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Re: Enemy abilities

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Deafgift100 is not online. Deafgift100
Joined: 09 May 2010
Total Posts: 3958
04 Dec 2015 06:27 PM
Alright, so I want to have my enemies using abilities. These abilities would be healing, area of effect, damage over time, direct, etc.

The problem I'm having is organisation and ease of my own use and efficiency.

Most enemies would have their abilities looking different and behaving slightly different than others. For example, there might be a water spout coming out the ground for one ability, but for another there might be flames coming out.

Pretty sure it'd be efficient to use modulescripts for this, maybe changing parameters/arguments (I don't know which is which) , but how would you go by doing this?
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LilMcManiac is not online. LilMcManiac
Joined: 31 Oct 2011
Total Posts: 2812
04 Dec 2015 06:32 PM
I would probably go your way; using module scripts. Then I would randomize the effects for each enemy.
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Deafgift100 is not online. Deafgift100
Joined: 09 May 2010
Total Posts: 3958
04 Dec 2015 06:42 PM
Thanks.
I should've mentioned that for example:

Enemy Type 1 has a fire spout ability
Enemy Type 2 has a water spout ability

Would it be easier for me to just create a load of parameters to make it easy for me?
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Deafgift100 is not online. Deafgift100
Joined: 09 May 2010
Total Posts: 3958
05 Dec 2015 04:45 AM
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