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| 16 Nov 2015 02:40 PM |
I want it so that it goes up every second but the Z and X position are freely able to move anywhere, any help?
while (true) do wait(1) game.Workspace.Part1.Position =Vector3.new(99.9, 2.18, 6.52) end
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Qorm
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| Joined: 25 Jul 2010 |
| Total Posts: 1650 |
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| 16 Nov 2015 03:00 PM |
local increment=1
game.Workspace.Part1.Position =Vector3.new(99.9, 2.18, 6.52) --sets the position i guess while ((true) and wait(1)) do game.Workspace.Part1.Position.Y=(game.Workspace.Part1.Position.Y+1); end
#code local onion=((tasty*math.ceil(math.huge))^128);print"onions are tasty" |
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Qorm
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| Joined: 25 Jul 2010 |
| Total Posts: 1650 |
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| 16 Nov 2015 03:00 PM |
you might want to use cframe
#code local onion=((tasty*math.ceil(math.huge))^128);print"onions are tasty" |
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Qorm
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| Joined: 25 Jul 2010 |
| Total Posts: 1650 |
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| 16 Nov 2015 03:01 PM |
increment is also an unused variable mb
#code local onion=((tasty*math.ceil(math.huge))^128);print"onions are tasty" |
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