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| 18 Nov 2015 06:13 PM |
| I'm really bored, post anything that I can script 4 chu. |
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| 18 Nov 2015 06:14 PM |
| A neural net ai that finds its way to a point without pathfinding, please |
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kailau
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| Joined: 16 Sep 2013 |
| Total Posts: 73 |
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| 18 Nov 2015 06:18 PM |
| Script me a round script like math.random map C: |
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kailau
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| Joined: 16 Sep 2013 |
| Total Posts: 73 |
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| 18 Nov 2015 06:19 PM |
| Plus equip and unequip gui C: |
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kailau
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| Joined: 16 Sep 2013 |
| Total Posts: 73 |
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| 18 Nov 2015 06:24 PM |
Make me this; When player says "Challenge NAMEHERE" a gui pops up with a map selection (i got the maps n gui) when the player selects the map a challenge is sent to the other player. Example; "FallenSinister has challenged you to a duel", "Accept" or Decline" upon Accept the both players are teleported from their location to the map with a countdown from 6. The winner either gets killed after 3 seconds or teleported back to his location. Upon Losing or winning both of the player get a message saying "You have won the duel against NAMEHERE" or "You have lost the duel against NAMEHERE"
-"Savage for life" |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 18 Nov 2015 06:26 PM |
Make a simulation of the solar system that you can control.
u sicko! |
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| 18 Nov 2015 07:27 PM |
Make a working C++ language converter with Lua.
Then write anything you want with it.
It never ceases to amaze me. Kids make sure we know who they are with wild allegations then act like we talk about them. Random egos. |
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| 18 Nov 2015 08:02 PM |
| Script where clicking on a button changes your walkspeed |
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cgjnm
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| Joined: 22 Dec 2011 |
| Total Posts: 2347 |
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| 18 Nov 2015 08:04 PM |
| Make me a script that uses "the force" from star wars. (can force-choke, levitate objects, sense others with the force+their strength in the force, being able to read minds, etc...) |
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| 18 Nov 2015 09:19 PM |
@morash
I made an evolution simulator based on neural net ais using genetic error correction ehehehehehehe |
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| 18 Nov 2015 09:20 PM |
| and @summer Lua is interpreted in C so you can already call and define lua functions with C++ ;) |
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Argelius
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| Joined: 19 Jul 2010 |
| Total Posts: 4047 |
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| 18 Nov 2015 09:27 PM |
| Make me an in-game web browser fully compliant with HTML5 and CSS3 |
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| 18 Nov 2015 09:33 PM |
| @arg rooofllll i did that too without the css part (wasnt fully compatible obv, but it supported basic things like buttons, frames, text boxes, etc) |
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dangerj8
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| Joined: 01 Jun 2013 |
| Total Posts: 483 |
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| 18 Nov 2015 09:38 PM |
| i think what everyone really want is a steaming hot potato |
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| 18 Nov 2015 10:46 PM |
Make a overly complex script that prints "Hello World!"
Then changes the skybox to say "Hello World!"
Then makes the base plate textured with "Hello World!"
Then changes the name of the player to "Hello World!"
Then renames the game "Hello World!"
Thenspawnsasteamingpotatoandcrashes |
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Dogejia
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| Joined: 08 Feb 2012 |
| Total Posts: 1873 |
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| 18 Nov 2015 10:48 PM |
Make us a game so we can take and get rich from c;
Dogemon, gotta pet them all! |
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| 18 Nov 2015 10:53 PM |
#ifndef ioremap_cache /* temporary while we convert existing ioremap_cache users to memremap */ __weak void __iomem *ioremap_cache(resource_size_t offset, unsigned long size) { return ioremap(offset, size); } #endif
static void *try_ram_remap(resource_size_t offset, size_t size) { struct page *page = pfn_to_page(offset >> PAGE_SHIFT);
/* In the simple case just return the existing linear address */ if (!PageHighMem(page)) return __va(offset); return NULL; /* fallback to ioremap_cache */ }
/** * memremap() - remap an iomem_resource as cacheable memory * @offset: iomem resource start address * @size: size of remap * @flags: either MEMREMAP_WB or MEMREMAP_WT * * memremap() is "ioremap" for cases where it is known that the resource * being mapped does not have i/o side effects and the __iomem * annotation is not applicable. * * MEMREMAP_WB - matches the default mapping for "System RAM" on * the architecture. This is usually a read-allocate write-back cache. * Morever, if MEMREMAP_WB is specified and the requested remap region is RAM * memremap() will bypass establishing a new mapping and instead return * a pointer into the direct map. * * MEMREMAP_WT - establish a mapping whereby writes either bypass the * cache or are written through to memory and never exist in a * cache-dirty state with respect to program visibility. Attempts to * map "System RAM" with this mapping type will fail. */ void *memremap(resource_size_t offset, size_t size, unsigned long flags) { int is_ram = region_intersects(offset, size, "System RAM"); void *addr = NULL;
if (is_ram == REGION_MIXED) { WARN_ONCE(1, "memremap attempted on mixed range %pa size: %#lx\n", &offset, (unsigned long) size); return NULL; }
/* Try all mapping types requested until one returns non-NULL */ if (flags & MEMREMAP_WB) { flags &= ~MEMREMAP_WB; /* * MEMREMAP_WB is special in that it can be satisifed * from the direct map. Some archs depend on the * capability of memremap() to autodetect cases where * the requested range is potentially in "System RAM" */ if (is_ram == REGION_INTERSECTS) addr = try_ram_remap(offset, size); if (!addr) addr = ioremap_cache(offset, size); }
/* * If we don't have a mapping yet and more request flags are * pending then we will be attempting to establish a new virtual * address mapping. Enforce that this mapping is not aliasing * "System RAM" */ if (!addr && is_ram == REGION_INTERSECTS && flags) { WARN_ONCE(1, "memremap attempted on ram %pa size: %#lx\n", &offset, (unsigned long) size); return NULL; }
if (!addr && (flags & MEMREMAP_WT)) { flags &= ~MEMREMAP_WT; addr = ioremap_wt(offset, size); }
return addr; } EXPORT_SYMBOL(memremap);
void memunmap(void *addr) { if (is_vmalloc_addr(addr)) iounmap((void __iomem *) addr); } EXPORT_SYMBOL(memunmap);
static void devm_memremap_release(struct device *dev, void *res) { memunmap(res); }
static int devm_memremap_match(struct device *dev, void *res, void *match_data) { return *(void **)res == match_data; }
void *devm_memremap(struct device *dev, resource_size_t offset, size_t size, unsigned long flags) { void **ptr, *addr;
ptr = devres_alloc_node(devm_memremap_release, sizeof(*ptr), GFP_KERNEL, dev_to_node(dev)); if (!ptr) return ERR_PTR(-ENOMEM);
addr = memremap(offset, size, flags); if (addr) { *ptr = addr; devres_add(dev, ptr); } else devres_free(ptr);
return addr; } EXPORT_SYMBOL(devm_memremap);
void devm_memunmap(struct device *dev, void *addr) { WARN_ON(devres_release(dev, devm_memremap_release, devm_memremap_match, addr)); } EXPORT_SYMBOL(devm_memunmap);
#ifdef CONFIG_ZONE_DEVICE struct page_map { struct resource res; };
static void devm_memremap_pages_release(struct device *dev, void *res) { struct page_map *page_map = res;
/* pages are dead and unused, undo the arch mapping */ arch_remove_memory(page_map->res.start, resource_size(&page_map->res)); }
void *devm_memremap_pages(struct device *dev, struct resource *res) { int is_ram = region_intersects(res->start, resource_size(res), "System RAM"); struct page_map *page_map; int error, nid;
if (is_ram == REGION_MIXED) { WARN_ONCE(1, "%s attempted on mixed region %pr\n", __func__, res); return ERR_PTR(-ENXIO); }
if (is_ram == REGION_INTERSECTS) return __va(res->start);
page_map = devres_alloc_node(devm_memremap_pages_release, sizeof(*page_map), GFP_KERNEL, dev_to_node(dev)); if (!page_map) return ERR_PTR(-ENOMEM);
memcpy(&page_map->res, res, sizeof(*res));
nid = dev_to_node(dev); if (nid < 0) nid = numa_mem_id();
error = arch_add_memory(nid, res->start, resource_size(res), true); if (error) { devres_free(page_map); return ERR_PTR(error); }
devres_add(dev, page_map); return __va(res->start); } EXPORT_SYMBOL(devm_memremap_pages); #endif /* CONFIG_ZONE_DEVICE */ |
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Dogejia
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| Joined: 08 Feb 2012 |
| Total Posts: 1873 |
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| 18 Nov 2015 10:55 PM |
@maker
define wall of text
Dogemon, gotta pet them all! |
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| 18 Nov 2015 10:57 PM |
| it's the linux memory remapping in the kernel |
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Dogejia
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| Joined: 08 Feb 2012 |
| Total Posts: 1873 |
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| 18 Nov 2015 10:58 PM |
k
Dogemon, gotta pet them all! |
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| 18 Nov 2015 11:18 PM |
Here's a potato script:
--POTATO SCRIPT (C) BUSTERKIKI01 2015 --instuctions: insert smoke and decal into starter gui and this code into a script in workspace --play game --enjoy potato
--Creates potato potato = Instance.new("Part") potato.Parent = game.Workspace potato.Shape = "Ball" potato.BrickColor = BrickColor.new("Dirt brown") potato.Name = "reddyforshrek" potato.TopSurface = "Smooth" potato.BottomSurface = "Smooth" potato.Size = Vector3.new(1, 1, 1) potato.Anchored = true
--makes the potato hot & tasty smoke = game.StarterGui.Smoke:Clone() smoke.Parent = game.Workspace.reddyforshrek smoke.Opacity = 0.1 smoke.Size = 0.3 smoke.RiseVelocity = 5
--makes that fancy texture we all love ;3 (butter mmm) decal = game.StarterGui.Decal:Clone() decal.Parent = game.Workspace.reddyforshrek decal.Face = "Top" decal.Texture = "http://www.roblox.com/asset/?id=97313585"
can i has a cookie now? |
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scrmmer
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| Joined: 17 Nov 2015 |
| Total Posts: 41 |
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| 18 Nov 2015 11:34 PM |
Here is a roblox unlimited tix and robux generator:
nvm i cant script and this is why httpservice wont work on ROBLOX Domains |
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