Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 06 Nov 2015 03:23 PM |
I thought I had an idea, but I guess it doesn't work :/
local Radar = script.Parent:WaitForChild("Radar")
repeat wait() until #game.Players:GetPlayers() > 0
game:GetService("RunService").RenderStepped:connect(function() local Children = game.Players:GetPlayers() for i = 1, #Children do if Children[i].Character then local Torso = Children[i].Character:WaitForChild("Torso") local Frame = Instance.new("Frame", Radar) Frame.Position = UDim2.new(0, Torso.Position.X / 5, 0 ,Torso.Position.Z / 4) Frame.Size = UDim2.new(0.005, 0, 0.005, 0) Frame.BackgroundColor3 = Color3.new(1, 1, 1) Frame.BorderColor3 = Color3.new(0, 0, 0) end end end)
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| 06 Nov 2015 03:25 PM |
Couldn't help to notice... Fishguy100 has a radar and is in Scripters Interactive..
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| 06 Nov 2015 03:26 PM |
| I think the best way is using toObjectSpace on CFrames, so that you can get the relative position from wherever the origin of the map is, from whatever the orientation of the map is. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 06 Nov 2015 03:27 PM |
| fishguy's "radar" belongs to everesty |
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Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 06 Nov 2015 03:29 PM |
Yes, fishguy is in this project. However, I cannot ask him to devote his personal work to the project. He may if he wants, but I will not ask, as he might feel obligated.
Currently developing a game with Scripters Interactive! Join the group to show support! |
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Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 06 Nov 2015 03:30 PM |
I may also mention that this is for my own game I am developing seperately and I will have no partners.
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| 06 Nov 2015 03:32 PM |
@cntkillme
How so? My best bet is that he got help while he was in the Slack team.
@Zax
You're siggy...
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 06 Nov 2015 03:35 PM |
| Yes it was in slack, and "help" isn't the correct term but whatever. |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 06 Nov 2015 03:46 PM |
Radars are simple to make.
First decide where the 3D center of it will be be.
Then loop through all the objects it can find.
Check if the object is close enough to be displayed.
Get the direction the from the center to the object.
Create the blip.
Center the blip in the GUI.
Move the blip out from the center in the scaled direction of the 3D center to the object multiplied by the distance. |
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Zaxerion
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| Joined: 09 Feb 2013 |
| Total Posts: 2304 |
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| 06 Nov 2015 05:41 PM |
@Power
These are two seperate projects.
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