Paracosm
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| Joined: 25 May 2012 |
| Total Posts: 29395 |
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| 16 Dec 2015 10:03 PM |
| idk but can't you just put the morph button on the spawn |
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| 16 Dec 2015 10:05 PM |
That's not a reliable solution.
I used to script (years ago lmao, WIJ training center) and one time I did that, a morph change when spawned. |
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Paracosm
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| Joined: 25 May 2012 |
| Total Posts: 29395 |
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pwner195
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| Joined: 01 Nov 2009 |
| Total Posts: 9124 |
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| 16 Dec 2015 10:06 PM |
considering multiple front page games have done this
yes |
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Paracosm
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| Joined: 25 May 2012 |
| Total Posts: 29395 |
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DieSoft
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| Joined: 03 Aug 2009 |
| Total Posts: 17635 |
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| 16 Dec 2015 10:07 PM |
Just make a script that put whatever you got in this morph onto the character automatically on spawn? I'm not a scripter but that isn't exactly hard.
:o |
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Paracosm
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| Joined: 25 May 2012 |
| Total Posts: 29395 |
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| 16 Dec 2015 10:10 PM |
I mean you can use the same script just modify bits of it, here's a small example.
Not that you'll need a basic understanding in order to edit the morph script.
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) repeat wait() until char and char:findFirstChild("Humanoid") --Edited morph code here end) end)
I wrote that without a keyboard so I may have made an easy typo |
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Paracosm
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| Joined: 25 May 2012 |
| Total Posts: 29395 |
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| 16 Dec 2015 10:13 PM |
Uh I used to use Workspace but I think there's an actual area for it now. ServerScriptStorage ??
Just put the script in there |
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Paracosm
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| Joined: 25 May 2012 |
| Total Posts: 29395 |
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Harbynger
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| Joined: 06 Jul 2008 |
| Total Posts: 34677 |
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| 16 Dec 2015 10:28 PM |
| Just write a .PlayerRespawned script to do it. |
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Vulturite
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| Joined: 08 Sep 2013 |
| Total Posts: 4107 |
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| 16 Dec 2015 10:29 PM |
| It has been done for ages. Look at HEX, for example. |
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