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Re: Guns

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ColdUndermined is not online. ColdUndermined
Joined: 25 Jan 2010
Total Posts: 1819
13 Dec 2015 06:46 PM
So, I have seen a few games that have a gun system that when zoomed out, or viewed by another person the gun is basically stationary and looks like its been held normally, but when the player has zoomed in the gun moves around with the camera like it would if playing a game like battlefield or call of duty. How is that done?


-|| Don't walk the path someone else made, build your own. ||-
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rvox is not online. rvox
Joined: 18 Feb 2011
Total Posts: 5380
13 Dec 2015 06:49 PM
FilteringEnabled
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EgoMoose is not online. EgoMoose
Joined: 04 Feb 2009
Total Posts: 2896
13 Dec 2015 06:52 PM
I could be done theoretically without filtering enabled, but yeah, as rvox said it's more than likely FE.
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ColdUndermined is not online. ColdUndermined
Joined: 25 Jan 2010
Total Posts: 1819
13 Dec 2015 06:59 PM
Well, yeah with local parts. But the part I do not understand is how they make the gun act like a gun from Battlefield/COD when zoomed in.


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rvox is not online. rvox
Joined: 18 Feb 2011
Total Posts: 5380
13 Dec 2015 07:00 PM
personally i do not know which game you are talking about but i would assume that they detect whether or not they are zoomed in
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ColdUndermined is not online. ColdUndermined
Joined: 25 Jan 2010
Total Posts: 1819
13 Dec 2015 07:13 PM
The gun system I am talking about is basically like the one used in "The Stalker" (By CloneTrooper1019).

Specifically when zoomed in.


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