Jeysea
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| Joined: 13 Apr 2015 |
| Total Posts: 268 |
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| 25 Nov 2015 09:41 AM |
| Anybody know why models won't touch the ground when moved? I've got a custom character model that has a hitbox flush with the feet, but when I move it around, he float above the surface by about a tenth of a stud. Any reason as to why? |
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| 25 Nov 2015 10:23 AM |
| this is a scripting question... how? |
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Jeysea
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| Joined: 13 Apr 2015 |
| Total Posts: 268 |
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| 25 Nov 2015 11:19 AM |
| Doesn't fit anywhere else. |
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| 25 Nov 2015 11:24 AM |
When you are moving it so it is flush to the ground, Turn the movement increment from 1 or 1/5 stud to off.
And that's all I have to say about that. -Forrest Gump |
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| 25 Nov 2015 11:32 AM |
Pretend the coordinates of the feet are:
90, 90.2, 90
You need to change the "y" value in order to make it move about 1/10 inch of a stud.
So, change the coordinates to this:
90, 90.1, 90
That makes the feet move down 1/10 of an inch, and changes the way it moves to odd decimal numbers.
Just go inside the model, then to the feet, then to the "Position" tab, then change the coordinates to your liking. The coordinates work like this:
(x, y, z)
I hope this helped. |
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