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| 07 Dec 2015 12:14 AM |
Yesterday, I attended a Model United Nations conference, and it was very interesting. Our whole meeting was based around the ancient Japanese era of warring states, and we were all daimyos or other powerful leaders. We were all assigned a character from the era, and some of us were attempting to unify Japan, while others of us were opposing it. Caught between the crossfire of this was Christians attempting to spread their faith.
What I found most rewarding was when we overthrew the to-be-emperor. We pretended to be his friend, but my friends and I turned on him at the last moment, so we could have my friend as our leader.
As a resolution to the conference, the majority agreed to unite Japan under a dictatorship and to "rid of" outside missionaries.
***********So, how does this apply to a clan on Roblox? Well, a good idea would be to do something similar to either of these--a Clan-based "United Nations" or a group that consists of rival and individual rulers that have to negotiate and ally with each other to survive.
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nilSight
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| Joined: 15 Mar 2012 |
| Total Posts: 11018 |
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| 07 Dec 2015 12:15 AM |
| So basically Game of thrones groups |
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zdude3000
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| Joined: 05 May 2009 |
| Total Posts: 10834 |
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| 07 Dec 2015 12:15 AM |
already been attempted
also how is that any different from what we do now?
we'd literally just add a group to stuff all our quarrels in |
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| 07 Dec 2015 12:20 AM |
"So basically Game of thrones groups"
Essentially yes, but it can use any kind of technology--RCL or any other kind, and it can be in any era. |
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| 07 Dec 2015 12:23 AM |
"we'd literally just add a group to stuff all our quarrels in"
It could be just one group that does this.
Ex: A group named AA includes a few different factions that compete with each other through politics and combat.
What will never work: Some different groups coming together to do this. |
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