wubby301
|
  |
| Joined: 15 May 2010 |
| Total Posts: 1907 |
|
|
| 09 Nov 2015 10:19 PM |
:blur(Duration) Allows a camera to be blurred for given time. If no time is added, it will blur for infinite years!
:unblur() Cuts the blur, also stop making camera blurred.
Those blur functions will help the game even more realistic. Lag? I played other game and when the camera blurred, still no lag.
Say "Scriptable" if you support. |
|
|
| Report Abuse |
|
|
|
| 10 Nov 2015 10:28 AM |
"Say "Scriptable" if you support." but still, support.
#code print("siggy time!!!") while true do print("rosalinarosalinarosalinarosalinarosalinarosalinarosalinarosalina") end |
|
|
| Report Abuse |
|
|
|
| 10 Nov 2015 10:30 AM |
Turn a brick's transparency to 0.7, and the material to Neon.
Boom blurr effect.
Siggy for Ms. Piggy |
|
|
| Report Abuse |
|
|
powertool
|
  |
| Joined: 01 Feb 2008 |
| Total Posts: 3771 |
|
|
| 10 Nov 2015 11:32 AM |
| Will be possible when/if we get access to shaders. |
|
|
| Report Abuse |
|
|
wubby301
|
  |
| Joined: 15 May 2010 |
| Total Posts: 1907 |
|
|
| 10 Nov 2015 09:54 PM |
"Turn a brick's transparency to 0.7, and the material to Neon.
Boom blurr effect."
Take a screenshot for a proof- oh wait never mind. |
|
|
| Report Abuse |
|
|
|
| 11 Nov 2015 09:59 AM |
Lol yeah, let's make a screenshot while you yourself can do it with ROBLOX Studio.
Siggy for Ms. Piggy |
|
|
| Report Abuse |
|
|
OrionIdea
|
  |
| Joined: 20 Sep 2013 |
| Total Posts: 1172 |
|
|
| 11 Nov 2015 10:37 AM |
| Support, because I don't want to put neon everywhere just to make things look blurred. |
|
|
| Report Abuse |
|
|
iWindowz
|
  |
| Joined: 05 Jan 2013 |
| Total Posts: 1809 |
|
|
| 11 Nov 2015 11:05 AM |
Neon blur only works on graphics 10 if I'm right. Not everyone experiences it.
http://www.roblox.com/--item?id=79103594 |
|
|
| Report Abuse |
|
|
OrionIdea
|
  |
| Joined: 20 Sep 2013 |
| Total Posts: 1172 |
|
|
| 11 Nov 2015 11:08 AM |
| See, there's usually a negative side to finding a shortcut through things that can be done. |
|
|
| Report Abuse |
|
|
wubby301
|
  |
| Joined: 15 May 2010 |
| Total Posts: 1907 |
|
|
| 11 Nov 2015 11:16 AM |
| It almost works for neon but it makes everything bright. |
|
|
| Report Abuse |
|
|
wubby301
|
  |
| Joined: 15 May 2010 |
| Total Posts: 1907 |
|
|
| 11 Nov 2015 11:19 AM |
new function :fadein() -- Allows to fade into blurriness :fadeout() -- Allows to fade into normal
It would help lots of games |
|
|
| Report Abuse |
|
|
OrionIdea
|
  |
| Joined: 20 Sep 2013 |
| Total Posts: 1172 |
|
|
| 11 Nov 2015 12:01 PM |
Another new idea: Instead of a function, why not just have blur be a brand new object? It sounds like that would be better, so we can have properties in it, like this one I think would be cool:
Bluriness:
A property that goes from 0 to 10 1-2 would be like when you're tired and things get a tiny bit blurry. 4-5 would look like when you're squinting normally. 7-8 would look like you're squinting really hard. For 10... I don't know.
This "blur" idea would go really well with horror games (taking the blurriness off during a jumpscare) and would also be good for menu backgrounds and would be a cool addition for when you get bloxxed in a game... with several lines of Lua coding, of course. |
|
|
| Report Abuse |
|
|
OrionIdea
|
  |
| Joined: 20 Sep 2013 |
| Total Posts: 1172 |
|
|
| 11 Nov 2015 12:04 PM |
They should also add the function wubby301 was talking about in his last post.
"new function :fadein() -- Allows to fade into blurriness :fadeout() -- Allows to fade into normal
It would help lots of games" |
|
|
| Report Abuse |
|
|