Ice7
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| Joined: 26 Jun 2007 |
| Total Posts: 1058 |
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| 03 Dec 2015 10:29 AM |
Linking up a sequence of places in the Universe System to create a "World." For instance, let's say I have three different places that constitute my whole game. When a Player selects a particular world, they are teleported into the place they are current saved at. When they are in this place of the world, the information of the other two places in the same world is not lost.
This should be possible, correct? Whenever I create a new world, I would just need to write the World with the newly created places to datastore, right? And then in the players datastore, write the current world they are in, so players can be transferred from one place to the next within the same world... |
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| 03 Dec 2015 01:03 PM |
| Yes this is possible (use teleportservice to teleport players from each place). |
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Ice7
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| Joined: 26 Jun 2007 |
| Total Posts: 1058 |
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| 03 Dec 2015 01:43 PM |
| Just wrote a small working version. :) Creates the Places any time a world is created, and saves their ID together. Thanks! |
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