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Re: Creating First Ever FPS Campaign on Roblox!

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bromm101 is not online. bromm101
Joined: 23 Apr 2010
Total Posts: 227
05 Dec 2015 02:13 AM
I have this really cool idea that we've never seen on Roblox before; a solo/co-op FPS campaign. All the FPS games we see here on Roblox are usually PvP or zombies, but I think a campaign would be really cool! Now, creating the entire campaign is going to be a lot of work, but sadly since this is Roblox, this isn't going to be your average campaign. I'll explain in the list below of how the campaign will work.

*When you begin the game, you will be greeted by a menu GUI. There will be three buttons on the menu: "Play", "About" and "Credits". When the player hits the "Play" button, there will be more buttons that choose which level to select. The player will be able to select any level they desire. Whatever button they click will teleport them to the beginning of that level. There will only be checkpoints at the beginning and end of each level. When the player completes a level, they will be teleported back to the main spawn area and have the same menu GUI appear on their screen.

*The bots of the game will not be able to respawn, move, or shoot through walls. However, they will target the main players and shoot at them. The bots will only shoot if they are at a certain distance of the player. The bullets can only go a relatively short distance unless if the bot is a sniper.

*The friendly NPC's of the game won't be able to shoot the bots (Since They Would Die Before The Player Reaches Them). Instead, the friendly NPC's will only shoot in a straight line. Each NPC will disburse a round every 1.5 seconds for effects. Sometimes the NPC's will have dialogs above them that the player can interact with, adding more effect into the storyline of the game if the player chooses to talk to the NPC. Sometimes the NPC's will give out important information in the game that the player will need to know, which will actually make the NPC's useful towards the player.

*When the player spawns into each level, a primary and secondary weapon will spawn with the player. The weapons will leave the players' inventory each time they complete a level and will be greeted with new weapons per level. Each level will have its own specific weapons.

*There will be two main servers for the game. One server will be a solo server, so that the player can play alone. There will be a co-op server which allows two players to play the campaign with each other.

That's just my rough idea on the campaign concept so far. Eventually I will need help with this but I will be able to do most of the work. Currently I'm still designing the weapons for the game and will be a while before all my work is done. I will update this thread more once when I make more progress making the game. Please tell me what you guys think, and if you have any ideas or advice, please tell me! :)
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Skyman772 is not online. Skyman772
Joined: 20 Mar 2012
Total Posts: 9305
05 Dec 2015 02:20 AM
I admire your creativity and enthusiastic nature but on a realistic level I feel skeptical about the reality of whether a project like this would be even feasible for the Roblox Engine.

Artificial intelligence would be crucial to make a project like this engaging (the core mechanic of this game would be combat, so therefore combat against AI needs to be challenging and believable to immerse the player), and Roblox just isn't that good at handling complicated AI behavior beyond movement (due to the Pathfinding API).

You'd struggle to make this on Roblox, but you'd probably be able to do better on something like UE4 or Unity (my recommendation being UE4).

Good luck though dude.
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OMEGA27304 is not online. OMEGA27304
Joined: 23 Jan 2013
Total Posts: 407
05 Dec 2015 03:03 AM
UE4 and unity is way too hard for beginners. It's possible to do on ROBLOX, you'll just have to program smart.

I suggest you use the A* algorithm for NPC's.
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Skyman772 is not online. Skyman772
Joined: 20 Mar 2012
Total Posts: 9305
05 Dec 2015 04:42 AM
"UE4 and unity is way too hard for beginners. It's possible to do on ROBLOX, you'll just have to program smart."

Programming this in the Roblox Engine will be a million times harder than it would be in UE4.

Not knowing how to do something doesn't equate to it being difficult. Ignorance doesn't equate difficulty.
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OMEGA27304 is not online. OMEGA27304
Joined: 23 Jan 2013
Total Posts: 407
11 Dec 2015 12:13 AM
your an idiot, the time it takes to learn ue4 is much much longer then actually doing it on roblox
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
11 Dec 2015 03:20 AM
I have never used UE but I dislike Unity because everything is in a 3D environment.

"UE4 and unity is way too hard for beginners. It's possible to do on ROBLOX, you'll just have to program smart."

With simple pathfinding sure but complex "AI" decision making for multiple different enemies? Nope. Lua simply is not fast enough to handle it, it would have to be extremely basic to be even remotely playable.
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