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ROBLOX Forum » Game Creation and Development » Scripters
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Re: Script Works in Solo Studio but not in a Public Server?

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HailMontgomery is not online. HailMontgomery
Joined: 09 Aug 2011
Total Posts: 8257
06 Dec 2015 07:18 PM
This happens quite alot with me, and while most of the time it isn't anything game-breaking, this time it is. One of the main functions of my mortar is that if you are crouching it won't shoot, and I've gotten to the point where it works in studio perfectly, but in Public you can't even crouch. Here is the code:

on = false
RELOAD_TIME = 10

local body = script.Parent.Parent.Parent.Character
local mortar = script.Parent
local RJ = body.HumanoidRootPart
local humanoid = script.Parent.Parent.Parent.Character.Humanoid
local ShouldShoot = script.Parent:WaitForChild("ShouldShoot")

function crouch(key)
if key then
key = string.lower(key)
if (key=="c") or (key=="q") then
if on == false then
print("Crouched")
body.Torso["Right Hip"].C0 = CFrame.new(.5, -1, -.5)
body.Torso["Right Hip"].C1 = CFrame.Angles(0, 0, 0)
body.Torso["Left Hip"].C0 = CFrame.new(-.5, -1, -.5)
body.Torso["Left Hip"].C1 = CFrame.Angles(0, 0, 0)
RJ.RootJoint.C0 = CFrame.new(0, -1.25, 0) * CFrame.Angles(0, 0, 0)
RJ.RootJoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)

humanoid.WalkSpeed = 0

mortar.ShouldShoot.Value = true

on = true

else if on == true then

print("Uncrouched")
body.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
body.Torso["Right Hip"].C1 = CFrame.Angles(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
body.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
body.Torso["Left Hip"].C1 = CFrame.Angles(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
RJ.RootJoint.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
RJ.RootJoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)

humanoid.WalkSpeed = 16

mortar.ShouldShoot.Value = false


on = false

end
end
end
end
end
function Equip(mouse)
mouse.KeyDown:connect(crouch)
end
script.Parent.Equipped:connect(Equip)

Are there any glaring problems with it? It's in a Script, not a LocalScript, if that matters. It's in a Tool.
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62GB is not online. 62GB
Joined: 03 Oct 2011
Total Posts: 4157
06 Dec 2015 07:42 PM
Wait for the humanoid, as it might take some time to load.
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HailMontgomery is not online. HailMontgomery
Joined: 09 Aug 2011
Total Posts: 8257
06 Dec 2015 08:53 PM
No luck. I started a server in Studio on the Test tab, and it's not working there either, and it's not giving any errors.
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HailMontgomery is not online. HailMontgomery
Joined: 09 Aug 2011
Total Posts: 8257
06 Dec 2015 09:12 PM
Alright, I don't know what I did but it's showing errors now, specifically:

19:06:34.907 - Players.Player1.Backpack.MORTAR.Crouch2:6: attempt to index local 'body' (a nil value)
19:06:34.908 - Stack Begin
19:06:34.908 - Script 'Players.Player1.Backpack.MORTAR.Crouch2', Line 6
19:06:34.908 - Stack End

When here, it quite obviously defines "body":

local body = script.Parent.Parent.Parent.Character
local mortar = script.Parent
local RJ = body.HumanoidRootPart
local humanoid = script.Parent.Parent.Parent.Character.Humanoid
local ShouldShoot = script.Parent:WaitForChild("ShouldShoot")

I tried :WaitForChild("Character") and it didn't work even in solo mode. I put a break on it, and it gets to that point of the script, but it doesn't get past it.
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Tarkol is not online. Tarkol
Joined: 03 Feb 2010
Total Posts: 425
06 Dec 2015 09:54 PM
Can you post the whole crouch script? From what you've posted, my guess is to change the "body" from a local variable to a global (delete "local") but I'm not sure if that's your issue.

~Praise the Sun~
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Tarkol is not online. Tarkol
Joined: 03 Feb 2010
Total Posts: 425
06 Dec 2015 10:11 PM
My bad, I didn't read the whole post...

~Praise the Sun~
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62GB is not online. 62GB
Joined: 03 Oct 2011
Total Posts: 4157
07 Dec 2015 11:34 AM
Where is this script located in?
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
07 Dec 2015 12:12 PM
It takes time for the character to load.
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iMung is not online. iMung
Joined: 11 Jul 2013
Total Posts: 328
07 Dec 2015 01:49 PM
It is a ROBLOX bug which happens in solo. It works in solo, but not in a server/game. Just rescript it, and make sure you read it over a couple of times. A good trick to debugging code is printing. Example: function kill() print(1) if a == 1 then print(2) if b == 2 then print(3) end end end You use it to find where the script got to.
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iMung is not online. iMung
Joined: 11 Jul 2013
Total Posts: 328
07 Dec 2015 01:50 PM
Make sure it is a local script. You can only do game.Players.LocalPlayer in localscripts.
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