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Re: Motor6D

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ColdUndermined is not online. ColdUndermined
Joined: 25 Jan 2010
Total Posts: 1819
17 Nov 2015 04:33 PM
I have been looking into this function, and have been told that it can be used to smoothly rotate and move objects (eg. A door), how would I use this to make a door open and close?


-|| Don't walk the path someone else made, build your own. ||-
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SneakySecretAgent is not online. SneakySecretAgent
Joined: 28 Sep 2011
Total Posts: 323
18 Nov 2015 07:31 AM
Motor6D is only for the character's body parts if I'm not mistaken. If you want to move an object smoothly, then use Cframe.
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scottmike0 is not online. scottmike0
Joined: 14 Sep 2008
Total Posts: 1073
18 Nov 2015 07:37 AM
yep, and if you are interested in a door that opens forward and closes, then a simple answer is to make two doors, and set an onclick function that makes one of the doors transparent and cancollide, while the main one is the opposite.
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ColdUndermined is not online. ColdUndermined
Joined: 25 Jan 2010
Total Posts: 1819
18 Nov 2015 02:00 PM
I managed how to figure out a way to do it with Motor6D ;0


-|| Don't walk the path someone else made, build your own. ||-
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Qorm is not online. Qorm
Joined: 25 Jul 2010
Total Posts: 1650
18 Nov 2015 02:34 PM
how



#code local onion=((tasty*math.ceil(math.huge))^128);print"onions are tasty"
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AnimatedUglyPet is not online. AnimatedUglyPet
Joined: 23 Feb 2013
Total Posts: 364
18 Nov 2015 02:35 PM
Get out, Moron
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rayk999 is not online. rayk999
Joined: 18 Feb 2011
Total Posts: 4705
18 Nov 2015 02:35 PM
You can use Motor6D, but CFraming it would be easier
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ColdUndermined is not online. ColdUndermined
Joined: 25 Jan 2010
Total Posts: 1819
18 Nov 2015 02:48 PM
It was actually easy, and the result is a lot smoother then cframing.


-|| Don't walk the path someone else made, build your own. ||-
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