Daxal
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| Joined: 14 Feb 2015 |
| Total Posts: 885 |
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| 02 Dec 2015 04:19 PM |
| This is the first of many for my new group. So, I was thinking, an AI that acts as a third party. They will spawn near the main objective, so if you need to capture a flag, they will spawn around the flag, but far enough that they aren't spawning on top of you. This AI will attack both defenders and raiders, and the more people in a server, the more AI, and the less people in the server, the less AI. There will be a limit at all times, so it they wont endlessly spawn. Sound cool? |
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| 02 Dec 2015 04:19 PM |
| yeah RO BLOX. COM totally has the ability to support advanced ai |
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Pen54321
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| Joined: 11 Jul 2012 |
| Total Posts: 8894 |
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| 02 Dec 2015 04:20 PM |
| Actually I believe the Starlite Corporation had something similar to AI fighting against raiders or defenders. |
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skul4o
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| Joined: 25 Aug 2008 |
| Total Posts: 4126 |
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| 02 Dec 2015 04:20 PM |
People dislike AI's in forts. Been there done that...
==[Commander Skull of Starlite Corporation]== |
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Jman88s
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| Joined: 11 Dec 2011 |
| Total Posts: 19445 |
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| 02 Dec 2015 04:20 PM |
so what is the point of this
| doug dimmadome owner of the dimmsdale dimmadome | |
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skul4o
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| Joined: 25 Aug 2008 |
| Total Posts: 4126 |
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| 02 Dec 2015 04:21 PM |
@Pen Those were colonists and they defended and mobbed on anyone who attacked them, be it Raiders or Defenders. But a majority of people disliked them even if they added to the base to make it feel more full.
==[Commander Skull of Starlite Corporation]== |
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| 02 Dec 2015 04:22 PM |
TOO COMPLEX
THE SIMPLE THE BETTER |
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| 02 Dec 2015 04:22 PM |
| starlite has always had awful forts though i'm not sure what kind of a point that is |
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Daxal
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| Joined: 14 Feb 2015 |
| Total Posts: 885 |
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Daxal
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| Joined: 14 Feb 2015 |
| Total Posts: 885 |
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| 02 Dec 2015 04:24 PM |
| it wasn't gonna be advanced like RCL bots or anything. More like they were gonna have a lot of health, but not jump, or run. Walk slowly, and fire at people. |
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skul4o
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| Joined: 25 Aug 2008 |
| Total Posts: 4126 |
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| 02 Dec 2015 04:24 PM |
@Unter We have never had "Awful" forts. We always had forts that were ahead of their time or they required strategy and some adjustment to them.
The point of the AI was to add to the surroundings and not to make the base feel so empty + we were one of the first groups to do such a thing at a fort/base.
Still never heard of you making a successful fort or a good one at that, as to us we have plenty of experience with building bases. Our newest one is a showcase for that with over 2k+ visits in just 2 weeks of its release as well as us getting tons of raids at it.
==[Commander Skull of Starlite Corporation]== |
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| 02 Dec 2015 04:26 PM |
blah blah blah enter mash "u didnt do it so u cant talk xD" im bored already jesus
it doesnt matter how self proclaimed ahead of its time it was, it wasnt fun and was generally annoying to raid |
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skul4o
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| Joined: 25 Aug 2008 |
| Total Posts: 4126 |
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| 02 Dec 2015 04:27 PM |
Yeah just because your group failed to ajust to the fort, as to where others have had successful raids and liked the fort ;)
==[Commander Skull of Starlite Corporation]== |
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| 02 Dec 2015 04:30 PM |
| i dont think clicking a rock for 20 minutes, walking for 10 minutes then getting 1 hit by a starlite exclusive weapon was very exciting nor required "adjusting" sorry |
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