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| 13 Dec 2015 06:46 PM |
So, I have seen a few games that have a gun system that when zoomed out, or viewed by another person the gun is basically stationary and looks like its been held normally, but when the player has zoomed in the gun moves around with the camera like it would if playing a game like battlefield or call of duty. How is that done?
-|| Don't walk the path someone else made, build your own. ||- |
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rvox
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| Joined: 18 Feb 2011 |
| Total Posts: 5380 |
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EgoMoose
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| Joined: 04 Feb 2009 |
| Total Posts: 2896 |
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| 13 Dec 2015 06:52 PM |
| I could be done theoretically without filtering enabled, but yeah, as rvox said it's more than likely FE. |
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| 13 Dec 2015 06:59 PM |
Well, yeah with local parts. But the part I do not understand is how they make the gun act like a gun from Battlefield/COD when zoomed in.
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rvox
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| Joined: 18 Feb 2011 |
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| 13 Dec 2015 07:00 PM |
| personally i do not know which game you are talking about but i would assume that they detect whether or not they are zoomed in |
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| 13 Dec 2015 07:13 PM |
The gun system I am talking about is basically like the one used in "The Stalker" (By CloneTrooper1019).
Specifically when zoomed in.
-|| Don't walk the path someone else made, build your own. ||- |
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