Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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| 16 Nov 2015 06:00 PM |
One that rewards members for exploration.
A-SOV's legal district is close, but I want to see a real loot system, custom skins, dozens of ways to play each raid, unique parts of the map that end up giving you a new experience each time.
Objective perks that reward users for taking the storyline into their own hands: - Power up a generator at an old mine for a perk that gives you 5% faster recharging - Carry a crate from one truck to another for a temporary stamina boost
Badge perks: - Kill an enemy with your last bullet to permanently have an extra 5 rounds each clip. (Non-stack-able) - After 3 kills in 15 seconds, your begin to deal 15% more damage after each additional kill, unless you don't get a kill for another 60 seconds.
So many cool ideas, fort designs, and innovative ideas, yet we see none.
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Daxal
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| Joined: 14 Feb 2015 |
| Total Posts: 885 |
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| 16 Nov 2015 06:01 PM |
Support
Graf is bad | Nick / Daxal |
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| 16 Nov 2015 06:02 PM |
| most people dislike buffs and that's that |
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fleetcom
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| Joined: 07 Jul 2009 |
| Total Posts: 15546 |
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| 16 Nov 2015 06:06 PM |
| the reasons people use forts as they are is because its simple and effective for raids. |
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| 16 Nov 2015 06:08 PM |
http://forum.roblox.com/Forum/ShowPost.aspx?PostID=177942624
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Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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Zeralux
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| Joined: 20 Dec 2013 |
| Total Posts: 5502 |
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| 16 Nov 2015 06:34 PM |
Buffs cause more trouble than they're worth. Causes unfairness |
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tahtdude1
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| Joined: 10 Apr 2012 |
| Total Posts: 1657 |
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| 16 Nov 2015 07:30 PM |
| none of us is mentally capable to handle that |
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ShadowSTR
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| Joined: 08 Jul 2010 |
| Total Posts: 24465 |
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| 16 Nov 2015 07:31 PM |
no taht that is only you
o7 |
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| 16 Nov 2015 08:55 PM |
Zach,
vehicles need a lot of space a lot of space allows more exploration vehicles speed up the rate of exploration it'll be something like "base wars" by d4rk886 in the end, but not the same exact thing |
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Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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| 17 Nov 2015 07:44 AM |
| vehicles don't need much space and by exploration, I mean like you find a cave in the ground and have to explore a small temple, set up stuff in it, and BAM your team gets income. |
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| 17 Nov 2015 11:20 AM |
k picture this a map 2 times larger than the Coventry (if that's possible) with whatever you just mentioned and it has vehicles
is what I'm trying to say
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webspace
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| Joined: 25 Nov 2008 |
| Total Posts: 119892 |
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| 17 Nov 2015 11:20 AM |
| i was expecting you to ask for forts with doors big enough for u 2 get into |
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| 17 Nov 2015 11:22 AM |
| This sort of reminds me of Project SIGMA's base, because it was filled with a realistic fighting/combat system which made you actually feel part of the map. |
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Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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| 17 Nov 2015 03:42 PM |
SIGMA was just a bunch of checkpoints + spawning.
Source: SIGMA HR |
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