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Re: Are BodyMovers screwed up for anyone else?

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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
06 Nov 2015 01:39 PM
After today's update they seem all rigid and jittery, it's broken every game I'm working on. Anyone else experiencing this issue?


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DermonDarble is not online. DermonDarble
Joined: 04 Jun 2015
Total Posts: 2576
06 Nov 2015 01:41 PM
are you using pgs?

POISON BISQUE
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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
06 Nov 2015 01:44 PM
yes


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DermonDarble is not online. DermonDarble
Joined: 04 Jun 2015
Total Posts: 2576
06 Nov 2015 01:44 PM
pgs does that

ROBLOXIAN BISQUE
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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
06 Nov 2015 01:46 PM
Well without PGS all the objects do is fling, and all of my games were working this morning. I just sent a support ticket in to info@roblox, hopefully it's a quick patch.


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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
07 Nov 2015 07:02 AM
BodyMovers are fixed today gg


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chefdeletat is not online. chefdeletat
Forum Moderator
Joined: 03 Aug 2014
Total Posts: 4
09 Nov 2015 08:03 AM
Hi Leitris. We reverted the change to the BodyMovers on Friday, but we would like to track down the issues you were having. Could you please send us your place and repro steps? Thanks
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Deafgift100 is not online. Deafgift100
Joined: 09 May 2010
Total Posts: 3958
09 Nov 2015 08:56 AM
actually, there is another annoying thing with the new physics - jumping whilst walking seems to stop you from moving(at least on smooth terrain).
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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
09 Nov 2015 09:50 AM
@chefdeletat

Should I send the links over an email to support, or should I just pm them to you? If it makes it any easier, here are links to each game I have that rely heavily on BodyMovers.

http://www.roblox.com/games/316419762/Untitled-Kart-Game
http://www.roblox.com/games/281161796/Untitled-Game-Testing
http://www.roblox.com/games/254489299/Top-Down-Dynamic-Camera

I'm not sure what to say about reproducing the issue, as I don't know where it stems from. All I know is that whenever the changes were made it screwed up each one of those. The last two use BodyGyros for character rotation, which was really rigid and jittery before the reversion. The first game relies on BodyGyro,BodyVelocity, & BodyPosition. Though, when I removed the BodyGyro it functioned correctly. I have a feeling it has to do with BodyGyros in specific, though I could be wrong.


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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
09 Nov 2015 09:54 AM
@chefdeletat

I should also mention I have a whitelist setup on the kart game, so I've gone ahead and added your account to the whitelist. Please pm me or reply to this thread if you have any more questions or requests.


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SectionOne is not online. SectionOne
Joined: 12 Mar 2010
Total Posts: 3783
09 Nov 2015 10:00 AM
You should be sending that directly to him via PM...
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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
09 Nov 2015 10:10 AM
I went ahead and did both


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chefdeletat is not online. chefdeletat
Forum Moderator
Joined: 03 Aug 2014
Total Posts: 4
09 Nov 2015 02:18 PM
We looked into the issues you were having. We decided to re-enable the BodyMover change from Friday. The fix to your issues with PGS body movers is to bring the D factor down on BodyGyro. High D is usually a source of instabilities.

Last Friday we introduced changes to the way BodyMovers behave under PGS to be more similar to the old solver. Unfortunately this means that some high values of D will cause instabilities.
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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
09 Nov 2015 02:32 PM
Thanks for checking it out. I'll do some fiddling and see if I can get it in working condition!


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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
09 Nov 2015 02:42 PM
It looks like the issue with my kart involved the MaxForce property. I had most of them set to math.huge, which apparently doesn't fly with this new change. I've made a few adjustments and now it seems to be working. Thanks again chefdeletat!


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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
09 Nov 2015 03:15 PM
Woops I meant MaxTorque, though it did effect both MaxTorque and MaxForce.


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chefdeletat is not online. chefdeletat
Forum Moderator
Joined: 03 Aug 2014
Total Posts: 4
09 Nov 2015 04:18 PM
Here is some guidelines to follow with the PGS.

http://wiki.roblox.com/index.php?title=Building_with_PGS
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Zaxerion is not online. Zaxerion
Joined: 09 Feb 2013
Total Posts: 2304
09 Nov 2015 04:25 PM
@chef
I have a bone to pick with roblox aswell.
My admin script errors a nil value when I am trying to index a table of dictionarys, rather I use a numerical or generic for to iterate. I tried the following piece of code:

for i, v in next, Commands do
if v.Calls then


and i also tried

for i = 1, #Commands do
if Commands[i].Calls then




And I know very well this isn't my fault, as it worked until recently.
Sorry for the attitude, please fix this, and good day.


Hello, I am Zaxerion. I like to make cool things to show off in Script Builder!
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rayk999 is not online. rayk999
Joined: 18 Feb 2011
Total Posts: 4705
09 Nov 2015 04:26 PM
omg a moderator has actually come to scripters

we have been waiting for years
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