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| 14 Nov 2015 09:43 PM |
| Would I have to use one of the Body objects(BodyPosition, BodyForce, BodyThrust, ect...)? |
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CWRA0444
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| Joined: 14 Jan 2010 |
| Total Posts: 6013 |
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| 14 Nov 2015 09:45 PM |
mouse = game.Players.LocalPlayer:GetMouse() mouse.Hit.p -- the CFrame the mouse is currently over
just a siggy in its natural habitat |
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deadmilk
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| Joined: 02 Nov 2015 |
| Total Posts: 112 |
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Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 14 Nov 2015 09:53 PM |
| @deadmilk - It took me like 5 hours to figure out you put the fps link in your old fps frameworks place so i just made my own. check out my place to see what i have so far. |
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deadmilk
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| Joined: 02 Nov 2015 |
| Total Posts: 112 |
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Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 14 Nov 2015 09:56 PM |
is it any good? (There is nothing but the equipping yet) Also, I will be moving it to a group place soon. Reason: I now have a GFX designer and a map builder that i will be working with |
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Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 14 Nov 2015 09:57 PM |
| I must mention because I am proud, it runs FE perfectly well so far. |
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deadmilk
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| Joined: 02 Nov 2015 |
| Total Posts: 112 |
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| 14 Nov 2015 10:01 PM |
| i like it, it looks like it's coming along nicely! |
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Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 14 Nov 2015 10:13 PM |
Thanks. You could be a consultant dev? We would give you a higher group rank and of course admin in the finished version |
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deadmilk
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| Joined: 02 Nov 2015 |
| Total Posts: 112 |
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| 14 Nov 2015 10:13 PM |
| it's alright, i am working on some stuff and have finals soon, so i won't be able to help |
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Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 14 Nov 2015 10:15 PM |
Well, you wouldn't have to do any work. We would just ask opinions like 'How should I animate this? cframe or what?' and stuff |
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