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Re: Low [Fantasy-ISRP]

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Z0rr0w is not online. Z0rr0w
Joined: 06 Jul 2008
Total Posts: 14027
18 Oct 2015 09:48 PM
Probably the last ISRP I'll write for some time, as it's mostly become a waste of time since these ISRPs don't get very much attention. And if they do, the other participant usually abandons it after a few pages.

-PLOT-

The planet of Iorluth is a melting-pot of varied races, all with no connection to the other races or to themselves. There's no unity to be found in blood, only beneath flags and behind the lines in sand drawn by Man. Many kingdoms have risen, fallen, and been absorbed into other greater nations. Three major world-powers exist now. Their reason for holding such notable power is that each one has with them an Eternal, a mage with endless power. These three world-powers don't declare war on each other under any circumstance, for fear of mutually assured destruction. While the Eternals they have can be used to attack smaller nations, they're used mostly as a deterrent to defend the nation against the others with Eternals.

Eternals are few-and-far-between. Nobody knows where they've come from, nobody knows if a non-Eternal can become one, and nobody knows where their true loyalty lies. What we are sure of is that they are the embodiment of death. The magnitude of their magic tears asunder whole kingdoms, and also promotes peace between the three world-powers. They're seen as peace-bringers by some, but what a price to pay for peace.

Though, the peacemaking nature of Eternals isn't foolproof, as we're seeing now. When the heir to the throne dies, the wrath of a King is incited. Vengeance can kill. The King of Voranmer has seen the corpse of his son, and all evidence points to it being an assassination plotted by the higher-ups of Shornor. An attack from an Eternal breeds another in retaliation until both kingdoms find themselves embroiled in an all-out war. Neither kingdom knows it, but all the smaller nations can see it now. Voranmer and Shornor will both destroy themselves in due time. Neither of them can possibly survive this war. And when they're gone, the ashes of their kingdoms will be up for the taking, along with their Eternals. War rages all across Iorluth now between the kingdoms who all want a piece of Voranmer and Shornor when they're gone. The bindings of race, religion, and language have been tossed aside in favor of spilling blood, shared or not.

The only nation not involved in the war is the unattacked world-power of Aerlon. But, the Queen of Aerlon has grown paranoid and afraid. Afraid of the possibility of them being pulled into the Great War, afraid of espionage from other kingdoms who seek to destroy Aerlon from within. Aerlon is in full-lockdown. It's become a police-state, with everybody watched at all time, whether their work requires them to wield a hammer or a pen. Nobody is allowed in or out of Aerlon, and all contact with the outside world has been shut out.

Diplomacy, peaceful relations, and any sort of order is gone with the wind now. The state of the world is at an all-time low, and you're stuck living through it. You can hope you'll see the end of this brutal conflict and the start to a new age. Or, you could play a part in all this. Rather than live to the end of this war, you can work towards bringing the end closer to you. It is, of course, all your choice.

-MAJOR NATIONS-

Voranmer: The first of the world-powers, located to the North. King Geold's son was assassinated, and he believes it to be part of a plot concocted by those in Shornor. While the King Luther of Shornor denies this allegation, King Geold sees no reason to believe him and has declared war through an attack by Eternal. When Shornor struck back in retaliation, the start of a bloody war began.

Shornor: The second of the world-powers, located to the East. Voranmer declared war against Shornor, and King Luther had no choice but to order his army and Eternal to fight back for the purpose of self-preservation.

Aerlon: The third of the world-powers, located to the farthest point South on the continent of Querius, where all the major nations are. It's the only nation not involved the in Great War, though Queen Lucy has turned it into a police state and locked off anybody from entering or leaving.

Moruv: A nation once focused primarily on agriculture. A favorable nature to trade with, as they provided food and other crops to other nations. Now, like everybody else, Moruv is focused on bloodshed. Moruv is led equally by both King Adamus and Queen Suzu, who make decisions regarding the nation together.

Lexoa: A mining nation, and currently the nation most-likely to win the war amongst the smaller nations. Due to their mining and mineral resources, King Daniel has been able to supply his army with some of the finest weapons.

Lownoir: A nation focused on espionage. With no resource-benefit above the other nations, the Ruling Party of Lownoir has unanimously voted to focus efforts on spying on the other nations, and using intelligence gathered to gain the upper hand.

Various Other Nations: Of course, these aren't the only nations, but these are the ones most involved in the Great War. Make no mistake, every nation, even the ones not listed, are at war. Just these ones are fighting it the hardest.

-RACES-

Human: Boring, run-of-the-mill humans. There's nothing very special about them. However, they make great diplomats for some reason or another.

Elves: Like humans, but with pointed ears. They have a greater inclination towards magic than the other races, and are known to be skilled with bows. Elves were the first sentient humanoid race on Iorluth, and are most in-tune with nature and magic.

Goblins: A tiny race of people coming in a variety of colors. Similar to Elves, they have pointed ears. Their small stature makes them perfect for use in stealth and espionage, and thus, are common around Lownoir. Though, due their height, they're the least-likely to be involved in interracial relationships.

Daedali: A race of bird-like people. Very similar to humans in appearance, though a pair of feathered wings sprout out from their backs. They're able to fly, glide, and some are even strong enough to cast gusts of wind at their enemies by flapping their wings. However, they are unable to wear any kind of heavy armor, as they need to remain light in order to fly.

Spawns: A race of demonic people. While they look very much like humans, they're different in that they possess horns, either protruding from their forehead or from the top of the head. They typically have either one or two horns. Other than that, they come in the same skin colors as humans. Though not wholly evil, many do discriminate against them. Like Elves, they have an inclination towards magic, but a different form of a magic. Elves and Spawns are two sides of the same coin. Spawns specialize in Dark Magic, things such as necromancy, shadow arts, and the summoning of demonic beings. While none of these forms of magic are evil, they're often seen as such due to their apparent nature.

Vampires: Creatures of the dark. Once part of the other races, have turned into blood-lusting creatures of the shadows. Vampirism is genetic, and if either one of a child's parents are vampires, they too become a vampire. Vampirism can also be obtained by drinking the blood of a vampire. Vampires carry access to Blood Magic, which is fueled by the intermingling of their own vampiric blood, and the blood of their victims. Along with Blood Magic, they have enhanced physical ability. Their Blood Magic and physical prowess grow as they drink more blood. Though, this power comes at a price. In broad daylight, they become unable to access Blood Magic and lose their physical enhancements. They must also drink the blood of living beings for sustenance. Going too long without blood will lead to the vampire becoming frenzied and reverting to a more primal state, losing all control in search of blood. If the vampire still cannot find blood, they will die. They're also much weaker to silver weapons and fire. Finally, they're heavily discriminated against, due to the fact they have to steal blood from people to survive. Many people will reject vampires from entering into their buildings, shops, or settlements, and some will outright attack vampires. Vampirism is obvious from the vampire's red eyes and pure-white fangs. If you choose to be a vampire, you must also choose one of the other races. You cannot start as a vampire, you must become one during the RP.

-CLASSES-

All classes can end up doing anything. Class merely determines your starting equipment.

Warrior: Brute force trumps all, whether through heavy weaponry or lighter and more refined tools. Begins with melee-based equipment.

Rogue: Stick to the shadows, strike from afar, or do both. Begins with stealth and ranged equipment.

Mage: No need to raise a finger against your fellow man if the forces of magic will fight for you. Begins with race-dependent knowledge of the arcane.

-STARTING QUEST-

This determines the first quest you'll undertake in the story. Alternatively, you can write 'none' in the Starting Quest area of the CS if you wish to try to figure out something to do on your own, based on your chosen occupation.

Imprisoned: In the wrong place at the wrong time, you've found yourself captured by soldiers of Voranmer for false reasons. No matter where your allegiance lies, they've put you on a ship to transport you to an island-prison. Though, something treacherous lurks beneath the waters.

Fallen: How far people must fall to resort to petty crime. You've found yourself, for some reason or another, low on cash. You decided that robbing the mansion of a noble would be your best option. So, you've found yourself on a bit of an infiltration job.

Hunter: You've been hired to hunt down a group of bandits, for some reason or another. You already know where they are, all that's left is to go to their hideout and dispose of them. You have a feeling that something's off about the task you've been given.

Low: Somehow, you've been framed (or perhaps there's truth to your sentence) for a high-treason in Aerlon. At this point in time with the tensions around Aerlon rising, the penalty is death. Left in a prison to rot until they're ready to pull you to the chopping block. You need to find a way out of the prison, and out of Aerlon. Otherwise, your head will escape your torso.

-CHARACTER SHEET-

Name:
Age:
Race:
Class:
Occupation:
Starting Quest:
Appearance (include clothing):
Biography (optional):
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JeffTheSwordShark is not online. JeffTheSwordShark
Joined: 11 Aug 2014
Total Posts: 3429
18 Oct 2015 09:50 PM
you have vampires but not orcs

the lack of dakka is disappointing

sieg hell no!
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Z0rr0w is not online. Z0rr0w
Joined: 06 Jul 2008
Total Posts: 14027
19 Oct 2015 08:06 PM
Bump.
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ramoneater00 is not online. ramoneater00
Joined: 05 Jul 2009
Total Posts: 1453
19 Oct 2015 09:26 PM
marked
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Minun1020 is not online. Minun1020
Joined: 04 Nov 2012
Total Posts: 3176
19 Oct 2015 10:19 PM
CHARACTER SHEET-

Name: Alurine Aethiane

Age: Nineteen

Race: Elf

Class: Mage

Occupation: Alurine is currently apprenticed to a powerful mage in hopes of becoming one herself. The money she gets is from assisting her in her work.

Starting Quest: Imprisoned

Appearance (include clothing):

Alurine is a beautiful elven girl, with her delicate and soft body she has attracted the gazes of many men ( and women ) during her time in this land. Alurine has long blond hair, combed and carefully taken care of thanks to the use of many products that would assist the appearance and the health of her hair better. She has the pointy elvish ears that other elves possess, sprouting upwards through her hair. Alurine has greyish eyes and light colored skin.
The girl usually wears the standard robe. The robe itself looks expensive, many runic symbols are etched upon the white robe. Under the robe she wears common clothing. A long sleeved black shirt and long pants.

Biography (optional):

Alurine was born under a powerful and wealthy elven woman. She had quite a business, selling alcohol and many other high quality goods to the people of the kingdom of Voranmer. Though it turned out that her sisters were just late bloomers, Alurine was always the one taken on visits to parties and to visit clients since she was the only pretty one in the family at the time. One day her mother visited an old wealthy woman as she bought Alurine with her. The woman had been an old and powerful human mage, Alurine was apprenticed by the woman by her mother. It was unknown why her mother gave her to this woman, she doesn't know until this day either. Alurine stayed there almost her entire life, studying the art of magic and helping the old woman with whatever she needed.
An unfortunate event happened as Alurine was captured by soldiers for very false reasons, at the time she was doing an errand so her master didn't know about any of this. She was transported onto a ship against her own will and was then sent to go to some sort of island prison.

( blegh im tired so hopefully i wont have to redo this )
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Z0rr0w is not online. Z0rr0w
Joined: 06 Jul 2008
Total Posts: 14027
19 Oct 2015 10:37 PM
Accepted, I'll write up your thread tomorrow.
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Z0rr0w is not online. Z0rr0w
Joined: 06 Jul 2008
Total Posts: 14027
20 Oct 2015 07:53 PM
Here you go: http://www.roblox.com/Forum/ShowPost.aspx?PostID=176610993
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North1233 is not online. North1233
Joined: 06 Feb 2014
Total Posts: 9978
20 Oct 2015 08:13 PM
Name: Raxion Hadiol
Age: 25
Race: Daedali
Class: Rogue
Occupation: Blacksmith
Starting Quest: Low
Appearance (include clothing): Raxion has feathers as light as clouds. (do i need a beak mummi) He dons light bronze shoulderguards and leather greaves. (is there really much to put in here)
Biography (optional): do i hav 2 mummi

Mah moneyz: R$ 32 TIX 68
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Z0rr0w is not online. Z0rr0w
Joined: 06 Jul 2008
Total Posts: 14027
20 Oct 2015 08:16 PM
>is there really much to put in here
Yes, you just didn't do it. You mentioned his feathers, his choice of leg armor, and his choice of shoulder guards. People are more than the sum of one of their body parts, what they choose to wear on their shoulders, and what they wear on their legs. You don't need a beak. You do not have to write a biography, that's why it says "(optional)" right after. Declined. You can try again if you write an actual appearance. Note that it says "(include clothing)" not "(only clothing)."
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North1233 is not online. North1233
Joined: 06 Feb 2014
Total Posts: 9978
20 Oct 2015 08:19 PM
If you're going to get all snarky about a small mistake, do it somewhere else.

Mah moneyz: R$ 32 TIX 68
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Z0rr0w is not online. Z0rr0w
Joined: 06 Jul 2008
Total Posts: 14027
20 Oct 2015 08:21 PM
What? Are you suggesting that I make a separate thread to tell you what's wrong with your CS so you can fix it instead of telling you here? That doesn't seem very efficient.
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North1233 is not online. North1233
Joined: 06 Feb 2014
Total Posts: 9978
20 Oct 2015 08:22 PM
I think my point just flew over your head.

Mah moneyz: R$ 32 TIX 68
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Z0rr0w is not online. Z0rr0w
Joined: 06 Jul 2008
Total Posts: 14027
20 Oct 2015 08:25 PM
That you're upset you can't make a simple character sheet and are self-conscious about your inability to write or take criticism and point-outs as to what's wrong with something you've written, and therefore have to result to being extremely defensive and calling me snarky so you can feel justified and safe in your microcosm where no possible idea that you might be doing something wrong can penetrate through the mental walls and blockades built up through years of people disliking you? I think I caught that part.
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SenseiOnion is not online. SenseiOnion
Joined: 13 Jul 2014
Total Posts: 1070
20 Oct 2015 09:20 PM
Needs more orcs for da WAAAGH!

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North1233 is not online. North1233
Joined: 06 Feb 2014
Total Posts: 9978
21 Oct 2015 02:31 PM
What I meant is that if you're going to get snarky and flame me, do it on 4chan or some other basement-dweller site where you belong.

Mah moneyz: R$ 32 TIX 68
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ThatBlazingPony is not online. ThatBlazingPony
Joined: 14 Jun 2015
Total Posts: 10223
21 Oct 2015 02:35 PM
Marked.

Might !ake a CS in a bit.
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Z0rr0w is not online. Z0rr0w
Joined: 06 Jul 2008
Total Posts: 14027
21 Oct 2015 07:59 PM
"This isn't the place for flaming, now watch as I flame you about how you need to go somewhere else to flame people."
-North1233
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SenseiOnion is not online. SenseiOnion
Joined: 13 Jul 2014
Total Posts: 1070
21 Oct 2015 08:03 PM
can we get orks?

Now, this is a story all about how my life got flipped-turned upside down
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Z0rr0w is not online. Z0rr0w
Joined: 06 Jul 2008
Total Posts: 14027
21 Oct 2015 08:06 PM
Nope. You can make a delusional goblin that thinks he's big and tough to emulate the feeling of being an ork if you really want to.
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ramoneater00 is not online. ramoneater00
Joined: 05 Jul 2009
Total Posts: 1453
21 Oct 2015 08:11 PM
-CHARACTER SHEET-

Name: Abham Khe’tin

Age: 32

Race: Spawn

Class: Warrior

Occupation: A common blacksmith that specialized in smithing weaponry and armor.

Starting Quest: Low

Appearance (include clothing): Abham towers at a height of six foot seven without his horns, and has a thick, bulky physique. His hair is long and black, which is straight and flows behind his back to his shoulders. His face is squared-shaped with dark brown, deep set eyes. His horns protrude from his forehead, are about four inches thick and pointed back, slightly curved up. His skin is tanned and caked with dirt, while his ears are somewhat pointed, but not as much as the elves.

He is wearing a black tabard with chain sleeves that reach his elbows and dark grey wool trousers. He has a pair of leather boots and gloves.

Biography (optional): Abham was one of the lucky Spawn in the city of Aerlon, managing to find a less prejudiced blacksmith to take him as an apprentice at the age of 13. His days there were mired in sweat, fire, yelling, and smoke as he rushed to learn the trade and it’s secrets. Years past, and his skill with the anvil and hammer grew until his master deemed him adequet enough to be promoted to an actual worker with a wage.
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Z0rr0w is not online. Z0rr0w
Joined: 06 Jul 2008
Total Posts: 14027
21 Oct 2015 08:26 PM
Accepted, will make your thread tomorrow.
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North1233 is not online. North1233
Joined: 06 Feb 2014
Total Posts: 9978
22 Oct 2015 07:00 AM
Fake quotes are only making you look like an idiot.
















I hope you notice that.

Mah moneyz: R$ 92 TIX 78
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damagingdaredevilman is not online. damagingdaredevilman
Joined: 23 Apr 2011
Total Posts: 1489
22 Oct 2015 08:05 AM
Marked, I'll make a CS later but right now I have to go to german class.

~ Brought to you by the certified purple shirt wearing, tap dancing, candy throwing, paper folding, water bottle taping wizard ninja pirate zombie clown soldier werewolf fox cowboy fairy. ~
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InfraredChasm is not online. InfraredChasm
Joined: 19 Jun 2011
Total Posts: 1097
22 Oct 2015 08:33 AM
@North Well, your reply just gave me every disease in this world.
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North1233 is not online. North1233
Joined: 06 Feb 2014
Total Posts: 9978
22 Oct 2015 08:45 AM
@Infra

Well, posts on forums can't make you get sick.

Learn your facts.

Mah moneyz: R$ 152 TIX 78 II http://www.roblox.com/Temmie-Undertale-item?id=305163340 II hOI! im temmie!
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