 2015 10:40 AM
I can see a clan that willing, and decently trains a large margin of "active" members being successful, but where is that actually at in our community?
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Vauron is not online. Vauron
Joined: 11 Jan 2013
Total Posts: 12370
17 Dec 2015 10:45 AM
koal, i completely agree. it's a hard task to do as you have to have patience and determination to achieve even a small number of your new members to become an average "soldier".

leaders these days tend to fall back on this and hire already skilled and experienced players in order to minimize their training efforts, which i sometimes consider as bad leadership


the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881
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lonewolfhowl100 is not online. lonewolfhowl100
Joined: 02 Feb 2014
Total Posts: 715
17 Dec 2015 10:45 AM
@Koal, the graves.
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mitche8 is not online. mitche8
Joined: 22 Jul 2008
Total Posts: 2018
17 Dec 2015 10:51 AM
loyal members are the most important. theyre what keep groups like fc and vak alive and strong for so long. if members don't care about their group and its people the group wont last long.
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Vauron is not online. Vauron
Joined: 11 Jan 2013
Total Posts: 12370
17 Dec 2015 10:51 AM
@lonewolf, tbh it never really happened in the beginning

yes every group trains, but the trainings are more or less "stab stab stab" and hope for the best. people lack informative advice and techniques to actually share with their members, even providing examples can help a lot.


the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881
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Vauron is not online. Vauron
Joined: 11 Jan 2013
Total Posts: 12370
17 Dec 2015 10:55 AM
@boreal, so why don't clans just implement good HR's to train the new members in order for them to improve? they'd gain more loyal and dedicated members that way rather than relying on "tryhards" to carry them away.


the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881
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BOETHlA is not online. BOETHlA
Joined: 26 Apr 2014
Total Posts: 13096
17 Dec 2015 10:56 AM
all members r trash and should b treated like trash until they r ready to learn that they r trash and have no power in the group11111
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Vauron is not online. Vauron
Joined: 11 Jan 2013
Total Posts: 12370
17 Dec 2015 11:03 AM
ok boY


the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881
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Vauron is not online. Vauron
Joined: 11 Jan 2013
Total Posts: 12370
17 Dec 2015 11:17 AM
b keep it going


the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881
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Jayreaper is online. Jayreaper
Joined: 20 Mar 2010
Total Posts: 15375
17 Dec 2015 11:22 AM
A group should embrace both the experienced and the unexperienced.
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Vauron is not online. Vauron
Joined: 11 Jan 2013
Total Posts: 12370
17 Dec 2015 11:23 AM
most groups today do, however the inexperienced tend to get bullied in a sense due to their skills being outmatched


the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881
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EarthKingIV is not online. EarthKingIV
Joined: 02 Apr 2011
Total Posts: 2376
17 Dec 2015 11:40 AM
I love having a mix. Too much "tryhards" make the group boring and more about winning then having fun. Too much noobs will make your clan a terrible one, where you might have high activity but it's pointless if they can't do simple tasks. If you have a mix, it raises activity, and the spirit of your clan. Also having a mix gives the noobs people to look up to. They see then tryhards and want to get good as them or use grammar like them, and when the original tryhards retire or leave, the new ones will take place and new noobs will take their place. Then the cycle repeats, that is one of the key points all clans should follow if they want their clan to be succesful, in my opinion.
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GhostSailor is not online. GhostSailor
Joined: 02 Jul 2010
Total Posts: 1913
17 Dec 2015 11:56 AM
Both are important, but not for the same reason. If someone isn't good at fighting, they may be good at something else, whether that be scripting, building, recruiting, graphics, or even just keeping group activity up. If someone joins a group and has absolutely no skill in anything, they still serve to pad the numbers and make it look bigger, attracting other players with potentially more skill. A slot filled with a low skill player on your team is still better than a slot filled with an enemy, or not filled at all. They may also have skill in an area outside what the group does. If they are a master swordfighter, and only guns are used in a raid, what use are they if they can't use a gun, even though they are still skilled? They may also have gotten used to a weapon system from somewhere else, and will be out of their league when they fight. The best example of this I can think of would be playing the super advanced melee system of Blades & Banners, and then going back to Linked Swords.

The so-called "tryhards" (Can someone define this specifically? I'd think lots of people try hard, is it just that these people are successful when they try hard?) serve to promote the group image by impressing people and making them think the rest of the group is on a similar skill level. They also can have other skills and contributions as well, similar to the less skilled at fighting.

There's no real way to judge the value of someone based solely on their fighting skill, unless that is their only skill, or that is all they wish to do.
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Vauron is not online. Vauron
Joined: 11 Jan 2013
Total Posts: 12370
17 Dec 2015 01:34 PM
b


the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881
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Vauron is not online. Vauron
Joined: 11 Jan 2013
Total Posts: 12370
17 Dec 2015 01:45 PM
but ghost, this is why i believe HR's are to be more in-depth when it comes to actually training and teaching their members the attributes/skills required to fulfil their roles


the purple man of wales | Clan World Discussion No.1 - http://forum.roblox.com/Forum/ShowPost.aspx?PostID=179799580
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Celed is not online. Celed
Joined: 21 Oct 2012
Total Posts: 7288
17 Dec 2015 01:50 PM
I prefer power clans over super clans, but I think it's pretty cool that some clans purposely recruit noobs to introduce them into the clan world. That's why I usually join one or two super clans.
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