Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 10 Nov 2015 05:41 PM |
Sorta like:
local Angles = camera.CoordinateFrame-camera.CoordinateFrame.p if math.rad(Angles.Y) > 70 then print('too far') end
Hello, I am Zaxerion. I like to make cool things to show off in Script Builder! |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 10 Nov 2015 05:45 PM |
local cframe = camera.CoordinateFrame; local yAngle = math.asin(select(cframe:components(), 6)); if math.deg(yAngle) > 70 then print('too far'); end
Range of asin is -pi/2 -> pi/2 (-90 deg to 90 deg)
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Zaxerion
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| Joined: 09 Feb 2013 |
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| 10 Nov 2015 05:47 PM |
Ty cnt. But one more thing: how do I make it if yAngle > 70 then the yAngle reverts to 70
Hello, I am Zaxerion. I like to make cool things to show off in Script Builder! |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 10 Nov 2015 05:50 PM |
| The way I'm thinking of right now is very disgusting and inefficient, wait for someone who knows what they're doing to come along. |
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Zaxerion
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| Joined: 09 Feb 2013 |
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| 10 Nov 2015 05:51 PM |
Well, I guess there is another way I could do it. Can you help me with some trig? (I made a thread earlier. Got no help so I decided to see if anyone knew how to do it this way.)
Hello, I am Zaxerion. I like to make cool things to show off in Script Builder! |
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| 10 Nov 2015 05:52 PM |
I don't think there is a way,
local cframe = camera.CoordinateFrame; local yAngle = math.asin(select(cframe:components(), 6)); if math.deg(yAngle) > 70 then game:service'Players'.LocalPlayer.Character.Humanoid.Health = 0 end |
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| 10 Nov 2015 05:53 PM |
custom camera
Instance.new("BodyVelocity",SenseiWarrior).velocity = CFrame.new(SenseiWarrior.Torso.Position,YourGirlsDMs.Position).lookVector * 10 |
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Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 10 Nov 2015 05:53 PM |
@heavy disgusting its an fps, and whenever they look up, "oops" too far, im dead
>get no visits because i took your advice
yea, no, i will wait for cnt
Hello, I am Zaxerion. I like to make cool things to show off in Script Builder! |
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| 10 Nov 2015 05:56 PM |
| He said there is no way, you could put a part on your head in a specific way I guess... |
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Zaxerion
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| Joined: 09 Feb 2013 |
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| 10 Nov 2015 05:56 PM |
He did not say there is no way.
Hello, I am Zaxerion. I like to make cool things to show off in Script Builder! |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 10 Nov 2015 05:57 PM |
| I never said there was no way moron, I said the way I'm thinking of is an ugly way to do it. |
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Zaxerion
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| Joined: 09 Feb 2013 |
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| 10 Nov 2015 05:58 PM |
@cnt
please tell the peasant (me) how to do it the inefficient way I will replace it once I get a better method.
Hello, I am Zaxerion. I like to make cool things to show off in Script Builder! |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 10 Nov 2015 06:01 PM |
| Get the current angles of the camera, check if the y angle is greater than 70, if so reset the rotation and in place put the current angles and clamp the y-angle from -70, 70 |
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Zaxerion
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| Joined: 09 Feb 2013 |
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| 10 Nov 2015 06:02 PM |
cnt i know you already said this but
inefficient gross time consuming idk how
me need better method :c
Hello, I am Zaxerion. I like to make cool things to show off in Script Builder! |
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deadmilk
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| Joined: 02 Nov 2015 |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 10 Nov 2015 06:14 PM |
| Is this first person only? |
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Zaxerion
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| Joined: 09 Feb 2013 |
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| 10 Nov 2015 06:38 PM |
Yes
Hello, I am Zaxerion. I like to make cool things to show off in Script Builder! |
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Casualist
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| Joined: 26 Jun 2014 |
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| 10 Nov 2015 06:50 PM |
local camera = workspace.CurrentCamera local global_Y = Vector3.new(0,1) local upperBound = math.rad(20) game:GetService("RunService").RenderStepped:connect(function() if camera.CoordinateFrame.lookVector:Dot(global_Y) > math.cos(upperBound) then local x_axis = (camera.CoordinateFrame.lookVector:Cross(global_Y)).unit local z_axis = (CFrame.fromAxisAngle(x_axis, -upperBound)*-global_Y).unit local y_axis = (z_axis:Cross(x_axis)).unit camera.CoordinateFrame = CFrame.new(0,0,0, x_axis.X, y_axis.X, z_axis.X, x_axis.Y, y_axis.Y, z_axis.Y, x_axis.Z, y_axis.Z, z_axis.Z )+camera.CoordinateFrame.p end end) |
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cgjnm
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| Joined: 22 Dec 2011 |
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| 10 Nov 2015 07:06 PM |
@Casual
I'm not too sure that you can use two numbers in a Vector3 |
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Zaxerion
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| Joined: 09 Feb 2013 |
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| 10 Nov 2015 07:25 PM |
@cginm its the rotation matrix
from what i understand its like a normal 3 value, except they all get 3 values like so:
local cf = CFrame.new( x1, x2, x3, y1, y2, y3, z1, z2, z3)
Hello, I am Zaxerion. I like to make cool things to show off in Script Builder! |
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cgjnm
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| Joined: 22 Dec 2011 |
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| 10 Nov 2015 07:27 PM |
@above
I'm talking about this part
local global_Y = Vector3.new(0,1)
not the cframe |
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nox7
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| Joined: 29 Aug 2008 |
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| 10 Nov 2015 07:27 PM |
@Zaxerion
Good job, but you missed one tiny thing. They go
x1, y1, x2, y2, x3, y3,
And so on as columns. You can learn some cool tricks on my Wiki page: http://wiki.roblox.com/index.php?title=User:MrNicNac/CFrame_Cheat_Sheet |
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nox7
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| Joined: 29 Aug 2008 |
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| 10 Nov 2015 07:27 PM |
@cgjnm
"local global_Y = Vector3.new(0,1)"
Is fine and will work. When you do not give the final value to Vector3's new() function, it fills it as a zero. |
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Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 10 Nov 2015 07:28 PM |
@nox7
Thanks! I am still learning, and that actually cleared that up for me. ^I must mention that is sad because I am still learning after about 3 years :( I am dumb.
Hello, I am Zaxerion. I like to make cool things to show off in Script Builder! |
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cgjnm
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| Joined: 22 Dec 2011 |
| Total Posts: 2347 |
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| 10 Nov 2015 07:28 PM |
So if I were to say Vecotr3.new(10)
would it be the same as Vector3.new(10,0,0) |
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