Vauron
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| Joined: 11 Jan 2013 |
| Total Posts: 12370 |
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| 14 Nov 2015 04:08 PM |
This was meant for yesterday but oh well, Saturdays will do. Anyway, if you aren't aware of what this is, basically I ask questions or create a discussion/debate on the clan world, and you guys put forward your perspectives/opinions on the scenario. With the information gathered we could potentially use or implement these somehow in future.
Anyway, the question is: What do you believe is causing the so called "decline" in clans today?
If you don't believe in the clan world deteriorating, then simply post reasons as to why others may think it is.
Also, in addition to the question, do you guys think I should make a group community based on this for further discussions related to this theme? Just say yes or no to it, may or may not do it regardless of the votes but I just want a generalisation of it's demand.
the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881 |
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Vauron
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| Joined: 11 Jan 2013 |
| Total Posts: 12370 |
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| 14 Nov 2015 04:11 PM |
b1, i'm serious about doing this weekly for fun
the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881 |
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Yirak
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| Joined: 14 Jul 2015 |
| Total Posts: 4228 |
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Vauron
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| Joined: 11 Jan 2013 |
| Total Posts: 12370 |
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| 14 Nov 2015 04:13 PM |
So you're suggesting that the clan leaders are too serious when it comes to their undefeated streaks and not wanting to lose?
Yeah, that's probably one of the main ones contributing to this theory.
the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881 |
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Contouri
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| Joined: 07 Oct 2011 |
| Total Posts: 2792 |
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| 14 Nov 2015 04:15 PM |
| Its hard to get your clan big unless you are a famous guy in the clan world |
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Vauron
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| Joined: 11 Jan 2013 |
| Total Posts: 12370 |
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| 14 Nov 2015 04:16 PM |
I wouldn't necessarily say that Contouri; I'm nothing special on the forums yet I managed to create a superclan in under a month.
It's based on experience and the contacts you have, along with some dedication and forward planning.
the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881 |
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Celed
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| Joined: 21 Oct 2012 |
| Total Posts: 7288 |
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| 14 Nov 2015 04:17 PM |
i think all clans should war each other at the same time and basically have a world war that would really make things fun |
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| 14 Nov 2015 04:17 PM |
Well, I actually have a few theories. One of them that I have gotten off of Robotweegee.
-Superclans are facing a major decline. People are paying more attention to powerclans due to them having all these 'skilled' and 'active' fighters in the Top 100 RCL boards. VAK is an exception since they are more community based.
-We lack a villain in the clan world. During the golden ages of clans, we had a common villain known as John's Cobras. JC was basically clans version of commies. The 'revolution' and Ro-War III were prime examples of how evil JC was. VAK was basically at the same level, but since then have dropped down in their evil takes on ROBLOX. And VOID basically is dead now that ISOLAYTOR's termed.
-Now, it's all about winning. Everyone is complaining about who got what victory and why there isn't any proof of the victories themselves. They've forgotten the one important part about clan wars: fun. Clans back in the day were fun because nobody cared about loosing. They just cared about fun. Wars like UAF Vs. VAK, UCR Vs. VS, and AA Vs. RAT are prime examples of these types of wars. Believe it or not, FEAR is basically the only clan that can actually COMPLETE a war being able to complete their wars against RM and LS. They also took their loss against RAT like men in 2014, which was when clans began to decline.
Welp, those are my ideas. If we can just focus on fun, find a new villain, and help make superclans relevant again, I think we may have a chance of reviving clans to their former glory. |
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Contouri
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| Joined: 07 Oct 2011 |
| Total Posts: 2792 |
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| 14 Nov 2015 04:18 PM |
| Yeah. Another thing is that we barely have wars, most never finish or clans are just not fighting eachother |
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LightRaid
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| Joined: 08 Oct 2012 |
| Total Posts: 4414 |
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| 14 Nov 2015 04:18 PM |
I think that small clans like mine, have a harder time gaining popularity and "fame"...
Few people have the heart and loyalty to help a small group in need... |
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Aothium
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| Joined: 08 Jul 2011 |
| Total Posts: 279 |
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| 14 Nov 2015 04:18 PM |
like I've said before, ROBLOX itself doesn't moderate clans as heavily as other things on its site, this meaning that we can almost do whatever we want, this in general leads to idiotic people using leaked tech that leads to a wave of generic clans coming across.
basically clans are dying because people are too lazy to innovate a new idea or thing |
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| 14 Nov 2015 04:19 PM |
@Contouri.
Hey, that's what I said.
See? I am right nowadays! :D |
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Vauron
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| Joined: 11 Jan 2013 |
| Total Posts: 12370 |
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| 14 Nov 2015 04:23 PM |
Celed, that would be chaotic; if we can't orchestrate a 1v1 war without huge complications, that would never work.
Thanks for the in-depth response Hobby, let me take a look at it;
-Superclans in major decline I can somewhat agree with, but not fully. I think we are missing the absence of "authority" in which most superclans held back those years ago. We are now only left with a few challenging and overwhelming superclans to this day, but there are a larger rate of growing superclans out there but unfortunately they are seen as a profit rather than a group itself.
-I disagree with the villain thing. Yes, JC made a whole war which involved all clans and such, but what did it really bring us? Activity for perhaps a week? "Bad guy" type groups don't really benefit externally to clans, they benefit themselves through publicity.
-Winning is a major issue yes, and that has always been a growing issue even from the start of clan warfare, but not as bad as it is to this day. We can't do anything about it until we somewhat settle with some kind of community or order that dictates a group victory or defeat seriously with efficient evidence provided.
the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881 |
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Celed
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| Joined: 21 Oct 2012 |
| Total Posts: 7288 |
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| 14 Nov 2015 04:26 PM |
@vauron that's the point i want something chaotic where everyone gets angry at eachother and you get raided like 5 times a day and everybody fights a lot on forums and everybody gets banned because mods get butthurt but then the vaktovian empire rallies 1k+ and raids every clan at once and then everybody gets angry and so it's a war VAK vs everybody and then everybody wins and vak gets shutdown because vaktus couldn't handle the heat |
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| 14 Nov 2015 04:28 PM |
Clans do not have an influx of many new people, especially considering the fact that the average skill level is exorbitantly greater than it was years ago. If new people try to enter the world of clans, they either stall in an elitist filter group or are unable to cope with the vastly greater skill of those who are not new.
The lack of new people really creates a hierarchy within the clan world. Everyone knows everyone else, and there are hardly any newcomers to challenge the top combatants, so most new people in clans these days tend to be highly experienced people who left their previous ten groups hoping for something new.
Along with that, the culture of winning no matter the cost really creates issues. It is made even worse with the more recent high-profile wars that did not finish. These cases let leaders know that clans can get away with weaseling out of wars when they are losing.
People get really worked up when they lose, so they don't really defend/patrol either, and raiding has become a large hassle with all the new rules to try and prevent losing (warning times, raid limit, certain defenders only counting as a fraction, no "pre-flooding") that we never had before, so it is getting pretty hard to raid anywhere. |
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Aothium
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| Joined: 08 Jul 2011 |
| Total Posts: 279 |
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| 14 Nov 2015 04:32 PM |
posted this a good two or three months ago regarding clan activity etc http://forum.roblox.com/Forum/ShowPost.aspx?PostID=174567426 sorry4wordwall |
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Vauron
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| Joined: 11 Jan 2013 |
| Total Posts: 12370 |
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| 14 Nov 2015 04:32 PM |
rip celed LMAO
And Bunny, I think that's the aftermath of the lack of superclans; powerclans only want the good or above average, and will shun away the new and experienced as they have no time or effort to actually train members themselves, but solely rely on those skilled members who are already taught the basics and need minimal training.
the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881 |
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Vauron
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| Joined: 11 Jan 2013 |
| Total Posts: 12370 |
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| 14 Nov 2015 04:37 PM |
@Aothium, tbh all ROBLOX needs to do to save the clan world is implement a group shout notifier similar to Merely's; members would then be notified and have the option to join the game connected to the link posted on the shout. That provides us with activity to then go about our ways.
We can't fully rely on ROBLOX to create or innovate our community, it's more or less up to us to do this.
the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881 |
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skul4o
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| Joined: 25 Aug 2008 |
| Total Posts: 4126 |
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| 14 Nov 2015 04:41 PM |
To go in full debt the whole thing that is killing the clan world is the mindset of people being limited in their creations, and people not being open minded towards new things.
A standard was set on something that should not have been standertized at all. Anything that is not within these standards gets trash talked and spit on. Like for instance vehicles in forts and a wall that can be overcome by walking to the side, instead of 2-3 people stacking on it.
People got limited on their creativity by this clan world standard and being too lazy to adapt to a fort and come up with strategy's on how to win at a fort. All that people want nowadays is 1 straight line to a flag in the middle where they can jump shoot their way to it, and if anybody makes anything different it just gets spit on or ignored and slowly dies. Like how the clan world is slowly dying, due to people growing bored with the same old same old.
==[Commander Skull of Starlite Corporation]== |
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skul4o
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| Joined: 25 Aug 2008 |
| Total Posts: 4126 |
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| 14 Nov 2015 04:44 PM |
Not to mention the "UMG WE MUST WIN THIS WAR OR WE ARE CONSIDERED TRASH!". I remember back in the days we just went 2-3 people raids on places and just aimed to kill and have fun.
==[Commander Skull of Starlite Corporation]== |
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Vauron
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| Joined: 11 Jan 2013 |
| Total Posts: 12370 |
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| 14 Nov 2015 04:46 PM |
Skul you actually made an interesting point; innovation created by users today normally does get pushed aside or stomped upon due to it being different to the concept everyone is so use to winning at. For instance, LABs and RAT's base are pretty cool base concepts (despite controversial unfairness) but don't work due to people refusing to raid it, more-so do to the differentiation of their own raid systems.
We get given a gun, sword and a path to follow in 1 straight line to the objective. We need more, such as vehicles and such. People think that "oh roblox will save the day with updates", but quite frankly that's never going to happen and the whole idea of this game is "imagination", which is the foundations to innovation.
the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881 |
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| 14 Nov 2015 04:49 PM |
since everyone is being serious i'll give you something
for me 3 things
#1 Tober Smog worked his ass of to get WIJ,FC and UAF into CoS. He could've owned VAK right there with those 3 fighting VAK but he was too prideful and just 1 v 1d and it didn't work out for him or TGI. Also it started a no allies trend mainstream Even CoS vs Unity wasn't entertaining it was just UAF beating the ############ out of Unity.
#2 Clans with membercaps Frigid and Tza came out of nowhere good looking clans with nice logos graphics and a lot of good fighters in it with a membercap everyone wanted to join. However, when this was mimicked people used membercaps but no one wanted to join them in the 1st place. They were small for no reason.
#3 Degrading superclans Back then a powerclan was a clan strong enough to take on the best (superclans) despite being small. Now it's just wannabe powerclans and bad superclans that people just raid for fun. (excluding AA,OO,RAT.
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| 14 Nov 2015 04:52 PM |
http://forum.roblox.com/Forum/ShowPost.aspx?PostID=177982172
surge needs hrs smh |
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Vauron
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| Joined: 11 Jan 2013 |
| Total Posts: 12370 |
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| 14 Nov 2015 04:53 PM |
Idk what you mean by Tober's involvement Clock, but the others I get. Member caps are very limited and tend to never work; it's a short term thing. If you have say, 100 as cap and lose 10 members, that's 1/10 of your forces gone. Not to mention the average activity is 10-20 for clans of that size, which ultimately affects that average also. And yeah as we mentioned before, the deterioration of superclans has played a huge role in our communities degrading fun and enjoyment, mainly because we don't bring in a lot of new players like we did before. Too many familiar faces.....
the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881 |
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Vauron
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| Joined: 11 Jan 2013 |
| Total Posts: 12370 |
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| 14 Nov 2015 04:54 PM |
@heydude, removing the tryhards is impossible and even if it was, the community would be damaged significantly further. I'm not saying powerclans are bad, because TBH they do provide some REALLY good competition, but they are the cause to the rise of tryhard communities and lack of fun and enjoyable warfare.
the purple man of wales| my help to the clan world - http://www.roblox.com/Vaurons-Built-Kit-v1-item?id=293976881 |
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