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| 15 Nov 2015 09:58 AM |
Is there any way, to script in filtering enabled without input lag?
I cannot deal with remote functions/events as some people will have SECONDS of input lag! I can't think of a single game where such delay is justified that requires inputs. |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 15 Nov 2015 10:02 AM |
| http://wiki.roblox.com/index.php?title=Fighting_Lag |
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| 15 Nov 2015 10:06 AM |
| Yeah I already read that, but despite it saying no input lag that is a completely false statement, because it might be true that the client input has no lag, the input will still have a lag before reaching other clients. And that was just my problem |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 15 Nov 2015 10:15 AM |
Alright so, in the post you send they were talking about a cannon. When you input a key bind such as the key "F" it would activate a sound such as a fuse until the server has reached the remote function/event.
That would mean that if you have a inputlag of 0.1 seconds. It would fire after that 0.1 but someone with, for example worse internet it could be 1 second. That means that the fire time is variable depending on the lag.
This is a huge problem,
I want to make a gun. It's unacceptable to make the gun fire with a muzzle flash but the bullet will come out only a second later. |
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| 15 Nov 2015 10:19 AM |
do the effects instantly on the client and have the server do damage n stuff
DOG BISQUE |
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Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 15 Nov 2015 10:22 AM |
Here's what I do:
I make the bullet on the client, but don't replicate it. Instead, I only fire the server to deal damage. It makes no sense to replicate 50 projectiles, while calculating bullet drop for each, while in turn checking for dealt damage. |
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| 15 Nov 2015 11:00 AM |
Yeah I know.
But I wish to minimize the input lag to the max when it comes to high response games. |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 15 Nov 2015 11:05 AM |
| Don't spam requests, you don't have to replicate every single thing. |
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| 15 Nov 2015 11:05 AM |
let's minimize to the max!
-wiki before u forum |
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| 18 Nov 2015 06:24 AM |
| Already did and my point was that it doesn't help. |
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| 18 Nov 2015 08:26 AM |
you're doing it wrong
LOBSTER BISQUE |
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