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| 14 Dec 2015 09:18 PM |
| What is inverse() good for in general |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 14 Dec 2015 09:19 PM |
Absolutely nothing my deer weeaboo
however it is good if you want to inverse sumfing, hue ( ͡° w ͡°) |
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| 14 Dec 2015 09:21 PM |
| So nothing good except for its literal meaning... |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 14 Dec 2015 09:22 PM |
:v well what do you expect for it to do, that's like saying you want a soda machine that can fight crime, it is a soda machine, it produces soda bb
b realistic, chu weeaboos r all d saim |
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| 14 Dec 2015 09:22 PM |
| Soda machine no produce soda dem liquid produce dem soda |
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| 14 Dec 2015 09:23 PM |
It's good for getting a negative offset or something like that. For example, when you want to position a brick relative to the Torso using the inverse of the Torso's CFrame with the position of the arm will give you a position relative to the Torso.
So instead of an actual position in space it's a certain position away from the Torso.
This is a major part of using CFrames and you can read more about it here:
http://wiki.roblox.com/index.php?title=CFrame#Local_and_World_Space |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 14 Dec 2015 09:23 PM |
| k bb, but anyway, inversing st00fs kan b helpful for mirroring objects, doing welds for C0 and C1 (if you're an idiot who can't use toObjectSpace() ) and junk lyke dat |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 14 Dec 2015 09:26 PM |
gg, weeaboos and bronies in d same thread
am going to go drink bleach now |
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