Zyarako
|
  |
| Joined: 04 Feb 2013 |
| Total Posts: 3250 |
|
|
| 12 Nov 2015 06:55 PM |
22 player server
8 for official
The fort is fully underground, basically a mine.
There is a railway extending from raider spawn to the defender spawn.
Raiders have 3 mine carts in which they have to send at least one all the way down the rail and when done, will blow up the defender spawn and anyone around it.
1 defender = 150 health of each mine cart. 8 for official, so health will be 1200. Guns will do 8 damage per shot.
Mine carts can be destroyed by the defenders, and if all 3 are destroyed, defenders win.
It will take about 15 minutes to transport 1 mine cart if there are no traffic/interference with one raider pushing it, with each more raider pushing it, 1 minute decreases in the time it takes to transport it. The maximum of any raiders allowed at once is 14, which means if all 14 raiders are pushing the mine cart, it will take 1 minute to transport, but making them an easy target.
The layout of the mine will be complex and vast, with many ways and holes into the central space where the mine cart must be transported to. There will be virtually no choke points.
Raiders will spawn about 15-20 seconds behind defender spawn.
THIS IS ALL STILL IN PLANNING/IDEAS!!!
Thoughts and ideas?
|
|
|
| Report Abuse |
|
|
LordMori
|
  |
| Joined: 04 Aug 2013 |
| Total Posts: 2957 |
|
|
| 12 Nov 2015 06:57 PM |
"It will take about 15 minutes to transport 1 mine cart if there are no traffic/interference with one raider "
should make it 5 because with combat itll be 15 anyways
CaptainGuyFieri | Banned for a day |
|
|
| Report Abuse |
|
|
Zyarako
|
  |
| Joined: 04 Feb 2013 |
| Total Posts: 3250 |
|
|
| 13 Nov 2015 02:40 PM |
bump.
Tell me if it's fair/unfair for the defenders or raiders. |
|
|
| Report Abuse |
|
|
Zyarako
|
  |
| Joined: 04 Feb 2013 |
| Total Posts: 3250 |
|
|
| 13 Nov 2015 02:42 PM |
| Also, if raiders do not transport a mine cart within 45 - 60 minutes, the walls and ceiling of the mine will collapse and block every path, including the defenders path. It will make it impossible for raiders to transport their mine cart, and the defenders will be given a win. |
|
|
| Report Abuse |
|
|
Zyarako
|
  |
| Joined: 04 Feb 2013 |
| Total Posts: 3250 |
|
|
| 13 Nov 2015 02:45 PM |
More raiders pushing the mine cart at once will make the mine cart go faster down the rail, but each raider that is pushing the mine cart will have their walk speed slower than normal (16) and will probably be set to around 8-10.
This will make the objective complete faster if done correctly, but all raiders pushing it at once will make an easy target for the defenders gun fire.
Teamwork and cooperation will be a requirement for this fort. |
|
|
| Report Abuse |
|
|
Zyarako
|
  |
| Joined: 04 Feb 2013 |
| Total Posts: 3250 |
|
|
| 13 Nov 2015 02:48 PM |
The main travel space will probably look like this (92fnnk)
The "central space" I talk about in the original post is where the mine cart must be transport to will look something like this (92fo8n) |
|
|
| Report Abuse |
|
|
Obsidimal
|
  |
| Joined: 06 Oct 2015 |
| Total Posts: 1826 |
|
|
| 13 Nov 2015 02:59 PM |
| Like team fortress two's caet system? Thats a cool idea I like it |
|
|
| Report Abuse |
|
|
|
| 13 Nov 2015 03:00 PM |
It's not really a "fort".
It's more of a battlefield or a warzone. |
|
|
| Report Abuse |
|
|
| |
|
|
| 13 Nov 2015 03:24 PM |
22 player server, 8 for official.
Bit OP for defenders. I would say 5. |
|
|
| Report Abuse |
|
|
Zyarako
|
  |
| Joined: 04 Feb 2013 |
| Total Posts: 3250 |
|
|
| 13 Nov 2015 03:30 PM |
@Vaq
Raiders have the possibility to outnumber the defenders 14 to 8. |
|
|
| Report Abuse |
|
|